@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Trajan (axis) vs Alexgreat (Allies) G40 A3
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 2 PURCHASE (26/11) Europe - 2 Arm (12)
- 1 Mech (4)
- 1 Art (4)
- 2 Inf (6)
 Pacific - 2 Art (8)
- Inf (3)
 2. COMBAT MOVEMENT Tang <– 2 Arm S-Afr, 2 Inf, Mech Rhod rest of combat to follow, better to send right now then type all again :) 
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 sorry, here again now (in a hotel, holiday with family, not ideal for coherent game play ;) ). Better now, and actually I need to chage my UK builds, unaffecting anything I did so far. Change Europe build to 1 Naval base (15), 1 Inf (3), 2 Art (8) no more combat. 4. NON-COMBAT per map 5. MOBILIZATION 2 Art, Inf India 
 NB C-Persia
 2 Art, Inf C-Persia6. INCOME 26 Europe 
 6 PacificANZAC 5 1. PURCHASE (12) - DD (8)
- Mech (4)
 2. COMBAT MOVES3. NON-COMBAT as per map 4. MOBILIZATION Mech NSW 
 DD SZ 625. INCOME 10 (terr) looking forward to Italy and Germany 
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 You need to roll damage for my sub against Que for Anzac. 
 I’m interested to see I5/G6 too…a lot of choices.
 Unfortunately, I might not get them up tonight.
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 I5: Purchase: 
 1 Tech Roll (5)
 3 Inf (9)
 2 Mec (8 )
 2 Tk (12)
 1 Sub (6)
 Save -0-Tech Roll: 
  Rolls: 2@6; Total Hits: 22@6: (2, 1) Rolls: 2@6; Total Hits: 22@6: (2, 1)
 Second List if hit:
  Rolls: 1@6; Total Hits: 11@6: (1) Rolls: 1@6; Total Hits: 11@6: (1)
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 Nothing, save 2 tokens. Combat: 
 SBR CPer
 Bom Egy
 AA:
  Rolls: 1@1; Total Hits: 01@1: (5) Rolls: 1@1; Total Hits: 01@1: (5)
 SBR:
  Rolls: 1@1; Total Hits: 01@1: (5) Rolls: 1@1; Total Hits: 01@1: (5)Irq (): 
 Inf TrjNig (): 
 Inf FEA
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 Max damage CPr 
 Irq, Nig twolNon-Com: 
 Land Bom Egy
 Tac NIta to TrJ
 Ftr Egy to TrJ
 Inf Egy to TrJ
 Inf FEA to Sud
 Inf, AA SIta to Syr via Tr z98
 Mec Mor to Egy via Tr z92
 Tr z92 to z97
 Inf, 2 Mec TrJ to Irq
 Inf Syr to Irq
 Tk Egy to Irq
 Sub z98 to z92
 Rest of Navy z92 to z98
 DD z95 to z98
 Ftr z98 to TrJBuild: 
 2 Tk, Mec Egy
 3 Inf, Mec NIta
 Sub z95Earn 26 Ter + 17 NO = 43 For NOs - can you clarify if the G get the Irq/NPr/CPr NO if I controls? the abattlemap says no, but I think that’s incorrect? Not going to be able to post G6 tonight. Not certain, but I think I am going to hit Nor w/ everything that can reach. 
 My guess at your OOL is: UK AA, US AA, US Inf, UK Inf, US RT, US Tk, UK Tk, US Ftr, UK Ftr.
 Let me know if you have a different one, or if you want to go round by round.
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 Go ahead with that order, and dont forget that US AA hits 1-2, so roll the three UK separately from the one US. 
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 and for the record, after typing my orders I think I was in two minds re the fleet and Norway before sleep finally got the better of me. I wonder what your reaction would be for the following situation: My fleet in SZ 125 with one ship blocking 112. 5 air would defend with the fleet (2 US, 3 scramblers), while 5 more UK fighters are in Norway. 
 Both set ups have draw backs, and I could not make up my mind. Norway could still fall even with 5 more figs, of course, but your bombers would not be able to reach my fleet.
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 I think that set-up would have made Nor very dicey. 
