@crockett36 Thanks!
Trajan (axis) vs Alexgreat (Allies) G40 A3
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3. NON-COMBAT MOVES
TT 123 –> 125, bringing Inf, AA to Norway
DD 119 --> 112
Fleet 10 --> 26 + W-US land units4. MOBILIZATION
all in SZ 10 / W-US
5. INCOME
53 (terr) + 20 (NO) = 73
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CHINA 6
Build Inf Kan, save 1
Income: 3 + 1 saved = 4
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UK 6
1. RD roll
Rolling 1d6:
(3) -
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)- 2 Inf (6)
- AA (5)
Pacific
remove 3 damage India IC (3)
- Inf (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
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actually, remove 4 from India AB and two from the IC
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which means no inf there, of course
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C-Persia NB will not be repaired, one more inf bought
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last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.
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Burma<– 2 Inf, Fig, Tac India
A
Rolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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3. NON-COMBAT
CR SZ 91 –> SZ 112
4 Inf, 2 AA UK --> Norway
AC, 1 Fig 112 --> 125
4 Fig 112 --> Norway
1 Inf W-India --> E-Persia
1 DD SZ 80 --> SZ 76
Fleet SZ 80 --> SZ 58
Fig Burma --> SZ 58
Tac Burma --> India
Art BC --> Alaska4. MOBILIZATION
2 Inf, AA C-Persia
*** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)
Inf India
5. INCOME
Europe 25 (terr)
Pacific 6 (terr)Go ahead Italy AND Germany (as G does not have an influence on either F or A)
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Italy 6:
2 Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Second list:
Rolls: 1@6; Total Hits: 11@6: (2)
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Nothing, save 2 tokens.
Build:
4 Inf (12)
3 TK (18)
1 Bom (12)
Save 1Combat:
CPr SBR:
Bom Egy
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 1@6; Total Hits: 11@6: (2)
FWA ():
Inf NigNPr (Inf):
2 Inf Irq
Ftr TrJ
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
z76 (DD):
BB, Cr, DD, CV z98
Ftr, Tac TrJ
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
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Bom lost, no SBR. I take back my comment a bit ago about the dice…
FWA, NPr twol, z76 cwolNon-Com:
Land Ftr NPr in TrJ
2 SS z92 to z89
SS z95 to z92
Cr, DD z98 to z94
Inf Syr, TrJ, AA TrJ to Irq
Tr z99 to z98
Tk, 2 Mec Egy to Irq
Tk Egy to Sud
Tr z97 to z98 w/ Inf, Mec to TrJ
2 Inf, AA NIta to WGrEarn 25 Ter + 19 NO + 1 Saved = 45
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Germany:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 2)
FIRST list:
Rolls: 1@6; Total Hits: 11@6: (6)
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bombing is a risky business, one should only do it when one can afford it :)
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True that! Happy I built the extra Bom…and It can afford anything this game.
G Purchase:
2 Ftr (20)
1 Tac (11)
10 Inf (30)
Save 2Combat:
Bel (4 Inf):
3 Inf, Rt EPl
2 Ftr WGr
Attack:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (4, 2)2@2: (2, 1)2@3: (3, 4)
Defend:
Rolls: 4@2; Total Hits: 14@2: (2, 6, 5, 4)
NUkr (Inf, Rt):
3 Inf EPl
Ftr WGr
Attack:
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 5, 2)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
SUKr (2 Inf, Rt):
2 Inf Bes
Tk, Tac EPl
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (1)1@4: (4)
Defend:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
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Bel, I lose 1 inf, you lose 3.
Round 2:
Attack:
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (6, 2)2@3: (3, 6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
NUkr each lose inf. Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 3)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
SUkr you lose 2 inf. Rd 2:
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (2)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)
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Bel taken w/ inf, rt
NUrk Rd 3:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
SUkr taken w/ 2 Inf, Tk
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NUrk I lose inf.
Rd 4:
Attack:
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)