@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Sorry, I missed the CRD on WFr:
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Max 2. -
1 Damage so Ger is 48.
J9:
Tech rolls:
Rolls: 2@6; Total Hits: 22@6: (6, 2)
Second List:
Rolls: 10@6; Total Hits: 1010@6: (4, 5, 1, 3, 1, 1, 1, 2, 4, 2) -
Super Subs.
Repair CV z35
Build:
3 Inf (9)
2 Rt (8 )
4 Mec (16)
5 DD (35)
1 SS (5)
Save -0-Combat:
Kaz (Inf):
2 Mec Tsi
Bom SIta
Ftr CPr
2 Tac Yun
A:
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (2, 6)2@3: (3, 3)2@4: (6, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
Kaz twol.
Non-Com:
All Kaz planes land CPr
Ftr SIta to Egy
2 Tac SIta to CPr
Mec, 2 Tk, 2 Ftr Mal to Bur
Rt, Tk Yun to Bur
Tk, 2 Mec Kwe to Bur
Ftr Man to Bur
2 Ftr z35 to Bur
3 Tr z35 to z37 (Carrying 4 Inf, Rt, Mec to Mal)
Cr, DD, 2 CV (carry 2 Ftr), 2 SS, Tr z35 to z37
3 CV, 2 Ftr, 2 Tac, 2 Sub z35 to z6
2 Inf Sib to Sak
Tk, Mec She to Tsi
Tk, Mec Ksu to Kwe
Inf Ksu to Anh
2 Inf Jap to Kor via Tr z6Build:
5 DD, Sub z6
Rt, 2 Mec Mal
3 Inf, Rt Jap
2 Mec KsuEarn 69 Ter + 5 NO = 74.
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USA 9
1. PURCHASE (79)
1 RD (5)
- Minor IC (12)
- 3 Arm (18)
- 4 Inf (12)
- 2 TT (14)
- Bomber (12)
- Sub (6)
Rolling 1d6:
(6) -
Rolling 10d6:
(1, 1, 2, 2, 3, 5, 6, 6, 6, 6) -
sorry, this was the wrong command, this way results are ordered automatically
Rolls: 10@1; Total Hits: 310@1: (5, 1, 5, 1, 6, 6, 5, 6, 1, 2) -
Heavy Bomber
2. COMBAT MOVES
N-Italy <– Inf Lyb, TT SZ 96 to SZ 97; reduces N-Italian factory to a minor one
FCA <-- Arm, Inf FWA (blitzing through Nig)
SZ 106 <-- Sub, DD SZ 101
A
Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
D
Rolls: 1@1; Total Hits: 01@1: (4) -
3. NON-COMBAT MOVES
Inf, Arm Brazil –> FWA
2 Inf Brazil --> Gib
Fig Mor --> Nor
Fig SZ 86 --> Nor
2 Fig, Tac Norway --> Fin
Fleet SZ 96 --> SZ 91
Inf, Art Lyb --> Gib
Sub, DD SZ 89 --> SZ 91
Sub, 3 TT SZ 101 --> SZ 91
2 Inf, 2 Art E-US --> Gib
TT Sz 112 --> SZ 91
DD SZ 26 --> SZ 25
Fleet SZ 26 --> SZ 10, land units to W-US4. MOBILIZATION
MIC Fin
2 Arm, Inf Nor
2 TT, Sub SZ 10
Arm, 3 Inf W-US
Bomber W-US5. INCOME
63 (terr) + 20 (NO) = 83
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UK 9
1. RD
Rolling 1d6:
(6) -
Rolling 1d6:
(4) -
Radar. Cant complain about success rate, but I dont get what I need.
2. PURCHASE (21/5)
Europe
- 4 Inf (12)
- 1 AA (5)
- Mech (4)
Pacific
- Inf
save 2
3. COMBAT MOVES
Congo <– Blitz and back
West India <-- 9 Inf, 5 Art India
A
Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
D
Rolls: 2@3; Total Hits: 12@3: (1, 6) -
4. NON-COMBAT
2 TT SZ 112 –> SZ 91
All UNits S-Afr --> Rhod
Fleet SZ 96 --> SZ 91
AA Nor --> Fin
3 AA Ind --> W-Ind5. MOBILIZATION
3 Inf, AA UK
Inf, Mech S-Afr
Inf India6. INCOME
Europe 23 (terr), Pacific 5 (terr)
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ANZAC 9
1. PURCHASE
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has 10, not 16.
1. PURCHASE (10)
- TT (7)
- Inf (3)
2. COMBAT MOVES
3. NON-COMBAT MOVES
Fig India –> N-T
Fig NSW --> N-T
2 Inf NSW --> Queens
Sub SZ 56 --> SZ 544. MOBILIZATION
Inf NSW
TT SZ 625. INCOME
10 (terr)
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You unfortunately can’t move that Ftr out of Ind before Italy goes.
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Sorry, ignore that. Of course you can move the Ftr out before Japan goes.
I really shouldn’t post when not infront of the board. -
I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3) -
again nothing…
Build:
6 Inf (18)
2 Mec (8 )
Tk (6)
Ftr (10)Combat:
Mal, Lib ():
1 Inf Each from SIta via Tr z 98NIta (Inf):
4 Inf SIta
Bom Egy
Ftr, Tac z98
A:
Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)z97 (tr):
Fr EgyCon ():
Tk Ken Blitz to Sud -
Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46





