TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Awesome roll guys. I lose a mec.
Attack:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 4)1@3: (2)
Defend:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Another Mec. WFr Rd 3
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 6)1@3: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Attack:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)
is the dice roller broken?
Rd 5
Attack:
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
W Fr finally taken w/ 1 Mec 1 Ftr
z106 SS vs DD to the death:
Attack:
Rolls: 50@2; Total Hits: 1450@2: (4, 1, 2, 2, 2, 5, 2, 4, 4, 5, 2, 3, 4, 3, 1, 3, 3, 5, 5, 3, 5, 5, 1, 1, 4, 3, 4, 6, 5, 4, 4, 2, 5, 6, 4, 6, 5, 5, 4, 2, 3, 5, 4, 1, 1, 4, 3, 4, 3, 2)
Defend:
Rolls: 50@2; Total Hits: 2450@2: (1, 1, 6, 2, 2, 4, 4, 5, 4, 2, 2, 2, 3, 1, 1, 1, 6, 5, 5, 4, 1, 2, 3, 5, 2, 4, 2, 4, 1, 5, 6, 2, 5, 5, 3, 1, 3, 6, 5, 1, 2, 1, 2, 5, 1, 2, 5, 1, 6, 3)
I lose the sub. oh well…
z112 BB Ca Tac Ftr vs 2 Ca
Attack:
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 3)2@4: (6, 1)
Defend:
Rolls: 2@3; Total Hits: 02@3: (4, 5)
z112 twol
z111 2 ss 1 Ftr 2 Tac 1 Bom vs 1 bb 1 dd
Attack:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (3, 3)2@4: (5, 5)
Defend:
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)
I lose 2 subs, your damaged BB remains
Attack:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 3)2@4: (6, 1)
Defend:
Rolls: 1@4; Total Hits: 11@4: (2)
z111 cleared 2 tac 1 bom remain
z110 2 SS 2 Ftr 2 Tac 1 Bom vs BB Ca
Sub shot, ignore Ca if both hit
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Attack:
Rolls: 2@3 3@4; Total Hits: 32@3: (6, 6)3@4: (4, 4, 3)
Defend:
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Zone cleared, I lose 2 SS.
Non-com
1 Ftr 1 Tac land on new AC in z112
Rest of air in WGr
Tr z113 => z112
2 In Den => WGr
Inf Sgr => NIta
5 Inf Ger => WGr
All else Ger => Hun
All builds in z112
Collect 41 Ter + 10 NO + 19 Plunder = 70.
Btw, I rolled all battles separately, but probably easier to roll together and I don’t mind if you don’t
As long as you declare all attacks first (which you do), I dont mind. Your method resembles the board game way of play, seems the appropriate way. Rolling all first rounds together (as most do) just saves time, I guess.
Not going to be able to do more than R1 tonight.
However, regarding battle SZ 110 I will think about scrambling 3 fighters. I did USSR turn nonetheless as it is unaffected by this sea battle. If you like, you can use the turn as reference only for your Japan plans, and I only introduce it formally tomorrow after I decide if I scramble in SZ 110. If an eventual scramble result does not affect your Japan turn, pls go ahead with Japan, allows me to respond with US/UK/CHINA during my day. Hope that’s fine.
Good night, Trajan.
USSR 1
1. PURCHASE (37)
3. NONCOMBAT MOVES
Bel <– 1 inf from Archangel, 1 AA, 6 inf, 1 art from Novgorod, 3 inf from Baltic states, 1 mech, 1 armor from Russia
Novg <-- 3 inf from Vyborg, 2 inf from Karelia, 1 fig, 1 tac from Russia
N-Ukr <-- 2 inf from East Poland, 2 inf from Bessarabia, 3 inf from South Ukraine
Bry <-- 2AA, 1 inf, 1 art from Russia, 1 mech, 1 armor from Volgagrad
Ros <-- 2 inf from Caucasus
SZ 111 <-- 1 sub from SZ 127
Yak <-- 6 inf from Bur
Bur <-- 2 AA, 6 inf from Sak, 6 inf from Amur
4. MOBILIZATION
2 art, arm Nov
3 inf S-Ukr
arm, mech Russia
inf Vol
5. INCOME
37 (terr)
I’ll try to post J1 after the game tonight (z110 won’t affect it).
