@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Finally a hit! And it’s LR Aircraft, sweet.
Combat Moves:
Kan (Inf)
2 Inf Sui
Bom KwaShn (2 Inf)
Inf, Tk Yun
2 Ftr, 2 Tac z37Sum (Inf)
RT Cel
Inf Jav both via Tr z44
Ftr, Tac z37Tsi (17 Inf)
8 Inf 3 Rt 1 Tk 2 Ftr 2 Tac She
Ftr Tac Hun
Ftr Tac Mal
Bom KwaThere’s a chance Tsi could interrelate w/ the others, so I’ll roll it first.
Attack:
Rolls: 5@1 6@2 5@3 5@4; Total Hits: 85@1: (2, 2, 2, 4, 5)6@2: (4, 6, 3, 4, 1, 6)5@3: (4, 2, 6, 6, 2)5@4: (4, 1, 2, 3, 1)
Defend:
Rolls: 17@2; Total Hits: 717@2: (2, 2, 2, 3, 6, 6, 3, 2, 3, 4, 4, 4, 6, 1, 2, 4, 1)
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I lose 7 inf, you lose 8 inf.
Round 2:
Attack:
Rolls: 4@2 5@3 5@4; Total Hits: 64@2: (4, 6, 2, 1)5@3: (1, 4, 1, 1, 5)5@4: (5, 6, 4, 6, 5)
Defend:
Rolls: 9@2; Total Hits: 19@2: (3, 3, 4, 4, 5, 1, 3, 6, 5)
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I lose my last inf, you lose 6 more so down to 3.
Round 3:
Attack:
Rolls: 3@2 5@3 5@4; Total Hits: 83@2: (6, 2, 5)5@3: (2, 2, 5, 4, 2)5@4: (4, 5, 2, 3, 3)
Defend:
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
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Tsi taken w/ 2 RT, Tk and all air remaining.
Other Battles:
Kan (Inf)
2 Inf Sui
Bom Kwa
Attack:
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Shn (2 Inf)
Inf, Tk Yun
2 Ftr, 2 Tac z37
Attack:
Rolls: 1@1 3@3 2@4; Total Hits: 31@1: (5)3@3: (5, 5, 2)2@4: (4, 2)
Defend:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Sum (Inf)
RT Cel
Inf Jav both via Tr z44
Ftr, Tac z37
Attack:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 3)1@3: (3)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
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Shn twol
Sum twlo infKan I lose inf.
Round 2:
Attack:
Rolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
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Who knew the russians would fight so hard to defend Chinese homeland. Retreat Bom.
Non-Com:
Land Planes:
Tsi:
1 Ftr 1 Tac Tsi (from She) land z20 on CV from z37
2 Ftr 2 Tac Tsi (from She and Hun) land Yun
Bom land Yun
Ftr Tac (from Mal) land She
Bom Kan to Yun
1 Ftr 1 Tac Shn to Yun
1 Tac Shn and Ftr Tac Sum on CVs z41
Last Ftr Shn to Yun
Others:
2 Inf Sze, 3 Tk Kwe, Inf 2 Rt Kwa to Yun
3 Tk Ksu to Kwe
4 Ftrs Jap and Kor to CV + new CV z6
SS z37 to z54
DD z37 to z41
Tr z36 to z35
Inf Jap, Inf Man to Phi via TrBuild:
mIC Yun
3 Mec Ksu
Inf Jap
Navy in z6Earn 65 Ter + 5 NO (Indies) = 70.
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quick reply, you cannot put the IC to Yunnan, you need a worth 2 terr at least.
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USA 5
1. R&D
Rolling 3d6:
(4, 5, 6) -
Table 2
Rolling 1d6:
(4) -
radar, lol, got that already. First 1, 2, 3 or 6 counts
Rolling 10d6:
(1, 1, 2, 2, 2, 2, 2, 4, 6, 6) -
I’ll move the IC to Mal.
Nothing else changes (actually, it’s probably better in Mal). -
The super sub, then
2. PURCHASE (70)
- Airbase, Naval, Minor IC (42)
- DD (8)
- 2 Subs (12)
- TT (7)
save 1
3. COMBAT MOVEMENT to follow
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SZ 119 <– DD, 2 Fig from SZ 112
A
Rolls: 2@3 1@2; Total Hits: 12@3: (3, 4)1@2: (3)
D
Rolls: 1@1; Total Hits: 01@1: (2)
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3. NON-COMBAT MOVEMENTS per map (type it out normally, just a bit awkward where I am right now)
4. MOBILIZATION
Naval elements off W-US
MIC, Airbase, Naval base Norway5. INCOME
53 (terr) + 20 (NO) + 1 saved = 74
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CHINA 5
Fig Sik –> Kan
INCOME: 2 + 2 saved = 4
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UK 6
1. RD
Rolling 1d6:
(1) -
2 PURCHASE (26/11)
Europe
- 2 Arm (12)
- 1 Mech (4)
- 1 Art (4)
- 2 Inf (6)
Pacific
- 2 Art (8)
- Inf (3)
2. COMBAT MOVEMENT
Tang <– 2 Arm S-Afr, 2 Inf, Mech Rhod
rest of combat to follow, better to send right now then type all again :)
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sorry, here again now (in a hotel, holiday with family, not ideal for coherent game play ;) ).
Better now, and actually I need to chage my UK builds, unaffecting anything I did so far.
Change Europe build to 1 Naval base (15), 1 Inf (3), 2 Art (8)
no more combat.
4. NON-COMBAT per map
5. MOBILIZATION
2 Art, Inf India
NB C-Persia
2 Art, Inf C-Persia6. INCOME
26 Europe
6 PacificANZAC 5
1. PURCHASE (12)
- DD (8)
- Mech (4)
2. COMBAT MOVES
3. NON-COMBAT as per map
4. MOBILIZATION
Mech NSW
DD SZ 625. INCOME
10 (terr)
looking forward to Italy and Germany
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You need to roll damage for my sub against Que for Anzac.
I’m interested to see I5/G6 too…a lot of choices.
Unfortunately, I might not get them up tonight. -
I5:
Purchase:
1 Tech Roll (5)
3 Inf (9)
2 Mec (8 )
2 Tk (12)
1 Sub (6)
Save -0-Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List if hit:
Rolls: 1@6; Total Hits: 11@6: (1)