Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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3. NON-COMBAT MOVEMENTS per map (type it out normally, just a bit awkward where I am right now)
4. MOBILIZATION
Naval elements off W-US
MIC, Airbase, Naval base Norway5. INCOME
53 (terr) + 20 (NO) + 1 saved = 74
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CHINA 5
Fig Sik –> Kan
INCOME: 2 + 2 saved = 4
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UK 6
1. RD
Rolling 1d6:
(1) -
2 PURCHASE (26/11)
Europe
- 2 Arm (12)
- 1 Mech (4)
- 1 Art (4)
- 2 Inf (6)
Pacific
- 2 Art (8)
- Inf (3)
2. COMBAT MOVEMENT
Tang <– 2 Arm S-Afr, 2 Inf, Mech Rhod
rest of combat to follow, better to send right now then type all again :)
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sorry, here again now (in a hotel, holiday with family, not ideal for coherent game play ;) ).
Better now, and actually I need to chage my UK builds, unaffecting anything I did so far.
Change Europe build to 1 Naval base (15), 1 Inf (3), 2 Art (8)
no more combat.
4. NON-COMBAT per map
5. MOBILIZATION
2 Art, Inf India
NB C-Persia
2 Art, Inf C-Persia6. INCOME
26 Europe
6 PacificANZAC 5
1. PURCHASE (12)
- DD (8)
- Mech (4)
2. COMBAT MOVES
3. NON-COMBAT as per map
4. MOBILIZATION
Mech NSW
DD SZ 625. INCOME
10 (terr)
looking forward to Italy and Germany
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You need to roll damage for my sub against Que for Anzac.
I’m interested to see I5/G6 too…a lot of choices.
Unfortunately, I might not get them up tonight. -
I5:
Purchase:
1 Tech Roll (5)
3 Inf (9)
2 Mec (8 )
2 Tk (12)
1 Sub (6)
Save -0-Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List if hit:
Rolls: 1@6; Total Hits: 11@6: (1) -
Nothing, save 2 tokens.
Combat:
SBR CPer
Bom Egy
AA:
Rolls: 1@1; Total Hits: 01@1: (5)
SBR:
Rolls: 1@1; Total Hits: 01@1: (5)Irq ():
Inf TrjNig ():
Inf FEA -
Max damage CPr
Irq, Nig twolNon-Com:
Land Bom Egy
Tac NIta to TrJ
Ftr Egy to TrJ
Inf Egy to TrJ
Inf FEA to Sud
Inf, AA SIta to Syr via Tr z98
Mec Mor to Egy via Tr z92
Tr z92 to z97
Inf, 2 Mec TrJ to Irq
Inf Syr to Irq
Tk Egy to Irq
Sub z98 to z92
Rest of Navy z92 to z98
DD z95 to z98
Ftr z98 to TrJBuild:
2 Tk, Mec Egy
3 Inf, Mec NIta
Sub z95Earn 26 Ter + 17 NO = 43
For NOs - can you clarify if the G get the Irq/NPr/CPr NO if I controls? the abattlemap says no, but I think that’s incorrect?
Not going to be able to post G6 tonight. Not certain, but I think I am going to hit Nor w/ everything that can reach.
My guess at your OOL is: UK AA, US AA, US Inf, UK Inf, US RT, US Tk, UK Tk, US Ftr, UK Ftr.
Let me know if you have a different one, or if you want to go round by round. -
Go ahead with that order, and dont forget that US AA hits 1-2, so roll the three UK separately from the one US.
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and for the record, after typing my orders I think I was in two minds re the fleet and Norway before sleep finally got the better of me. I wonder what your reaction would be for the following situation:
My fleet in SZ 125 with one ship blocking 112. 5 air would defend with the fleet (2 US, 3 scramblers), while 5 more UK fighters are in Norway.
Both set ups have draw backs, and I could not make up my mind. Norway could still fall even with 5 more figs, of course, but your bombers would not be able to reach my fleet. -
I think that set-up would have made Nor very dicey.
