@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTrajan (axis) vs Alexgreat (Allies) G40 A3
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War Bonds.
Build:
1 DD (8 )
12 Inf (36)Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
Do you scramble? Do you have an OOL or round by round?NUkr (Inf):
2 Inf EPl
Ftr HunBal (Inf):
3 Inf EPl
Tac, Ftr HunBel (Mec):
3 Inf EPlTemp map attached (Swe units are of course for z113).
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no scramble.
OOL: maximise defense capability in number and strenght for 2 BB, AC, 2 Fig, please
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ANZAC 10
1. PURCHASE (10)
- Art (4)
- 2 Inf (6)
2. COMBAT MOVES
3. NON-COMBAT MOVES
all ground to Queens (including UK, if you dont mind)
Sub 54 –> 60
DD 63 --> 67
TT + 1 Inf --> 664. MOBILIZATION
all NSW
5. INCOME
10 (terr)
will implement in map after Germany
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OK UK units to Qns.
G11 Combat:
z113 (CV, 2 BB, 2 Ftr):
BB, CC, 2 DD, Sub, CV, 2 Ftr z113
Bom, 2 Ftr, 2 Tac WGr
A:
Rolls: 3@2 5@3 4@4; Total Hits: 63@2: (5, 5, 3)5@3: (1, 5, 2, 5, 6)4@4: (2, 3, 2, 2)
D:
Rolls: 1@2 4@4; Total Hits: 31@2: (5)4@4: (6, 4, 4, 1)
NUkr (Inf):
2 Inf EPl
Ftr Hun
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bal (2 Inf, Mec):
2 Inf, Rt EPl
Tac, Ftr Hun
Note - In previous version, I had 3 Inf EPl. But i also had 3 going to Bel and EPl only has 5 Inf Total. The map I saved was correct w/ 2 Inf + Rt, I’d rather send an Inf from Pol, but this seems fairest.
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (3, 6)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 13@2: (6, 2, 5)
Bel (Mec):
3 Inf EPl
A:
Rolls: 3@1; Total Hits: 13@1: (1, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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z113 you take 2 hits on CV, 1 on each BB, then I’m going to kill the BB. I think I’m gtd to win the battle so it shouldn’t matter which OOL.
I take 1 hit each on the CV and BB and lose a Sub.
NUkr twlo Inf. Bel twol.
Bal each lose 1 Inf.z113 Rd 2:
A:
Rolls: 2@2 5@3 4@4; Total Hits: 62@2: (4, 5)5@3: (6, 4, 2, 6, 1)4@4: (1, 2, 1, 1)
D:
Rolls: 2@4; Total Hits: 22@4: (4, 3)
Bal Rd 2:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (6)1@4: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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z113 cleared, I lose 2 DDs.
Bal tw Inf, Rt, Air remain.Non-Com:
Land Planes:
z113 to WGr
Bal Nukr to EPl
Others:
3 AA Hun to Ger
3 Inf Fra to WGr
8 Tk Hun to EPl
All Rom, Pol to EPl
3 Mec Ger to EPl
Inf Bel to EPl
Inf CPr to Ind via TrBuild:
10 Inf Ger
2 Inf WGr
DD z112War Bonds:
Rolls: 1@6; Total Hits: 11@6: (1)
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CRD Wfr:
Rolls: 2@3; Total Hits: 12@3: (6, 1)
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Trajan, just to make sure before my turn, the purpose of your newly built DD is to halt my sub in 109? It cannot prevent my subs in 112 to move. Of course I dont presume to know what your intentions are, but just in case it should be the latter, you can certainly build elsewhere.
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RUSSIA 11
1. PURCHASE (38)
- reduce damage Vol by 6
- Upgrade IC (20)
- 4 Inf (12)
2. COMBAT MOVEMENT
Baltic States <– Fig, 3 Inf Nov
A
Rolls: 1@3 3@1; Total Hits: 31@3: (2)3@1: (4, 1, 1)
D
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Bel <-- Fig, Tac Nov; 4 Inf Bry
A
Rolls: 1@4 1@3 4@1; Total Hits: 21@4: (4)1@3: (3)4@1: (4, 4, 4, 4)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)
N-Ukr <-- 1 Inf, 1 Art Bry; 1 Inf S-Ukr
A
Rolls: 2@2 1@1; Total Hits: 22@2: (2, 1)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (4)
Cau <-- Arm, 2 Mech Vol
A
Rolls: 1@3 2@1; Total Hits: 21@3: (1)2@1: (6, 1)
D
Rolls: 1@3; Total Hits: 01@3: (4)
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Bel
A
Rolls: 1@4 1@3 2@1; Total Hits: 41@4: (1)1@3: (1)2@1: (1, 1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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3. NON-COMBAT
2 Inf Nor –> Fin
all air --> S-Ukr
12 Mech, 6 Arm Bry --> S-Ukr
Mech Rus --> Kaz
3 Inf Rus --> Bry4. MOBILIZATION
Upgrade IC S-Ukr
3 Inf Vol
1 Inf S-Ukr5. INCOME
34 (terr)
Re your DD, maybe you think I aim for W-Germany and want to prevent naval bombardment :)
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Re the DD, it was not placed for the R Sub - just as a general blocker against the US Transporting anywhere!
