Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
USA 7
1. PURCHASE (73)
2. COMBAT MOVES
Gibraltar <– 3 Inf, Art Nor, Fleet SZ 112 bar Fig, Tac
A
Rolls: 1@4 2@3 2@2 2@1; Total Hits: 31@4: (4)2@3: (6, 3)2@2: (2, 4)2@1: (6, 4)
D
Rolls: 2@2; Total Hits: 12@2: (3, 2)
3. NON-COMBAT MOVES
Fig, Tac SZ 112 –> Nor
One DD from Norway fleet stays there, wrong combat man (no impact)
3 TT SZ 125 --> SZ 117
Fleet Sz 26 --> SZ 54
1 Fig SZ 26 --> SZ 54
1 Fig SZ 26 --> SZ 30
3 Inf, 2 Mech, AA from Hawaii to Queensland
Fleet SZ 10 --> SZ 30
4. MOBILIZATION
1 Inf, 2 Art Nor
2 Arm, 2 Inf, Fig E-US
2 TT, DD, 2 Subs SZ 101
5. INCOME
53 (terr) + 20 (NO) = 73
UK 7
1. RD
Rolling 1d6:
(1)
you have damage on US in the carribean…
PURCHASE (25/6)
Europe
Pacific
2. COMBAT MOVES
Morocco <– 2 Inf Norway, Fleet SZ 112
A
Rolls: 2@3 2@1; Total Hits: 12@3: (3, 6)2@1: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Burma <-- 2 Inf, Tac India
A
Rolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Right you are, doing it after UK
3. NON-COMBAT MOVE
Fleet SZ 58 –> SZ 56, Inf to W-Aus
Tac Burma --> India
Inf E-Persia --> C-Persia
Inf C-Persia --> NW Persia
Units Tang --> Rho
AC 125 --> 123
3 Fig, AA Norw --> Gib
Fig 125 --> Nor
4. MOBILIZATION
2 Inf India
3 Inf C-Persia
4 Inf UK
5. INCOME
25 (terr) / 6 (terr)
Convoy US for max of 3
Rolling 4d6:
(1, 1, 1, 4)
will do ANZAC as well, no interaction with Italy this turn. Pls do I and G then
ANZAC 7
1. PURCHASE (12)
3. NON_COMBAT MOVES
DD SZ 62 –> SZ 55
Fig NT --> Queens
Fig India --> C-Per
4. MOBILIZATION
Sub (build Sub, not TT, save 6, not 5) SZ 62
5. INCOME
10 (terr) + 6 (saved) = 16
Unfortunately that ftr in CPR interacts with Italy. Do you want to wait for me to play I and redo A or do you want same move with ftr staying in ind?
fighter stays
lol, needed a minute to realize that the fighter did not start there……fig stays in India, youa re right.
I7:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 2)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
Again shooting blanks.
Purchase:
3 Mac (12)
11 Inf (33)
Save -0-
Combat Moves:
CPr (10 Inf 2 Rt AA Tac):
Bom SIta
Ftr, Tac z76
Ftr TrJ
2 Inf, 2 Mec, 2 Rt, Tk Irq
Mec TrJ
Inf Sud, Inf TrJ, Rt Sud, Tk Egy via 2 Tr
Bombard Cr + BB
AA’s:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)
NPr (Inf):
Inf, Tk Irq
Attack:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Gol ():
Inf FWA
Con, Ken ():
Tk Blitz Con + Inf Sud to Ken
Gol, Con, Ken twol.
NPr retreat Tk to Irq
CPr AA no hits. Round 1:
Attack:
Rolls: 4@1 6@2 5@3 3@4; Total Hits: 44@1: (5, 5, 5, 4)6@2: (6, 6, 4, 3, 6, 3)5@3: (3, 2, 4, 4, 3)3@4: (5, 3, 6)
Defend:
Rolls: 12@2 1@3; Total Hits: 212@2: (5, 1, 4, 6, 3, 4, 3, 3, 4, 4, 3, 1)1@3: (6)
I lose 2 Inf, you lose AA, 3 Inf.
Round 2:
Attack:
Rolls: 2@1 6@2 4@3 2@4; Total Hits: 32@1: (6, 3)6@2: (3, 5, 3, 6, 2, 5)4@3: (4, 4, 6, 6)2@4: (3, 2)
Defend:
Rolls: 9@2 1@3; Total Hits: 39@2: (6, 2, 4, 3, 3, 6, 3, 2, 4)1@3: (2)
You lose 3 Inf, I lose 2 Inf, Mec.
Rd 3:
Attack:
Rolls: 5@2 4@3 2@4; Total Hits: 25@2: (4, 5, 6, 5, 5)4@3: (6, 1, 4, 4)2@4: (5, 4)
Defend:
Rolls: 6@2 1@3; Total Hits: 26@2: (4, 6, 4, 2, 4, 6)1@3: (3)
You lose 2 Inf, I lose Rt, Mec.
Rd 4:
Attack:
Rolls: 3@2 4@3 2@4; Total Hits: 73@2: (2, 4, 1)4@3: (3, 1, 2, 6)2@4: (1, 2)
Defend:
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 5, 1, 4)1@3: (1)
CPr tw Rt, Tk, Air remaining.
Non-Com:
Land Planes:
1 Ftr, Bom to Irq
Other Ftr, Tac to TrJ
Other:
Tk Egy to Ken
Navy z94 & z76 to z98
4 Inf NIta to SIta
2 Inf WGr to NIta
1 Sub to z95, 1 to z106, 1 remain z89
Build:
3 Inf SIta, 8 Inf NIta
3 Mec Egy
Earn 29 Ter + 14 NO = 43
G8:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (3)