TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
UK 6
1. RD roll
Rolling 1d6:
(3)
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)
Pacific
remove 3 damage India IC (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
actually, remove 4 from India AB and two from the IC
which means no inf there, of course
C-Persia NB will not be repaired, one more inf bought
last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.
Burma<– 2 Inf, Fig, Tac India
A
Rolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
3. NON-COMBAT
CR SZ 91 –> SZ 112
4 Inf, 2 AA UK --> Norway
AC, 1 Fig 112 --> 125
4 Fig 112 --> Norway
1 Inf W-India --> E-Persia
1 DD SZ 80 --> SZ 76
Fleet SZ 80 --> SZ 58
Fig Burma --> SZ 58
Tac Burma --> India
Art BC --> Alaska
4. MOBILIZATION
2 Inf, AA C-Persia
*** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)
Inf India
5. INCOME
Europe 25 (terr)
Pacific 6 (terr)
Go ahead Italy AND Germany (as G does not have an influence on either F or A)
Italy 6:
2 Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Second list:
Rolls: 1@6; Total Hits: 11@6: (2)
Nothing, save 2 tokens.
Build:
4 Inf (12)
3 TK (18)
1 Bom (12)
Save 1
Combat:
CPr SBR:
Bom Egy
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 1@6; Total Hits: 11@6: (2)
FWA ():
Inf Nig
NPr (Inf):
2 Inf Irq
Ftr TrJ
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
z76 (DD):
BB, Cr, DD, CV z98
Ftr, Tac TrJ
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Bom lost, no SBR. I take back my comment a bit ago about the dice…
FWA, NPr twol, z76 cwol
Non-Com:
Land Ftr NPr in TrJ
2 SS z92 to z89
SS z95 to z92
Cr, DD z98 to z94
Inf Syr, TrJ, AA TrJ to Irq
Tr z99 to z98
Tk, 2 Mec Egy to Irq
Tk Egy to Sud
Tr z97 to z98 w/ Inf, Mec to TrJ
2 Inf, AA NIta to WGr
Earn 25 Ter + 19 NO + 1 Saved = 45
Germany:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 2)
FIRST list:
Rolls: 1@6; Total Hits: 11@6: (6)
bombing is a risky business, one should only do it when one can afford it :)
True that! Happy I built the extra Bom…and It can afford anything this game.
G Purchase:
2 Ftr (20)
1 Tac (11)
10 Inf (30)
Save 2
Combat:
Bel (4 Inf):
3 Inf, Rt EPl
2 Ftr WGr
Attack:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (4, 2)2@2: (2, 1)2@3: (3, 4)
Defend:
Rolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)
NUkr (Inf, Rt):
3 Inf EPl
Ftr WGr
Attack:
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
SUKr (2 Inf, Rt):
2 Inf Bes
Tk, Tac EPl
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (1)1@4: (4)
Defend:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
Bel, I lose 1 inf, you lose 3.
Round 2:
Attack:
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 2)2@3: (3, 6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
NUkr each lose inf. Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr you lose 2 inf. Rd 2:
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (2)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)
Bel taken w/ inf, rt
NUrk Rd 3:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
SUkr taken w/ 2 Inf, Tk
NUrk I lose inf.
Rd 4:
Attack:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
NUkr cleared, not taken.
Non-Com:
All planes from attacks land in EPl
Inf, Rt Bal to EPl
Inf Pol to EPl
5 Inf Ger to Pol
Tk WGr to Pol
Inf WGr to Fr
Tac z113 to WGr
5 Inf EPl to Bes
Inf WGr to NIta
Build:
Ftr z113
Ftr, Tac WGr
4 Inf WGr
6 Inf Ger
Earn 44 + 5 NO + 2 Saved = 51. Map attached…
ANZAC 6
1. PURCHASE (8)
2. COMBAT MOVE
Java <– 2 Inf from NSW via TT + 2 Subs and DD
3. NON-COMBAT MOVES
DD SZ 80 --> 41
DD (French) SZ 80 --> SZ 58
Mech NSW --> NT
Art, Inf S-Aus --> NT
4. MOBILIZATION
DD SZ 62
5. INCOME
14 (terr) - Convoy damage
Rolling 2d6:
(1, 3)