 But I think I would have had a decent attack on your fleet, and could have profitably employed the Boms against R (not doing so in any case is going to cause some issues).G6: 
 Tech Rolls:
  Rolls: 2@6; Total Hits: 22@6: (1, 3) Rolls: 2@6; Total Hits: 22@6: (1, 3)
 Second list (although I could really use Paratroopers now…):
  Rolls: 1@6; Total Hits: 11@6: (3) Rolls: 1@6; Total Hits: 11@6: (3)
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 Again nothing. Build / Repair: 
 BB in z113
 2 Ftr (20)
 10 Inf (30)
 Save -0-Attacks: 
 Nor (1 AA@2, 3 AA@1, 10 Inf, Rt, 2 Tk, 3 Ftr):
 7 Inf Fin
 3 Inf, 2 Tk Ger, RT Pol via 3 Tr
 1 CC 1 BB bombard
 2 Bom EPl
 2 Ftr z113
 5 Ftr 5 Tac GerBal (Mec): 
 2 Inf, Rt PolSUkr (Inf): 
 Inf NUkr
 Inf Bes
 Tac EPlBel (Inf): 
 2 Inf, Rt EPlLet’s fight out the big one first. 
 American AA:
  Rolls: 3@2; Total Hits: 03@2: (4, 6, 5) Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
 British AA:
  Rolls: 9@1; Total Hits: 19@1: (3, 1, 2, 2, 6, 4, 2, 2, 3) Rolls: 9@1; Total Hits: 19@1: (3, 1, 2, 2, 6, 4, 2, 2, 3)
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 I lose 1 Ftr. Dice been going my way last 2 rounds or so. Round 1: 
 Attack:
  Rolls: 9@1 2@2 9@3 8@4; Total Hits: 69@1: (6, 2, 5, 3, 2, 4, 6, 4, 4)2@2: (6, 3)9@3: (6, 6, 3, 4, 4, 6, 6, 3, 3)8@4: (1, 1, 6, 4, 5, 5, 6, 5) Rolls: 9@1 2@2 9@3 8@4; Total Hits: 69@1: (6, 2, 5, 3, 2, 4, 6, 4, 4)2@2: (6, 3)9@3: (6, 6, 3, 4, 4, 6, 6, 3, 3)8@4: (1, 1, 6, 4, 5, 5, 6, 5)
 Defend:
  Rolls: 11@2 2@3 3@4; Total Hits: 911@2: (1, 2, 1, 1, 3, 6, 4, 4, 4, 3, 2)2@3: (2, 3)3@4: (5, 1, 3) Rolls: 11@2 2@3 3@4; Total Hits: 911@2: (1, 2, 1, 1, 3, 6, 4, 4, 4, 3, 2)2@3: (2, 3)3@4: (5, 1, 3)
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 Came right back. I lose 9 Inf. You lose 4 AA, 2 US Inf. Round 2: 
 Attack:
  Rolls: 2@2 8@3 7@4; Total Hits: 72@2: (6, 2)8@3: (6, 6, 1, 4, 4, 5, 3, 6)7@4: (5, 5, 6, 4, 4, 1, 2) Rolls: 2@2 8@3 7@4; Total Hits: 72@2: (6, 2)8@3: (6, 6, 1, 4, 4, 5, 3, 6)7@4: (5, 5, 6, 4, 4, 1, 2)
 Defend:
  Rolls: 9@2 2@3 3@4; Total Hits: 69@2: (1, 3, 5, 3, 6, 4, 6, 6, 2)2@3: (2, 3)3@4: (6, 2, 2) Rolls: 9@2 2@3 3@4; Total Hits: 69@2: (1, 3, 5, 3, 6, 4, 6, 6, 2)2@3: (2, 3)3@4: (6, 2, 2)
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 I lose Inf, Rt, Tk, 3 Ftr. 
 You lose 7 Inf. Awful.Round 3: 
 Attack:
  Rolls: 4@3 7@4; Total Hits: 44@3: (4, 4, 4, 5)7@4: (5, 5, 2, 5, 1, 3, 2) Rolls: 4@3 7@4; Total Hits: 44@3: (4, 4, 4, 5)7@4: (5, 5, 2, 5, 1, 3, 2)
 Defend:
  Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (1, 6)3@4: (3, 1, 1) Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (1, 6)3@4: (3, 1, 1)
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 I lose 2 Ftr 4 Tac. 
