@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Trajan (axis) vs Alexgreat (Allies) G40 A3
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 Hun twol Yun Rd 2: 
 Attack:
  Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (3)1@4: (6) Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (3)1@4: (6)
 Defend:
  Rolls: 2@2; Total Hits: 12@2: (2, 5) Rolls: 2@2; Total Hits: 12@2: (2, 5)
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 guess it’s not so obvious. I’ll retreat to Kwa as no way can i hold the Road closed. Non-Com: 
 All Hun, Yun air to Kwa
 Inf Ksi to Hun
 3 Inf 1 Rt Ksu to Anh
 1 Inf Oki to Ksu via Tr Z20
 1 Mec Man to Cha
 5 Inf Man to Jen
 4 Inf Kor to Man
 1 Tk 1 Rt Jap to Ksu via Tr z19
 All other navy z19 z20 z33 to z36
 Navy z6 (incl 2 Ftr 2 Tac) to z33
 2 Ftr 2 Tac 2 Bom Jap to Sha
 Ftr Kor and Ftr Oki to ShaWow Japan has a lot of air… Build: 
 mIC Ksu
 2 Tr z6Collect 31 Ter + 10 NO = 41 For the scramble z110, if you decide to do it, roll the first round and post it with your order of loss and I’ll pick it up hopefully tomorrow. 
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 From NY! A pleasure to meet you. With “the game” I guess you mean an event that lead to some serious celebrating in NY yesterday, congratulations :) As for my location, I am living in a city that was a major military camp in what Trajan created and called Pannonia Superior. Time difference to NY city is 6 hours :) Will do my turns later today! 
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 I can confirm that poor mother Russia gets nothing except confirmation that Japan is the warmonger we always suspected she is, anyway. With your J1 opening, I really need the visual of the map to get a global view (no access right now) to decide what to do. Will certainly post before your evening, though! I have a feeling this will be a great game. And still no decision regarding the scramble….in three minds, at least. Good thing we are not at a board right now :wink: 
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 USA 1 1. PURCHASE (52) 1 Research token (5) 
  Rolling 1d6: Rolling 1d6:
 (6)
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 SUCCESS, token discarded. Rolling on table 2: 
  Rolling 1d6: Rolling 1d6:
 (4)
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 Radar. PURCHASE (47) - 2 AC (32)
- TT (7)
- DD (8)
 2. COMBAT MOVES3. NON-COMBAT MOVES Fleet SZ 10 –> SZ 89 
 Fig W-US --> SZ 101
 2 Fig Haw, CR, DD, Sub, TT --> SZ 10
 DD, Sub SZ 35 --> SZ 54
 Fig Phil --> Guam
 Fig E-US --> SZ 101
 Bomber E-US --> W-Indies
 Arm, 3 Mech, Inf C-US --> E-US
 2 Inf, Art, Mech W-US --> C-US4. MOBILIZATION AC SZ 10 
 AC, TT, DD SZ 1015. INCOME 52 (terr) 
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 CHINA 1 1. PURCHASE (12) - 4 Inf (12)
 2. COMBAT MOVES3. NON-COMBAT MOVES Inf Kwe –> She 
 Inf Sui --> SHe
 6 Inf, Fig Sze --> She4. MOBILIZATION 4 Inf She 5. INCOME 9 (terr) + 6 (NO) = 15 
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 UK 1 1. PURCHASE (28/17) Europe - 6 Inf (18)
 save 10
 India - 3 Inf (9)
- 2 Art (8)
 2. COMBAT MOVES SZ 96 <– Fig Malta, Tac SZ 98 
 A
  Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (5) Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (5)
 D
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
- 6 Inf (18)
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 SZ 96 
 A
  Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5) Rolls: 1@4 1@3; Total Hits: 01@4: (5)1@3: (5)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 I dont believe it. Tac down SZ 96 
 A
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 3. NON-COMBAT MOVES Inf, Fig Sco –> Malta 
 DD, TT SZ 109 --> SZ 106
 Art, Inf Ont --> Que
 CR SZ 91 --> SZ 106
 CR, Tac SZ 98 --> SZ 91
 Fig SZ 96 --> SZ 91
 Fig Malta --> UK
 DD SZ 98 --> SZ 94
 TT SZ 98 --> SZ 91, taking Inf, AA from Mal to Gib
 Bomber UK --> Nova S
 DD SZ 71 --> SZ 78
 2 Inf S-Afr --> Rho
