thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Trajan (axis) vs Alexgreat (Allies) G40 A3
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UK 6
1. RD roll
Rolling 1d6:
(3) -
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)- 2 Inf (6)
- AA (5)
Pacific
remove 3 damage India IC (3)
- Inf (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
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actually, remove 4 from India AB and two from the IC
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which means no inf there, of course
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C-Persia NB will not be repaired, one more inf bought
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last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.
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Burma<– 2 Inf, Fig, Tac India
A
Rolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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3. NON-COMBAT
CR SZ 91 –> SZ 112
4 Inf, 2 AA UK --> Norway
AC, 1 Fig 112 --> 125
4 Fig 112 --> Norway
1 Inf W-India --> E-Persia
1 DD SZ 80 --> SZ 76
Fleet SZ 80 --> SZ 58
Fig Burma --> SZ 58
Tac Burma --> India
Art BC --> Alaska4. MOBILIZATION
2 Inf, AA C-Persia
*** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)
Inf India
5. INCOME
Europe 25 (terr)
Pacific 6 (terr)Go ahead Italy AND Germany (as G does not have an influence on either F or A)
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Italy 6:
2 Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Second list:
Rolls: 1@6; Total Hits: 11@6: (2)
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Nothing, save 2 tokens.
Build:
4 Inf (12)
3 TK (18)
1 Bom (12)
Save 1Combat:
CPr SBR:
Bom Egy
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 1@6; Total Hits: 11@6: (2)
FWA ():
Inf NigNPr (Inf):
2 Inf Irq
Ftr TrJ
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
z76 (DD):
BB, Cr, DD, CV z98
Ftr, Tac TrJ
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
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Bom lost, no SBR. I take back my comment a bit ago about the dice…
FWA, NPr twol, z76 cwolNon-Com:
Land Ftr NPr in TrJ
2 SS z92 to z89
SS z95 to z92
Cr, DD z98 to z94
Inf Syr, TrJ, AA TrJ to Irq
Tr z99 to z98
Tk, 2 Mec Egy to Irq
Tk Egy to Sud
Tr z97 to z98 w/ Inf, Mec to TrJ
2 Inf, AA NIta to WGrEarn 25 Ter + 19 NO + 1 Saved = 45
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Germany:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 2)
FIRST list:
Rolls: 1@6; Total Hits: 11@6: (6)
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bombing is a risky business, one should only do it when one can afford it :)
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True that! Happy I built the extra Bom…and It can afford anything this game.
G Purchase:
2 Ftr (20)
1 Tac (11)
10 Inf (30)
Save 2Combat:
Bel (4 Inf):
3 Inf, Rt EPl
2 Ftr WGr
Attack:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (4, 2)2@2: (2, 1)2@3: (3, 4)
Defend:
Rolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)
NUkr (Inf, Rt):
3 Inf EPl
Ftr WGr
Attack:
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
SUKr (2 Inf, Rt):
2 Inf Bes
Tk, Tac EPl
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (1)1@4: (4)
Defend:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
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Bel, I lose 1 inf, you lose 3.
Round 2:
Attack:
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 2)2@3: (3, 6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
NUkr each lose inf. Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr you lose 2 inf. Rd 2:
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (2)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)
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Bel taken w/ inf, rt
NUrk Rd 3:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
SUkr taken w/ 2 Inf, Tk
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NUrk I lose inf.
Rd 4:
Attack:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
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NUkr cleared, not taken.
Non-Com:
All planes from attacks land in EPl
Inf, Rt Bal to EPl
Inf Pol to EPl
5 Inf Ger to Pol
Tk WGr to Pol
Inf WGr to Fr
Tac z113 to WGr
5 Inf EPl to Bes
Inf WGr to NItaBuild:
Ftr z113
Ftr, Tac WGr
4 Inf WGr
6 Inf GerEarn 44 + 5 NO + 2 Saved = 51. Map attached…
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ANZAC 6
1. PURCHASE (8)
- DD (8)
2. COMBAT MOVE
Java <– 2 Inf from NSW via TT + 2 Subs and DD
3. NON-COMBAT MOVES
DD SZ 80 --> 41
DD (French) SZ 80 --> SZ 58
Mech NSW --> NT
Art, Inf S-Aus --> NT4. MOBILIZATION
DD SZ 62
5. INCOME
14 (terr) - Convoy damage
Rolling 2d6:
(1, 3)