(If you had hit it with the R Sub, I would have scrambled and taken a J plane as casualty)
Not going to get J11 up tonight, will post early tomorrow. -
Very good.
However, you could not take a japan aircraft as casualty as subs cannot hit air units at all. If the sub had hit, you’d have had to take the DD as casualty. Jap air would have guaranteed that I have only one shot, of course.In any case, as I was not clever enough to see this before and did not give thought to this aspect of hostile sea zones, you are safe from those TTs. Congrats for using the rules to maximum effect!
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Thanks! I did however forget the rule that, while Air can hit subs if DD present, the reverse isn’t true.
J11:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (3, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (6, 5, 1, 5, 3, 5, 2, 6, 4, 6, 6, 6, 3, 4, 2, 2, 2, 5, 1, 4)
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Nil, save 2 Tokens.
Build:
10 Inf (30)
1 Rt (4)
2 Mec (8 )
1 Tk (6)
2 Sub (10)
1 Tr (6)
1 Ftr (10)
1 mIC (12)Save -0-
Combat:
SBR Vol:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
vs. mIC:
Rolls: 1@6; Total Hits: 11@6: (4)
Novo (Inf):
2 Mec She
Bom CPr
A:
Rolls: 2@1 1@4; Total Hits: 32@1: (1, 1)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
WInd (Inf):
Mec Ind
Ftr, Tac CPr
2 Ftr z39
A:
Rolls: 1@1 3@3 1@4; Total Hits: 01@1: (4)3@3: (4, 6, 6)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Lin ():
2 Inf via Tr z33Haw (Mec, AA):
Inf, Rt via Tr z33
Inf, Rt via Tr z6
4 Ftr 2 Tac z33
AA:
Rolls: 3@2; Total Hits: 23@2: (5, 1, 1)
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SBR Vol fails.
Novo, Lin twol
Haw I lose 2 FtrWInd Rd 2:
A:
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (4)3@3: (6, 3, 1)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Haw Rd 1:
A:
Rolls: 4@2 2@3 2@4; Total Hits: 54@2: (1, 1, 6, 4)2@3: (1, 4)2@4: (1, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Wind twol. Haw tw 2 inf, 2 Rt, 2 Ftr, 2 Tac
Non-Com:
Land Planes:
Ftr, Tac Haw to CV z33 ==> z26
Ftr, Tac Haw to CV z33 ==> z6
Bom Novo to CPr
Ftr, Tac Wind land on CV z35 ==> z37
Ftr Wind to CPr
Ftr Wind to HunOther:
2 DD z33 to z26
Rest of navy z33 to z6
SS z35 to Z54
DD, CC z35 to z37
SS z35 to z6
2 Inf, 2 Tk Ind to CPr via 2 Trs
CV z39 to z80
Tr z39 to z37
2 Mec Mal to Yun
Swap Ftr CPr for Tac WGr
All Kwe to She
5 Mec Yun to She
Mec, Tk Yun to Ind
Rt Yun to Kwe
Ftr Yun to Phi
Ftr Yun to Hun
Bom Ksu to Phi
3 Inf, Rt Jap to Kor via 2 TrBuild:
9 Inf, Rt Jap
Inf, Rt Mal
Tr z37
Tk, 2 Mec Ind
Ftr Ksu
2 Sub z19
mIC KorSo that’s 6 VCs for Japan (Calc, HK, Shang, Tok, Man, Hono) and I don’t see how you can take any of them back in the next turn…so unless I again have a rule error I think we are done?
If so, it’s been a great game, I’d love to do a post-mortem over PM.
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lol…
Unreserved congratulations, you earned this win.For the record, I did not think about VCs for a second because I usually (exception my last game here) go for a total win whichever strategy game I play. Most of the time I cant bring my mind to other winning conditions. Leaving Hawaii defenceless even if I could have hold it forever is a result of this mindset.
Having said all that, again, you manouvered very well, I could not spot an obvious / exploitable mistake and the game served to show me that there is a lot left to learn for me, allies-wise.
Happy to discuss further.