 All Alex --> Egy
 BB SZ 37 --> SZ 39
 Inf W-India activate E-Persia
 2 Inf Mal --> Sham
 Inf India via TT --> Sum
 all other India --> Bur
 Inf Sudan --> Egy
 Inf Egy --> TJ4. MOBILIZATION 6 Inf UK 
 3 Inf, 2 Art India5. INCOME Europe: 28 (terr) + 5 (NO) + 10 (saved) = 43 
 India: 21 (terr)
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 Minor US correction, Mech from W-US goes to S-Mex 
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 another one for UK, DD moves to SZ 110 and bomber stays put and one suicide TT brings 2 Inf from Canada 
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 I guess if your opponent is gonna get a Tech roll…US / Radar is the way to go. I1 Purchase: 
 1 Tr (7)
 Save 3Combat Moves: 
 It’s a nice format to do the attacks right below. I may be new but I’ll learn quick.SFr (1 Inf 1 Rt) 
 2 Inf 1 Rt 1 Tk NItaA: 
  Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 4)1@3: (4) Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 4)1@3: (4)
 D:
  Rolls: 2@2; Total Hits: 12@2: (1, 5) Rolls: 2@2; Total Hits: 12@2: (1, 5)Gre (4 Inf) 
 2 Inf 1 Tk Alb
 2 Inf SIta via Tr z97
 1 Rt NIta 1 Inf SIta via Tr z96A: 
  Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (6, 2, 3, 4)2@2: (4, 4)1@3: (3) Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (6, 2, 3, 4)2@2: (4, 4)1@3: (3)
 D:
  Rolls: 4@2; Total Hits: 14@2: (5, 4, 4, 1) Rolls: 4@2; Total Hits: 14@2: (5, 4, 4, 1)z93 (1 Cr 1 DD) 
 1 BB 1 Cr z97
 1 SS 1 Cr z95A: 
  Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (5)2@3: (4, 4)1@4: (6) Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (5)2@3: (4, 4)1@4: (6)
 D:
  Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)z94 (1 DD) 
 1 DD z95
 2 Ftr SItaA: 
  Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 5) Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 5)
 D:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)Tun (1 Inf) 
 1 Inf 1 Rt Lib
 1 Mec Tob
 1 Strat NItaA: 
  Rolls: 1@1 2@2 1@4; Total Hits: 21@1: (5)2@2: (2, 4)1@4: (3) Rolls: 1@1 2@2 1@4; Total Hits: 21@1: (5)2@2: (2, 4)1@4: (3)
 D:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Ken () 
 1 Inf 1 Rt Eth
 1 Inf ISoSud () 
 1 Inf Eth
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 Apparently nobody wants to hit anybody. Round 2: 
 Sfr
 A:
  Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2) Rolls: 2@2 1@3; Total Hits: 12@2: (3, 4)1@3: (2)
 D:
  Rolls: 2@2; Total Hits: 22@2: (1, 1) Rolls: 2@2; Total Hits: 22@2: (1, 1)Gre: 
 A:
  Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 3, 1)2@2: (2, 6)1@3: (4) Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (1, 3, 1)2@2: (2, 6)1@3: (4)
 D:
  Rolls: 3@2; Total Hits: 13@2: (3, 5, 1) Rolls: 3@2; Total Hits: 13@2: (3, 5, 1)z93: 
 A:
  Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (4, 4)1@4: (2) Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (4, 4)1@4: (2)
 D:
  Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)z94 twol 
 Tun twol
 Ken, Sud walk-in
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 Seriously S Fr is holding out… Round 3: SFr (might as well keep going, i’ll need that naval base) 
 A:
  Rolls: 1@3; Total Hits: 01@3: (4) Rolls: 1@3; Total Hits: 01@3: (4)
 D:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)Gre twlo 2 inf z93: 
 A:
  Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 1)1@4: (2) Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 1)1@4: (2)
 D:
  Rolls: 1@3; Total Hits: 11@3: (1) Rolls: 1@3; Total Hits: 11@3: (1)
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 SFr Rd 4 
 A:
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)
 D:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)z93 twlo SS 
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 SFr cleared, not taken. :? Non-Com 
 All planes land in TobPlace Tr z95 Earn 15 Ter + 5 NO + 3 Saved = 23 Map attached. If you run A1 and F1 tomorrow I’ll get to G2 tomorrow night. 




 
		 
		






