TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Fin twol. Bal twlo Inf.
Non-Com:
Land Ftr Fin on CV z115.
Bal Air to EPl
Other:
5 Inf, Tk Pol to EPl
4 Inf Bes to EPl
Navy z113 to z115
6Inf Ger to Pol
Inf NIta to TrJ via Tr
Build:
Ftr, Bom, 2 Inf WGr
3 Inf, Rt Ger
2 Inf, Rt Fr
Roll for damage WFr max 2:
Rolls: 2@3; Total Hits: 22@3: (2, 3)
2 it is. Earn 43 Ter + 5 NO - 2 Dam = 46.
Not looking so great for me…that Nor battle just killed so much materiel that the Atlantic wall is clearly stretching thin. But still a chance…
Looking forward to R8.
No worries re Italian AA
And re your chances, I am not as pessimistic for you as yourself. My G40 experience is limited, but you dont look overly weak to me, let alone beaten.
RUSSIA 7
1. PURCHASE (43)
2. COMBAT MOVES
Baltic <– 3 Inf Bel; 2 Inf Nov; 2 Fig, Tac N-Ukr
A
Rolls: 1@4 2@3 5@1; Total Hits: 11@4: (4)2@3: (5, 6)5@1: (2, 3, 3, 6, 6)
D
Rolls: 3@2; Total Hits: 23@2: (3, 1, 1)
Bessarabia <-- 4 Inf S-Ukr; 6 Inf, Arm N-Ukr
A
Rolls: 10@1; Total Hits: 110@1: (1, 4, 2, 2, 4, 6, 3, 3, 4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Siberia <-- Inf Amur
Tsi <-- 2 Inf Novo, Arm, Mech Vol
A
Rolls: 1@3 3@1; Total Hits: 01@3: (6)3@1: (3, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Baltic
A
Rolls: 1@4 2@3 3@1; Total Hits: 31@4: (2)2@3: (3, 5)3@1: (1, 2, 4)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Tsi
A
Rolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (2, 2)
D
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Tsi
A
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Tsi
A
Rolls: 1@3 1@1; Total Hits: 11@3: (2)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
sry, hard pressed for time, NCM and MOBIL as per map
Send you map pre-non combat now for checking purposes
Before you do Japan, I forgot to do France. Moved the DD to SZ 56
just remembered that as long as Paris is occupied, French territory that is freed goes to the liberator. Hence UK has one more IPC than on the map.
erm, or is the opposite true, cant remember now. had this in a game against Vance, and either we did it like I said the post above, or we did so first and then found out the liberator does not get it temporarily. let me know if you know the proper rule, otherwise I will check later either in the rule or somewhere in a post in the game with Vance.
reviewed my previous game. Seems when someone liberates a French territory and Paris is occupied, the liberator gets the IPC, so +1 to UK in our case. Should Paris be occupied but the French territory still be free French, no liberation of course, and no IPC gain.
I agree on this - UKE should get 1 extra.
Sorry for delay, hopefully I’ll get J8 up tonight. Honestly you have me a bit stumped…a lot of choices, but US starting to close in!
J8:
Purchase:
3 Inf (9)
1 Rt (4)
2 Mec (8 )
2 Tk (12)
1 Ftr (10)
1 AC (13)
1 DD (7)
2 Tech Rolls (10)
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 3)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
Nothing.
Combat:
z56 (2 DD, Cr, CV, BB, 2 Ftr):
SS, 2 DD, 3 Ftr, Tac z42
Tac, Ftr, Bom Mal
3 Ftr Shn
Attack:
Rolls: 3@2 7@3 3@4; Total Hits: 93@2: (4, 1, 5)7@3: (3, 2, 1, 3, 5, 1, 3)3@4: (3, 2, 6)
Will get your OOL before continuing.
Sib (Inf):
2 Inf Sak
Ftr Man
Tsi (Mec, Tk):
2 Mec Kan
2 Mec Kwe
6 Tk, Rt Sik
Bur (2 Inf):
Inf, Mec Shn
Mec Mal
Mec Yun
Tac She
NPr (Inf):
Ftr She
2 Ftr, Tac, Bom Irq
Temp map attached.
Well that starts to make up for Norway. Don’t need an OOL.
Defend:
Rolls: 3@2 1@3 3@4; Total Hits: 23@2: (3, 3, 3)1@3: (6)3@4: (1, 3, 5)
Need to take off now…hopefully will get rest of combat up tonight.
z56 taken w/ Air, DD surviving.
Temp map attached.
More combat:
Sib (Inf):
2 Inf Sak
Ftr Man
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (1)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
Tsi (Mec, Tk):
2 Mec Kan
2 Mec Kwe
6 Tk, Rt Sik
Attack:
Rolls: 3@1 2@2 6@3; Total Hits: 73@1: (4, 5, 1)2@2: (1, 4)6@3: (1, 3, 3, 3, 4, 3)
Defend:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
Bur (2 Inf):
Inf, Mec Shn
Mec Mal
Mec Yun
Tac She
Attack:
Rolls: 4@1 1@3; Total Hits: 04@1: (4, 6, 3, 2)1@3: (5)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
NPr (Inf):
Ftr She
2 Ftr, Tac, Bom Irq
A:
Rolls: 3@3 2@4; Total Hits: 43@3: (6, 3, 2)2@4: (3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Sib twol, NPr cwol
Tsi twlo Mec
Bur I lose Inf. Rd 2:
A:
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Rolls: 2@2; Total Hits: 02@2: (6, 3)