@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseTrajan (axis) vs Alexgreat (Allies) G40 A3
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Table 2
Rolling 1d6:
(4) -
radar, lol, got that already. First 1, 2, 3 or 6 counts
Rolling 10d6:
(1, 1, 2, 2, 2, 2, 2, 4, 6, 6) -
I’ll move the IC to Mal.
Nothing else changes (actually, it’s probably better in Mal). -
The super sub, then
2. PURCHASE (70)
- Airbase, Naval, Minor IC (42)
- DD (8)
- 2 Subs (12)
- TT (7)
save 1
3. COMBAT MOVEMENT to follow
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SZ 119 <– DD, 2 Fig from SZ 112
A
Rolls: 2@3 1@2; Total Hits: 12@3: (3, 4)1@2: (3)
D
Rolls: 1@1; Total Hits: 01@1: (2)
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3. NON-COMBAT MOVEMENTS per map (type it out normally, just a bit awkward where I am right now)
4. MOBILIZATION
Naval elements off W-US
MIC, Airbase, Naval base Norway5. INCOME
53 (terr) + 20 (NO) + 1 saved = 74
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CHINA 5
Fig Sik –> Kan
INCOME: 2 + 2 saved = 4
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UK 6
1. RD
Rolling 1d6:
(1) -
2 PURCHASE (26/11)
Europe
- 2 Arm (12)
- 1 Mech (4)
- 1 Art (4)
- 2 Inf (6)
Pacific
- 2 Art (8)
- Inf (3)
2. COMBAT MOVEMENT
Tang <– 2 Arm S-Afr, 2 Inf, Mech Rhod
rest of combat to follow, better to send right now then type all again :)
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sorry, here again now (in a hotel, holiday with family, not ideal for coherent game play ;) ).
Better now, and actually I need to chage my UK builds, unaffecting anything I did so far.
Change Europe build to 1 Naval base (15), 1 Inf (3), 2 Art (8)
no more combat.
4. NON-COMBAT per map
5. MOBILIZATION
2 Art, Inf India
NB C-Persia
2 Art, Inf C-Persia6. INCOME
26 Europe
6 PacificANZAC 5
1. PURCHASE (12)
- DD (8)
- Mech (4)
2. COMBAT MOVES
3. NON-COMBAT as per map
4. MOBILIZATION
Mech NSW
DD SZ 625. INCOME
10 (terr)
looking forward to Italy and Germany
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You need to roll damage for my sub against Que for Anzac.
I’m interested to see I5/G6 too…a lot of choices.
Unfortunately, I might not get them up tonight. -
I5:
Purchase:
1 Tech Roll (5)
3 Inf (9)
2 Mec (8 )
2 Tk (12)
1 Sub (6)
Save -0-Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List if hit:
Rolls: 1@6; Total Hits: 11@6: (1)
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Nothing, save 2 tokens.
Combat:
SBR CPer
Bom Egy
AA:
Rolls: 1@1; Total Hits: 01@1: (5)
SBR:
Rolls: 1@1; Total Hits: 01@1: (5)
Irq ():
Inf TrjNig ():
Inf FEA -
Max damage CPr
Irq, Nig twolNon-Com:
Land Bom Egy
Tac NIta to TrJ
Ftr Egy to TrJ
Inf Egy to TrJ
Inf FEA to Sud
Inf, AA SIta to Syr via Tr z98
Mec Mor to Egy via Tr z92
Tr z92 to z97
Inf, 2 Mec TrJ to Irq
Inf Syr to Irq
Tk Egy to Irq
Sub z98 to z92
Rest of Navy z92 to z98
DD z95 to z98
Ftr z98 to TrJBuild:
2 Tk, Mec Egy
3 Inf, Mec NIta
Sub z95Earn 26 Ter + 17 NO = 43
For NOs - can you clarify if the G get the Irq/NPr/CPr NO if I controls? the abattlemap says no, but I think that’s incorrect?
Not going to be able to post G6 tonight. Not certain, but I think I am going to hit Nor w/ everything that can reach.
My guess at your OOL is: UK AA, US AA, US Inf, UK Inf, US RT, US Tk, UK Tk, US Ftr, UK Ftr.
Let me know if you have a different one, or if you want to go round by round. -
Go ahead with that order, and dont forget that US AA hits 1-2, so roll the three UK separately from the one US.
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and for the record, after typing my orders I think I was in two minds re the fleet and Norway before sleep finally got the better of me. I wonder what your reaction would be for the following situation:
My fleet in SZ 125 with one ship blocking 112. 5 air would defend with the fleet (2 US, 3 scramblers), while 5 more UK fighters are in Norway.
Both set ups have draw backs, and I could not make up my mind. Norway could still fall even with 5 more figs, of course, but your bombers would not be able to reach my fleet. -
I think that set-up would have made Nor very dicey.
But I think I would have had a decent attack on your fleet, and could have profitably employed the Boms against R (not doing so in any case is going to cause some issues).G6:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (1, 3)
Second list (although I could really use Paratroopers now…):
Rolls: 1@6; Total Hits: 11@6: (3)
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Again nothing.
Build / Repair:
BB in z113
2 Ftr (20)
10 Inf (30)
Save -0-Attacks:
Nor (1 AA@2, 3 AA@1, 10 Inf, Rt, 2 Tk, 3 Ftr):
7 Inf Fin
3 Inf, 2 Tk Ger, RT Pol via 3 Tr
1 CC 1 BB bombard
2 Bom EPl
2 Ftr z113
5 Ftr 5 Tac GerBal (Mec):
2 Inf, Rt PolSUkr (Inf):
Inf NUkr
Inf Bes
Tac EPlBel (Inf):
2 Inf, Rt EPlLet’s fight out the big one first.
American AA:
Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
British AA:
Rolls: 9@1; Total Hits: 19@1: (3, 1, 2, 2, 6, 4, 2, 2, 3)
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I lose 1 Ftr. Dice been going my way last 2 rounds or so.
Round 1:
Attack:
Rolls: 9@1 2@2 9@3 8@4; Total Hits: 69@1: (6, 2, 5, 3, 2, 4, 6, 4, 4)2@2: (6, 3)9@3: (6, 6, 3, 4, 4, 6, 6, 3, 3)8@4: (1, 1, 6, 4, 5, 5, 6, 5)
Defend:
Rolls: 11@2 2@3 3@4; Total Hits: 911@2: (1, 2, 1, 1, 3, 6, 4, 4, 4, 3, 2)2@3: (2, 3)3@4: (5, 1, 3)
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Came right back. I lose 9 Inf. You lose 4 AA, 2 US Inf.
Round 2:
Attack:
Rolls: 2@2 8@3 7@4; Total Hits: 72@2: (6, 2)8@3: (6, 6, 1, 4, 4, 5, 3, 6)7@4: (5, 5, 6, 4, 4, 1, 2)
Defend:
Rolls: 9@2 2@3 3@4; Total Hits: 69@2: (1, 3, 5, 3, 6, 4, 6, 6, 2)2@3: (2, 3)3@4: (6, 2, 2)