Where are you located? I’m in NY, so would usually be posting evening my time during the week.
J1:
DOW Russia! (Can you just re-confirm that you don’t get any IPC for this?)
Purchase 1 mIC, 2Tr = 26, leaving -0-
Combat:
SFE ()
1 inf Jap via Tr z6 => z5
Sib ()
1 inf Jap via same Tr
Cha ()
2 Inf 1 Rt Jeh
Anh ()
3 Inf 1 Rt Sha
Hun (2 Inf)
2 Inf 1 Rt Ksi
1 Ftr For
2 Ftr 2 Tac Man
Yun (4 Inf)
3 Inf 1 Rt Kwa
1 Ftr 1 Tac Ksu
Combat:
SFE, Sib, Hun twol
I’ll roll together as these are all clearly going to the finish.
Hun 2 inf 1 Rt 3 Ftr 2 Tac vs 2 Inf
Attack:
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 51@1: (1)2@2: (3, 2)3@3: (5, 2, 3)2@4: (6, 2)
Defend:
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Yun 3 Inf 1 Rt 1 Ftr 1 Tac vs 4 Inf
Attack:
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (6, 2)2@2: (4, 5)1@3: (1)1@4: (1)
Defend:
Rolls: 4@2; Total Hits: 24@2: (5, 2, 1, 3)
Hun twol
Yun Rd 2:
Attack:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (3)1@4: (6)
Defend:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
guess it’s not so obvious. I’ll retreat to Kwa as no way can i hold the Road closed.
Non-Com:
All Hun, Yun air to Kwa
Inf Ksi to Hun
3 Inf 1 Rt Ksu to Anh
1 Inf Oki to Ksu via Tr Z20
1 Mec Man to Cha
5 Inf Man to Jen
4 Inf Kor to Man
1 Tk 1 Rt Jap to Ksu via Tr z19
All other navy z19 z20 z33 to z36
Navy z6 (incl 2 Ftr 2 Tac) to z33
2 Ftr 2 Tac 2 Bom Jap to Sha
Ftr Kor and Ftr Oki to Sha
Wow Japan has a lot of air…
Build:
mIC Ksu
2 Tr z6
Collect 31 Ter + 10 NO = 41
For the scramble z110, if you decide to do it, roll the first round and post it with your order of loss and I’ll pick it up hopefully tomorrow.
From NY! A pleasure to meet you. With “the game” I guess you mean an event that lead to some serious celebrating in NY yesterday, congratulations :)
As for my location, I am living in a city that was a major military camp in what Trajan created and called Pannonia Superior. Time difference to NY city is 6 hours :)
Will do my turns later today!
I can confirm that poor mother Russia gets nothing except confirmation that Japan is the warmonger we always suspected she is, anyway.
With your J1 opening, I really need the visual of the map to get a global view (no access right now) to decide what to do. Will certainly post before your evening, though! I have a feeling this will be a great game. And still no decision regarding the scramble….in three minds, at least. Good thing we are not at a board right now :wink:
USA 1
1. PURCHASE (52)
1 Research token (5)
Rolling 1d6:
(6)
SUCCESS, token discarded.
Rolling on table 2:
Rolling 1d6:
(4)
Radar.
PURCHASE (47)
3. NON-COMBAT MOVES
Fleet SZ 10 –> SZ 89
Fig W-US --> SZ 101
2 Fig Haw, CR, DD, Sub, TT --> SZ 10
DD, Sub SZ 35 --> SZ 54
Fig Phil --> Guam
Fig E-US --> SZ 101
Bomber E-US --> W-Indies
Arm, 3 Mech, Inf C-US --> E-US
2 Inf, Art, Mech W-US --> C-US
4. MOBILIZATION
AC SZ 10
AC, TT, DD SZ 101
5. INCOME
52 (terr)