Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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I lose Inf, Rt, Tk, 3 Ftr.
You lose 7 Inf. Awful.Round 3:
Attack:
Rolls: 4@3 7@4; Total Hits: 44@3: (4, 4, 4, 5)7@4: (5, 5, 2, 5, 1, 3, 2)
Defend:
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (1, 6)3@4: (3, 1, 1) -
I lose 2 Ftr 4 Tac.
You lose Inf, Rt, 2 Tk.Might as well fight it out.
Attack:
Rolls: 2@3 3@4; Total Hits: 22@3: (4, 1)3@4: (5, 5, 4)
Defend:
Rolls: 3@4; Total Hits: 23@4: (6, 1, 1) -
You lose 2 Ftr, I lose 2 Bom.
Attack:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (2)
Defend:
Rolls: 1@4; Total Hits: 01@4: (5) -
Norway taken w/ Tk, Ftr, Tac remain. Clearly that battle had the possibility to go that way…
Bal:
Attack:
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)Bel:
Attack:
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)SUkr:
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1) -
Bal, SUkr twlo Inf
Bel twolNon-Com:
Tac SUkr to EPl
Ftr Nor to z113
Tac Nor to WGr
2 Inf Den to WGr
Inf, Rt Pol to EPl
Inf Ger to Pol
Tr z92 to z97Place:
5 Inf, 2 Ftr WGr
5 Inf GerEarn 51 Ter + 12 NO = 63 <=== Can you confirm G gets the Irq NO? Also, don’t forget to roll the damage on Anzac at some point.
Well that was awful. I think I still have a path to victory, but that makes it real tough.
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Hi, did not go well, unlucky you truly were. Still nothing decided yet.
No, Italy controls Iraq, gets the bonus, Germany does not.
Sorry, ANZAC convoy, my fault, doing now for a max of 2 damage.
Rolling 2d6:
(2, 5) -
Two it is.
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RUSSIA 6
1. PURCHASE (36)
- 6 Inf (18)
- 3 Mech (12)
- 1 Arm (6)
2. COMBAT MOVES
Fin <– Inf Vyb, Inf Kar, Fig Smo
A
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)S-Ukr <-- 3 Inf, Art Bry
A
Rolls: 2@2 2@1; Total Hits: 22@2: (5, 2)2@1: (1, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)Bel <-- 4 Inf Bry, Tac, Fig Smo
A
Rolls: 1@4 1@3 4@1; Total Hits: 31@4: (4)1@3: (2)4@1: (1, 5, 5, 3)
D
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4)N-Ukr <-- 2 Inf, Art Bry
A
Rolls: 2@2 1@1; Total Hits: 12@2: (1, 3)1@1: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2)Sui <-- Inf Kan
Tsi <-- 9 Inf Novo, Tac Smo
A
Rolls: 1@3 9@1; Total Hits: 31@3: (1)9@1: (1, 3, 1, 2, 5, 3, 4, 2, 4)
D
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1) -
3. NON-COMBAT MOVES
2 AA Novo –> Tsi
Tac Tsi --> Novo
Fig Fin --> Kar
4 Inf Volo --> Novo
2 Inf Volo --> Arch
Fig, Tac Bel --> Rus
4 Inf, 3 Art Rus --> Bry4. MOBILIZATION
Arm, 2 Mech Vol
3 Inf Nov
3 Inf, Mech Rus5. INCOME
34 (terr) + 8 (NO) = 42
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sry, can you put the Russian sub to SZ 125, pls?
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Moved your sub to z125.
J6:
Purchase:
2 Inf (6)
6 Mec (24)
Ftr (10)
Bom (12)
Sub (6)
2 Tech Rolls (10)Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 6)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3) -
Improved Shipyards. I get 1 IPC back from the Sub, right?
Combat:
India SBR:
2 Bom Yun
1 Tac Yun
4 Ftr Yun
1 Ftr z41
I’m fairly certain you don’t intercept here, so I’m going to proceed. If you do, and you hit, it will change my non-coms.
