Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '13

    SBRs:
    You kill 1 Bom
    I do 4 dam Ind IC, 6 Ind AB, 5 CPR NB

    Bur twlo Inf
    Sui twol
    Kan cwlo Mec

    Non-Com:
    Land planes:
    5 Ftr Ind, Tac Ind, 1 Tac Bur, Tac CPr to Irq
    Everybody else to She
    Others:
    3 Tk Kwe, Tk Yun to She
    3 Mec Ksu to Kwe
    2 AC, DD z41 to z37
    Rt Sum, Inf Jav to Shn via Tr z41
    2 Inf Phi to Shn via Tr z35
    Inf, Rt Yun to Sze
    Inf, Rt Yun to Shn
    Tk Shn to Yun
    CV z20 to z37
    DD z35 to z37
    AA Man to Jeh
    2 Inf Jap to Phi via Tr z6
    Tr z35 to z6
    Rest of z6 navy to z35 except 1 DD

    Build:
    2 Mec, Bom Ksu
    3 Mec Mal
    2 Inf, Ftr, Mec Jap
    Sub z6

    Earn 65 Ter + 5 NO + 1 Saved (pls confirm this) = 71

    Trajan_v_Alex_6cJ.AAM

  • '17 '16 '15 '12

    yes, you save the ship building
    and sorry, on the ski lift I thought the sub should stay where it is :)

    USA 6

    1. PURCHASE (74)

    • 2 TT (14)
    • 2 Inf (6)
    • 2 Art (8)
    • 1 AC (16)
    • 1 Fig (10)
    • 2 Subs (12)
    • 1 DD (8)

    2. COMBAT MOVES

    Norway <– 2 TT from SZ 125 with Art, Mech, 2 Inf, Fig, Tac from SZ 112, BB, 2 CR do naval bombardment (I dont think you scramble against SZ 112, TT are too far away to scramble)
    A
    DiceRolls: 2@4 3@3 2@2 2@1; Total Hits: 52@4: (2, 2)3@3: (4, 3, 2)2@2: (1, 3)2@1: (3, 6)
    D
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '17 '16 '15 '12

    3. NON-COMBAT MOVES

    TT 123 –> 125, bringing Inf, AA to Norway
    DD 119 --> 112
    Fleet 10 --> 26 + W-US land units

    4. MOBILIZATION

    all in SZ 10 / W-US

    5. INCOME

    53 (terr) + 20 (NO) = 73

    Trajan_v_Alex_6dUS.AAM

  • '17 '16 '15 '12

    CHINA 6

    Build Inf Kan, save 1

    Income: 3 + 1 saved = 4

  • '17 '16 '15 '12

    UK 6

    1. RD roll

    DiceRolling 1d6:
    (3)

  • '17 '16 '15 '12

    2. PURCHASE (26/6)

    Europe

    remove 6 dam from C-Persia MIC (6)
    remove 3 dam from C-Persia NB (3)
    remove 6 dam London IC (6)

    • 2 Inf (6)
    • AA (5)

    Pacific

    remove 3 damage India IC (3)

    • Inf (3)

    3. COMBAT MOVES

    Ken, Con, both blitzed from Tan and back

    *** rest to come***  (on holidays, this is why my gaming is so protracted)

  • '17 '16 '15 '12

    actually, remove 4 from India AB and two from the IC

  • '17 '16 '15 '12

    which means no inf there, of course

  • '17 '16 '15 '12

    C-Persia NB will not be repaired, one more inf bought

  • '17 '16 '15 '12

    last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.

  • '17 '16 '15 '12

    Burma<– 2 Inf, Fig, Tac India
    A
    DiceRolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17 '16 '15 '12

    3. NON-COMBAT

    CR SZ 91 –> SZ 112
    4 Inf, 2 AA UK --> Norway
    AC, 1 Fig 112 --> 125
    4 Fig 112 --> Norway
    1 Inf W-India --> E-Persia
    1 DD SZ 80 --> SZ 76
    Fleet SZ 80 --> SZ 58
    Fig Burma --> SZ 58
    Tac Burma --> India
    Art BC --> Alaska

    4. MOBILIZATION

    2 Inf, AA C-Persia

    *** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)

    Inf India

    5. INCOME

    Europe 25 (terr)
    Pacific 6 (terr)

    Go ahead Italy AND Germany (as G does not have an influence on either F or A)

    Trajan_v_Alex_6fUKCANZAC.AAM

  • '13

    Italy 6:

    2 Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (5, 4)
    Second list:
    DiceRolls: 1@6; Total Hits: 11@6: (2)

  • '13

    Nothing, save 2 tokens.

    Build:
    4 Inf (12)
    3 TK (18)
    1 Bom (12)
    Save 1

    Combat:
    CPr SBR:
    Bom Egy
    AA:
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    SBR:
    DiceRolls: 1@6; Total Hits: 11@6: (2)

    FWA ():
    Inf Nig

    NPr (Inf):
    2 Inf Irq
    Ftr TrJ
    Attack:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z76 (DD):
    BB, Cr, DD, CV z98
    Ftr, Tac TrJ
    Attack:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '13

    Bom lost, no SBR. I take back my comment a bit ago about the dice…
    FWA, NPr twol, z76 cwol

    Non-Com:
    Land Ftr NPr in TrJ
    2 SS z92 to z89
    SS z95 to z92
    Cr, DD z98 to z94
    Inf Syr, TrJ, AA TrJ to Irq
    Tr z99 to z98
    Tk, 2 Mec Egy to Irq
    Tk Egy to Sud
    Tr z97 to z98 w/ Inf, Mec to TrJ
    2 Inf, AA NIta to WGr

    Earn 25 Ter + 19 NO + 1 Saved = 45

  • '13

    Germany:
    Tech Rolls:
    DiceRolls: 2@6; Total Hits: 22@6: (5, 2)
    FIRST list:
    DiceRolls: 1@6; Total Hits: 11@6: (6)

  • '13

    Sorry forgot to place I6:
    3 Tk Egy
    4 Inf NIta
    Bom SIta

    Map:

    Trajan_v_Alex_6gIt.AAM

  • '17 '16 '15 '12

    bombing is a risky business, one should only do it when one can afford it :)

  • '13

    True that! Happy I built the extra Bom…and It can afford anything this game.

    G Purchase:
    2 Ftr (20)
    1 Tac (11)
    10 Inf (30)
    Save 2

    Combat:
    Bel (4 Inf):
    3 Inf, Rt EPl
    2 Ftr WGr
    Attack:
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (4, 2)2@2: (2, 1)2@3: (3, 4)
    Defend:
    DiceRolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)

    NUkr (Inf, Rt):
    3 Inf EPl
    Ftr WGr
    Attack:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (2)
    Defend:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    SUKr (2 Inf, Rt):
    2 Inf Bes
    Tk, Tac EPl
    Attack:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (1)1@4: (4)
    Defend:
    DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 3)

  • '13

    Bel, I lose 1 inf, you lose 3.
    Round 2:
    Attack:
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 2)2@3: (3, 6)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    NUkr each lose inf. Rd 2:
    Attack:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    SUkr you lose 2 inf. Rd 2:
    Attack:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (2)1@4: (6)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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