@mike64 I’m using one of the 2.6 versions… I haven’t had any problems with loading your file, but I do have to fill everything out each turn to play by forum
Trajan (axis) vs Alexgreat (Allies) G40 A3
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Kan, Tsi twol
Sik twlo inf
z62 your DD lives
NPr cwlo TacBur I lose Inf. Rd 2:
A:
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (3, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 4)
z41 nothing. Rd 2:
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (1)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z42 you lose 2 SS. Rd 2:
A:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 6)2@3: (4, 6)2@4: (2, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Bur taken w/ Inf remain
z41 cwlo DDz42 cleared, I take hit on CV.
Jav:
A:
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 3)2@2: (1, 4)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Each lose 1 Inf. Rd 2:
A:
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (1, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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Jav tw Inf, Rt remain.
Non-Com:
Land Planes.
2 Ftr, Tac z42, Ftr z41 to CVs z42
Bom z42, Tac z41 to Mal
All NPr to Irq
All Bur to Shn
Tsi 1 each to Shn, Mal
Kan to She
Others:
DD z6 to z16
Navy z35 to z6
Ftr, Tac She to Jap (Ftr land on CV)
Ftr She to Man
2 Mec Mal to Yun
Mec Mal to Shn
AA Jeh to Man
2 Inf Jap to Kor via Tr z6
2 Mec Ksu to Kwe
Tr z37 to z35
2 Tk She to SikBuild:
Inf Jap
Navy z6
Mec 2 TK Mal
2 Mec Tk KsuEarn 68 Ter + 5 NO = 73.
Map attached. -
BTW I marked the NPr NO for Ita when I shouldn’t have. Got a little over-excited I guess. If you put the allies up, I’ll be around this afternoon to run I7 and hopefully G8
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USA 7
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1. PURCHASE (73)
- 2 Inf (6)
- 2 Arm (12)
- 2 TT (14)
- DD (8)
- 2 Subs (12)
- 1 Inf (3)
- 2 Art (8)
- Fig (10)
2. COMBAT MOVES
Gibraltar <– 3 Inf, Art Nor, Fleet SZ 112 bar Fig, Tac
A
Rolls: 1@4 2@3 2@2 2@1; Total Hits: 31@4: (4)2@3: (6, 3)2@2: (2, 4)2@1: (6, 4)
D
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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3. NON-COMBAT MOVES
Fig, Tac SZ 112 –> Nor
One DD from Norway fleet stays there, wrong combat man (no impact)
3 TT SZ 125 --> SZ 117
Fleet Sz 26 --> SZ 54
1 Fig SZ 26 --> SZ 54
1 Fig SZ 26 --> SZ 30
3 Inf, 2 Mech, AA from Hawaii to Queensland
Fleet SZ 10 --> SZ 304. MOBILIZATION
1 Inf, 2 Art Nor
2 Arm, 2 Inf, Fig E-US
2 TT, DD, 2 Subs SZ 1015. INCOME
53 (terr) + 20 (NO) = 73
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UK 7
1. RD
Rolling 1d6:
(1) -
you have damage on US in the carribean…
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PURCHASE (25/6)
Europe
- 7 Inf (21)
reduce UK damage by 4 (4)
Pacific
- 2 Inf (6)
2. COMBAT MOVES
Morocco <– 2 Inf Norway, Fleet SZ 112
A
Rolls: 2@3 2@1; Total Hits: 12@3: (3, 6)2@1: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Burma <-- 2 Inf, Tac India
A
Rolls: 1@3 2@1; Total Hits: 11@3: (1)2@1: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
- 7 Inf (21)
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Right you are, doing it after UK
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3. NON-COMBAT MOVE
Fleet SZ 58 –> SZ 56, Inf to W-Aus
Tac Burma --> India
Inf E-Persia --> C-Persia
Inf C-Persia --> NW Persia
Units Tang --> Rho
AC 125 --> 123
3 Fig, AA Norw --> Gib
Fig 125 --> Nor4. MOBILIZATION
2 Inf India
3 Inf C-Persia
4 Inf UK5. INCOME
25 (terr) / 6 (terr)
Convoy US for max of 3
Rolling 4d6:
(1, 1, 1, 4) -
will do ANZAC as well, no interaction with Italy this turn. Pls do I and G then
ANZAC 7
1. PURCHASE (12)
- TT (7)
2. COMBAT MOVES
3. NON_COMBAT MOVES
DD SZ 62 –> SZ 55
Fig NT --> Queens
Fig India --> C-Per4. MOBILIZATION
Sub (build Sub, not TT, save 6, not 5) SZ 62
5. INCOME
10 (terr) + 6 (saved) = 16
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Unfortunately that ftr in CPR interacts with Italy. Do you want to wait for me to play I and redo A or do you want same move with ftr staying in ind?
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fighter stays
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lol, needed a minute to realize that the fighter did not start there……fig stays in India, youa re right.
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I7:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 2)
Second List:
Rolls: 1@6; Total Hits: 11@6: (4)
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Again shooting blanks.
Purchase:
3 Mac (12)
11 Inf (33)
Save -0-Combat Moves:
CPr (10 Inf 2 Rt AA Tac):
Bom SIta
Ftr, Tac z76
Ftr TrJ
2 Inf, 2 Mec, 2 Rt, Tk Irq
Mec TrJ
Inf Sud, Inf TrJ, Rt Sud, Tk Egy via 2 Tr
Bombard Cr + BB
AA’s:
Rolls: 3@1; Total Hits: 03@1: (2, 5, 6)
NPr (Inf):
Inf, Tk Irq
Attack:
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Gol ():
Inf FWACon, Ken ():
Tk Blitz Con + Inf Sud to Ken -
Gol, Con, Ken twol.
NPr retreat Tk to IrqCPr AA no hits. Round 1:
Attack:
Rolls: 4@1 6@2 5@3 3@4; Total Hits: 44@1: (5, 5, 5, 4)6@2: (6, 6, 4, 3, 6, 3)5@3: (3, 2, 4, 4, 3)3@4: (5, 3, 6)
Defend:
Rolls: 12@2 1@3; Total Hits: 212@2: (5, 1, 4, 6, 3, 4, 3, 3, 4, 4, 3, 1)1@3: (6)