@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Trajan (axis) vs Alexgreat (Allies) G40 A3
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 Sorry, I missed the CRD on WFr: 
  Rolls: 2@3; Total Hits: 12@3: (1, 4) Rolls: 2@3; Total Hits: 12@3: (1, 4)
 Max 2.
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 1 Damage so Ger is 48. J9: Tech rolls: 
  Rolls: 2@6; Total Hits: 22@6: (6, 2) Rolls: 2@6; Total Hits: 22@6: (6, 2)
 Second List:
  Rolls: 10@6; Total Hits: 1010@6: (4, 5, 1, 3, 1, 1, 1, 2, 4, 2) Rolls: 10@6; Total Hits: 1010@6: (4, 5, 1, 3, 1, 1, 1, 2, 4, 2)
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 Super Subs. Repair CV z35 Build: 
 3 Inf (9)
 2 Rt (8 )
 4 Mec (16)
 5 DD (35)
 1 SS (5)
 Save -0-Combat: 
 Kaz (Inf):
 2 Mec Tsi
 Bom SIta
 Ftr CPr
 2 Tac Yun
 A:
  Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (2, 6)2@3: (3, 3)2@4: (6, 6) Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (2, 6)2@3: (3, 3)2@4: (6, 6)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Kaz twol. Non-Com: 
 All Kaz planes land CPr
 Ftr SIta to Egy
 2 Tac SIta to CPr
 Mec, 2 Tk, 2 Ftr Mal to Bur
 Rt, Tk Yun to Bur
 Tk, 2 Mec Kwe to Bur
 Ftr Man to Bur
 2 Ftr z35 to Bur
 3 Tr z35 to z37 (Carrying 4 Inf, Rt, Mec to Mal)
 Cr, DD, 2 CV (carry 2 Ftr), 2 SS, Tr z35 to z37
 3 CV, 2 Ftr, 2 Tac, 2 Sub z35 to z6
 2 Inf Sib to Sak
 Tk, Mec She to Tsi
 Tk, Mec Ksu to Kwe
 Inf Ksu to Anh
 2 Inf Jap to Kor via Tr z6Build: 
 5 DD, Sub z6
 Rt, 2 Mec Mal
 3 Inf, Rt Jap
 2 Mec KsuEarn 69 Ter + 5 NO = 74. 
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 USA 9 1. PURCHASE (79) 1 RD (5) - Minor IC (12)
- 3 Arm (18)
- 4 Inf (12)
- 2 TT (14)
- Bomber (12)
- Sub (6)
  Rolling 1d6: Rolling 1d6:
 (6)
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  Rolling 10d6: Rolling 10d6:
 (1, 1, 2, 2, 3, 5, 6, 6, 6, 6)
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 sorry, this was the wrong command, this way results are ordered automatically  Rolls: 10@1; Total Hits: 310@1: (5, 1, 5, 1, 6, 6, 5, 6, 1, 2) Rolls: 10@1; Total Hits: 310@1: (5, 1, 5, 1, 6, 6, 5, 6, 1, 2)
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 Heavy Bomber 2. COMBAT MOVES N-Italy <– Inf Lyb, TT SZ 96 to SZ 97; reduces N-Italian factory to a minor one FCA <-- Arm, Inf FWA (blitzing through Nig) SZ 106 <-- Sub, DD SZ 101 
 A
  Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2) Rolls: 1@3 1@2; Total Hits: 21@3: (3)1@2: (2)
 D
  Rolls: 1@1; Total Hits: 01@1: (4) Rolls: 1@1; Total Hits: 01@1: (4)
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 3. NON-COMBAT MOVES Inf, Arm Brazil –> FWA 
 2 Inf Brazil --> Gib
 Fig Mor --> Nor
 Fig SZ 86 --> Nor
 2 Fig, Tac Norway --> Fin
 Fleet SZ 96 --> SZ 91
 Inf, Art Lyb --> Gib
 Sub, DD SZ 89 --> SZ 91
 Sub, 3 TT SZ 101 --> SZ 91
 2 Inf, 2 Art E-US --> Gib
 TT Sz 112 --> SZ 91
 DD SZ 26 --> SZ 25
 Fleet SZ 26 --> SZ 10, land units to W-US4. MOBILIZATION MIC Fin 
 2 Arm, Inf Nor
 2 TT, Sub SZ 10
 Arm, 3 Inf W-US
 Bomber W-US5. INCOME 63 (terr) + 20 (NO) = 83 
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 UK 9 1. RD  Rolling 1d6: Rolling 1d6:
 (6)
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  Rolling 1d6: Rolling 1d6:
 (4)
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 Radar. Cant complain about success rate, but I dont get what I need. 2. PURCHASE (21/5) Europe - 4 Inf (12)
- 1 AA (5)
- Mech (4)
 Pacific - Inf
 save 2
 3. COMBAT MOVES Congo <– Blitz and back West India <-- 9 Inf, 5 Art India 
 A
  Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1) Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
 D
  Rolls: 2@3; Total Hits: 12@3: (1, 6) Rolls: 2@3; Total Hits: 12@3: (1, 6)
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 4. NON-COMBAT 2 TT SZ 112 –> SZ 91 
 All UNits S-Afr --> Rhod
 Fleet SZ 96 --> SZ 91
 AA Nor --> Fin
 3 AA Ind --> W-Ind5. MOBILIZATION 3 Inf, AA UK 
 Inf, Mech S-Afr
 Inf India6. INCOME Europe 23 (terr), Pacific 5 (terr) 
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 ANZAC 9 1. PURCHASE 
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 has 10, not 16. 1. PURCHASE (10) - TT (7)
- Inf (3)
 2. COMBAT MOVES3. NON-COMBAT MOVES Fig India –> N-T 
 Fig NSW --> N-T
 2 Inf NSW --> Queens
 Sub SZ 56 --> SZ 544. MOBILIZATION Inf NSW 
 TT SZ 625. INCOME 10 (terr) 
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 You unfortunately can’t move that Ftr out of Ind before Italy goes. 
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 Sorry, ignore that. Of course you can move the Ftr out before Japan goes. 
 I really shouldn’t post when not infront of the board.
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 I9: 
 Tech Rolls:
  Rolls: 2@6; Total Hits: 22@6: (2, 1) Rolls: 2@6; Total Hits: 22@6: (2, 1)
 Second List:
  Rolls: 1@6; Total Hits: 11@6: (3) Rolls: 1@6; Total Hits: 11@6: (3)
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 again nothing… Build: 
 6 Inf (18)
 2 Mec (8 )
 Tk (6)
 Ftr (10)Combat: 
 Mal, Lib ():
 1 Inf Each from SIta via Tr z 98NIta (Inf): 
 4 Inf SIta
 Bom Egy
 Ftr, Tac z98
 A:
  Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4) Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
 D:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)z97 (tr): 
 Fr EgyCon (): 
 Tk Ken Blitz to Sud
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 Mal, Lib, NIta, Con, z97 twol Non-Com: 
 Planes:
 Nita to Sita
 z97 to z96
 Others:
 DD z98 to z92
 Navy z98 to z96 except Trs to z81
 Sub to z96
 Mec Egy to Tob
 Everything else Egy, Ken to Sud
 Tk Npr to Cpr
 AA TRj to IrqPlace: 
 I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
 Inf, Mec, Tk CPr
 2 Inf, Mec Egy
 2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46 




 
		 
		