AAs:
Bom:
Rolls: 2@1; Total Hits: 12@1: (1, 4)
Tac:
Rolls: 1@1; Total Hits: 01@1: (2)
Boms on MIC:
Rolls: 2@6; Total Hits: 22@6: (2, 5)
Tac @ AB:
Rolls: 1@6; Total Hits: 11@6: (6)CPr SBR:
Tac z41
AA:
Rolls: 1@1; Total Hits: 01@1: (6)
Tac @ NB:
Rolls: 1@6; Total Hits: 11@6: (5)Bur (Inf):
Inf Shn
Inf Tac Yun
Tac z41
Attack:
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 5)2@3: (5, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)Sui (Inf):
Mec She
4 Ftr z6
Tac z20
Attack:
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (4)4@3: (1, 3, 6, 5)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)Kan (Ftr):
Mec She
Tac She
Ftr z20
Tac Yun
Attack:
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (5)2@3: (1, 1)1@4: (4)
Defend:
Rolls: 1@4; Total Hits: 11@4: (2) -
SBRs:
You kill 1 Bom
I do 4 dam Ind IC, 6 Ind AB, 5 CPR NBBur twlo Inf
Sui twol
Kan cwlo MecNon-Com:
Land planes:
5 Ftr Ind, Tac Ind, 1 Tac Bur, Tac CPr to Irq
Everybody else to She
Others:
3 Tk Kwe, Tk Yun to She
3 Mec Ksu to Kwe
2 AC, DD z41 to z37
Rt Sum, Inf Jav to Shn via Tr z41
2 Inf Phi to Shn via Tr z35
Inf, Rt Yun to Sze
Inf, Rt Yun to Shn
Tk Shn to Yun
CV z20 to z37
DD z35 to z37
AA Man to Jeh
2 Inf Jap to Phi via Tr z6
Tr z35 to z6
Rest of z6 navy to z35 except 1 DDBuild:
2 Mec, Bom Ksu
3 Mec Mal
2 Inf, Ftr, Mec Jap
Sub z6Earn 65 Ter + 5 NO + 1 Saved (pls confirm this) = 71
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yes, you save the ship building
and sorry, on the ski lift I thought the sub should stay where it is :)USA 6
1. PURCHASE (74)
- 2 TT (14)
- 2 Inf (6)
- 2 Art (8)
- 1 AC (16)
- 1 Fig (10)
- 2 Subs (12)
- 1 DD (8)
2. COMBAT MOVES
Norway <– 2 TT from SZ 125 with Art, Mech, 2 Inf, Fig, Tac from SZ 112, BB, 2 CR do naval bombardment (I dont think you scramble against SZ 112, TT are too far away to scramble)
A
Rolls: 2@4 3@3 2@2 2@1; Total Hits: 52@4: (2, 2)3@3: (4, 3, 2)2@2: (1, 3)2@1: (3, 6)
D
Rolls: 1@3; Total Hits: 01@3: (6) -
3. NON-COMBAT MOVES
TT 123 –> 125, bringing Inf, AA to Norway
DD 119 --> 112
Fleet 10 --> 26 + W-US land units4. MOBILIZATION
all in SZ 10 / W-US
5. INCOME
53 (terr) + 20 (NO) = 73
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CHINA 6
Build Inf Kan, save 1
Income: 3 + 1 saved = 4
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UK 6
1. RD roll
Rolling 1d6:
(3) -
2. PURCHASE (26/6)
Europe
remove 6 dam from C-Persia MIC (6)
remove 3 dam from C-Persia NB (3)
remove 6 dam London IC (6)- 2 Inf (6)
- AA (5)
Pacific
remove 3 damage India IC (3)
- Inf (3)
3. COMBAT MOVES
Ken, Con, both blitzed from Tan and back
*** rest to come*** (on holidays, this is why my gaming is so protracted)
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actually, remove 4 from India AB and two from the IC
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which means no inf there, of course





