@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTrajan (axis) vs Alexgreat (Allies) G40 A3
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Two it is.
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RUSSIA 6
1. PURCHASE (36)
- 6 Inf (18)
- 3 Mech (12)
- 1 Arm (6)
2. COMBAT MOVES
Fin <– Inf Vyb, Inf Kar, Fig Smo
A
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
S-Ukr <-- 3 Inf, Art Bry
A
Rolls: 2@2 2@1; Total Hits: 22@2: (5, 2)2@1: (1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Bel <-- 4 Inf Bry, Tac, Fig Smo
A
Rolls: 1@4 1@3 4@1; Total Hits: 31@4: (4)1@3: (2)4@1: (1, 5, 5, 3)
D
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4)
N-Ukr <-- 2 Inf, Art Bry
A
Rolls: 2@2 1@1; Total Hits: 12@2: (1, 3)1@1: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Sui <-- Inf Kan
Tsi <-- 9 Inf Novo, Tac Smo
A
Rolls: 1@3 9@1; Total Hits: 31@3: (1)9@1: (1, 3, 1, 2, 5, 3, 4, 2, 4)
D
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)
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3. NON-COMBAT MOVES
2 AA Novo –> Tsi
Tac Tsi --> Novo
Fig Fin --> Kar
4 Inf Volo --> Novo
2 Inf Volo --> Arch
Fig, Tac Bel --> Rus
4 Inf, 3 Art Rus --> Bry4. MOBILIZATION
Arm, 2 Mech Vol
3 Inf Nov
3 Inf, Mech Rus5. INCOME
34 (terr) + 8 (NO) = 42
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sry, can you put the Russian sub to SZ 125, pls?
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Moved your sub to z125.
J6:
Purchase:
2 Inf (6)
6 Mec (24)
Ftr (10)
Bom (12)
Sub (6)
2 Tech Rolls (10)Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3)
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Improved Shipyards. I get 1 IPC back from the Sub, right?
Combat:
India SBR:
2 Bom Yun
1 Tac Yun
4 Ftr Yun
1 Ftr z41
I’m fairly certain you don’t intercept here, so I’m going to proceed. If you do, and you hit, it will change my non-coms.
AAs:
Bom:
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Tac:
Rolls: 1@1; Total Hits: 01@1: (2)
Boms on MIC:
Rolls: 2@6; Total Hits: 22@6: (2, 5)
Tac @ AB:
Rolls: 1@6; Total Hits: 11@6: (6)
CPr SBR:
Tac z41
AA:
Rolls: 1@1; Total Hits: 01@1: (6)
Tac @ NB:
Rolls: 1@6; Total Hits: 11@6: (5)
Bur (Inf):
Inf Shn
Inf Tac Yun
Tac z41
Attack:
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 5)2@3: (5, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Sui (Inf):
Mec She
4 Ftr z6
Tac z20
Attack:
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (4)4@3: (1, 3, 6, 5)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
Kan (Ftr):
Mec She
Tac She
Ftr z20
Tac Yun
Attack:
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (5)2@3: (1, 1)1@4: (4)
Defend:
Rolls: 1@4; Total Hits: 11@4: (2)
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SBRs:
You kill 1 Bom
I do 4 dam Ind IC, 6 Ind AB, 5 CPR NBBur twlo Inf
Sui twol
Kan cwlo MecNon-Com:
Land planes:
5 Ftr Ind, Tac Ind, 1 Tac Bur, Tac CPr to Irq
Everybody else to She
Others:
3 Tk Kwe, Tk Yun to She
3 Mec Ksu to Kwe
2 AC, DD z41 to z37
Rt Sum, Inf Jav to Shn via Tr z41
2 Inf Phi to Shn via Tr z35
Inf, Rt Yun to Sze
Inf, Rt Yun to Shn
Tk Shn to Yun
CV z20 to z37
DD z35 to z37
AA Man to Jeh
2 Inf Jap to Phi via Tr z6
Tr z35 to z6
Rest of z6 navy to z35 except 1 DDBuild:
2 Mec, Bom Ksu
3 Mec Mal
2 Inf, Ftr, Mec Jap
Sub z6Earn 65 Ter + 5 NO + 1 Saved (pls confirm this) = 71
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yes, you save the ship building
and sorry, on the ski lift I thought the sub should stay where it is :)USA 6
1. PURCHASE (74)
- 2 TT (14)
- 2 Inf (6)
- 2 Art (8)
- 1 AC (16)
- 1 Fig (10)
- 2 Subs (12)
- 1 DD (8)
2. COMBAT MOVES
Norway <– 2 TT from SZ 125 with Art, Mech, 2 Inf, Fig, Tac from SZ 112, BB, 2 CR do naval bombardment (I dont think you scramble against SZ 112, TT are too far away to scramble)
A
Rolls: 2@4 3@3 2@2 2@1; Total Hits: 52@4: (2, 2)3@3: (4, 3, 2)2@2: (1, 3)2@1: (3, 6)
D
Rolls: 1@3; Total Hits: 01@3: (6)
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3. NON-COMBAT MOVES
TT 123 –> 125, bringing Inf, AA to Norway
DD 119 --> 112
Fleet 10 --> 26 + W-US land units4. MOBILIZATION
all in SZ 10 / W-US
5. INCOME
53 (terr) + 20 (NO) = 73
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CHINA 6
Build Inf Kan, save 1
Income: 3 + 1 saved = 4
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UK 6
1. RD roll
Rolling 1d6:
(3) -
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)- 2 Inf (6)
- AA (5)
Pacific
remove 3 damage India IC (3)
- Inf (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
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actually, remove 4 from India AB and two from the IC
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which means no inf there, of course
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C-Persia NB will not be repaired, one more inf bought
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last order countermanded…original order is valid. You give me a lot of trouble, this game teaches me a lot.
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Burma<– 2 Inf, Fig, Tac India
A
Rolls: 1@4 1@3 2@1; Total Hits: 11@4: (2)1@3: (5)2@1: (3, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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3. NON-COMBAT
CR SZ 91 –> SZ 112
4 Inf, 2 AA UK --> Norway
AC, 1 Fig 112 --> 125
4 Fig 112 --> Norway
1 Inf W-India --> E-Persia
1 DD SZ 80 --> SZ 76
Fleet SZ 80 --> SZ 58
Fig Burma --> SZ 58
Tac Burma --> India
Art BC --> Alaska4. MOBILIZATION
2 Inf, AA C-Persia
*** And if we are at it, original order (remove 3 dam IC, build inf, stands; no point in building up the AB)
Inf India
5. INCOME
Europe 25 (terr)
Pacific 6 (terr)Go ahead Italy AND Germany (as G does not have an influence on either F or A)
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Italy 6:
2 Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (5, 4)
Second list:
Rolls: 1@6; Total Hits: 11@6: (2)
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Nothing, save 2 tokens.
Build:
4 Inf (12)
3 TK (18)
1 Bom (12)
Save 1Combat:
CPr SBR:
Bom Egy
AA:
Rolls: 1@1; Total Hits: 11@1: (1)
SBR:
Rolls: 1@6; Total Hits: 11@6: (2)
FWA ():
Inf NigNPr (Inf):
2 Inf Irq
Ftr TrJ
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
z76 (DD):
BB, Cr, DD, CV z98
Ftr, Tac TrJ
Attack:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (6)2@3: (5, 6)2@4: (6, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)