But I think I would have had a decent attack on your fleet, and could have profitably employed the Boms against R (not doing so in any case is going to cause some issues).G6:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 3)
Second list (although I could really use Paratroopers now…):
Rolls: 1@6; Total Hits: 11@6: (3) -
Again nothing.
Build / Repair:
BB in z113
2 Ftr (20)
10 Inf (30)
Save -0-Attacks:
Nor (1 AA@2, 3 AA@1, 10 Inf, Rt, 2 Tk, 3 Ftr):
7 Inf Fin
3 Inf, 2 Tk Ger, RT Pol via 3 Tr
1 CC 1 BB bombard
2 Bom EPl
2 Ftr z113
5 Ftr 5 Tac GerBal (Mec):
2 Inf, Rt PolSUkr (Inf):
Inf NUkr
Inf Bes
Tac EPlBel (Inf):
2 Inf, Rt EPlLet’s fight out the big one first.
American AA:
Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
British AA:
Rolls: 9@1; Total Hits: 19@1: (3, 1, 2, 2, 6, 4, 2, 2, 3) -
I lose 1 Ftr. Dice been going my way last 2 rounds or so.
Round 1:
Attack:
Rolls: 9@1 2@2 9@3 8@4; Total Hits: 69@1: (6, 2, 5, 3, 2, 4, 6, 4, 4)2@2: (6, 3)9@3: (6, 6, 3, 4, 4, 6, 6, 3, 3)8@4: (1, 1, 6, 4, 5, 5, 6, 5)
Defend:
Rolls: 11@2 2@3 3@4; Total Hits: 911@2: (1, 2, 1, 1, 3, 6, 4, 4, 4, 3, 2)2@3: (2, 3)3@4: (5, 1, 3) -
Came right back. I lose 9 Inf. You lose 4 AA, 2 US Inf.
Round 2:
Attack:
Rolls: 2@2 8@3 7@4; Total Hits: 72@2: (6, 2)8@3: (6, 6, 1, 4, 4, 5, 3, 6)7@4: (5, 5, 6, 4, 4, 1, 2)
Defend:
Rolls: 9@2 2@3 3@4; Total Hits: 69@2: (1, 3, 5, 3, 6, 4, 6, 6, 2)2@3: (2, 3)3@4: (6, 2, 2) -
I lose Inf, Rt, Tk, 3 Ftr.
You lose 7 Inf. Awful.Round 3:
Attack:
Rolls: 4@3 7@4; Total Hits: 44@3: (4, 4, 4, 5)7@4: (5, 5, 2, 5, 1, 3, 2)
Defend:
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 1)2@3: (1, 6)3@4: (3, 1, 1) -
I lose 2 Ftr 4 Tac.
You lose Inf, Rt, 2 Tk.Might as well fight it out.
Attack:
Rolls: 2@3 3@4; Total Hits: 22@3: (4, 1)3@4: (5, 5, 4)
Defend:
Rolls: 3@4; Total Hits: 23@4: (6, 1, 1) -
You lose 2 Ftr, I lose 2 Bom.
Attack:
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (2)
Defend:
Rolls: 1@4; Total Hits: 01@4: (5) -
Norway taken w/ Tk, Ftr, Tac remain. Clearly that battle had the possibility to go that way…
Bal:
Attack:
Rolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 2)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)Bel:
Attack:
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (2, 5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)SUkr:
Attack:
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1) -
Bal, SUkr twlo Inf
Bel twolNon-Com:
Tac SUkr to EPl
Ftr Nor to z113
Tac Nor to WGr
2 Inf Den to WGr
Inf, Rt Pol to EPl
Inf Ger to Pol
Tr z92 to z97Place:
5 Inf, 2 Ftr WGr
5 Inf GerEarn 51 Ter + 12 NO = 63 <=== Can you confirm G gets the Irq NO? Also, don’t forget to roll the damage on Anzac at some point.
Well that was awful. I think I still have a path to victory, but that makes it real tough.