 You lose Inf, Rt, 2 Tk.Might as well fight it out. 
 Attack:
  Rolls: 2@3 3@4; Total Hits: 22@3: (4, 1)3@4: (5, 5, 4) Rolls: 2@3 3@4; Total Hits: 22@3: (4, 1)3@4: (5, 5, 4)
 Defend:
  Rolls: 3@4; Total Hits: 23@4: (6, 1, 1) Rolls: 3@4; Total Hits: 23@4: (6, 1, 1)
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 You lose 2 Ftr, I lose 2 Bom. Attack: 
  Rolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (2) Rolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (2)
 Defend:
  Rolls: 1@4; Total Hits: 01@4: (5) Rolls: 1@4; Total Hits: 01@4: (5)
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 Norway taken w/ Tk, Ftr, Tac remain. Clearly that battle had the possibility to go that way… Bal: 
 Attack:
  Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2) Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
 Defend:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)Bel: 
 Attack:
  Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 5) Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 5)
 Defend:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)SUkr: 
 Attack:
  Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4) Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
 Defend:
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Bal, SUkr twlo Inf 
 Bel twolNon-Com: 
 Tac SUkr to EPl
 Ftr Nor to z113
 Tac Nor to WGr
 2 Inf Den to WGr
 Inf, Rt Pol to EPl
 Inf Ger to Pol
 Tr z92 to z97Place: 
 5 Inf, 2 Ftr WGr
 5 Inf GerEarn 51 Ter + 12 NO = 63 <=== Can you confirm G gets the Irq NO? Also, don’t forget to roll the damage on Anzac at some point. Well that was awful. I think I still have a path to victory, but that makes it real tough. 
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 Hi, did not go well, unlucky you truly were. Still nothing decided yet. No, Italy controls Iraq, gets the bonus, Germany does not. Sorry, ANZAC convoy, my fault, doing now for a max of 2 damage.  Rolling 2d6: Rolling 2d6:
 (2, 5)
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 Two it is. 
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 RUSSIA 6 1. PURCHASE (36) - 6 Inf (18)
- 3 Mech (12)
- 1 Arm (6)
 2. COMBAT MOVES Fin <– Inf Vyb, Inf Kar, Fig Smo 
 A
  Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)
 D
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)S-Ukr <-- 3 Inf, Art Bry 
 A
  Rolls: 2@2 2@1; Total Hits: 22@2: (5, 2)2@1: (1, 6) Rolls: 2@2 2@1; Total Hits: 22@2: (5, 2)2@1: (1, 6)
 D
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)Bel <-- 4 Inf Bry, Tac, Fig Smo 
 A
  Rolls: 1@4 1@3 4@1; Total Hits: 31@4: (4)1@3: (2)4@1: (1, 5, 5, 3) Rolls: 1@4 1@3 4@1; Total Hits: 31@4: (4)1@3: (2)4@1: (1, 5, 5, 3)
 D
  Rolls: 3@2; Total Hits: 03@2: (4, 4, 4) Rolls: 3@2; Total Hits: 03@2: (4, 4, 4)N-Ukr <-- 2 Inf, Art Bry 
 A
  Rolls: 2@2 1@1; Total Hits: 12@2: (1, 3)1@1: (2) Rolls: 2@2 1@1; Total Hits: 12@2: (1, 3)1@1: (2)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)Sui <-- Inf Kan Tsi <-- 9 Inf Novo, Tac Smo 
 A
  Rolls: 1@3 9@1; Total Hits: 31@3: (1)9@1: (1, 3, 1, 2, 5, 3, 4, 2, 4) Rolls: 1@3 9@1; Total Hits: 31@3: (1)9@1: (1, 3, 1, 2, 5, 3, 4, 2, 4)
 D
  Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1) Rolls: 2@2 1@3; Total Hits: 12@2: (6, 4)1@3: (1)




 
		 
		






