@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsTrajan (axis) vs Alexgreat (Allies) G40 A3
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Iraq
A
Rolls: 1@3 4@1; Total Hits: 01@3: (6)4@1: (4, 2, 6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Iraq
A
Rolls: 1@3 4@1; Total Hits: 21@3: (1)4@1: (3, 1, 2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
3. NON-COMBAT MOVEMENT
6 Fig to Norway
Fleet SZ 109 –> SZ 112
TTs bring Arm, AA, 3 Inf to Norway
Fig Iraq --> AC SZ 80
Art Alb --> BC
10 Inf, 3 Art from India to Burma4. MOBILIZATION
2 Inf India
2 Arm S-Afr
MIC C-Persia5. INCOME
26 (terr) Europe
11 (terr) IndiaFRANCE 4
Inf from TT SZ 101 --> Denmark
DD SZ 39 --> SZ 80ANZAC 4
1. PURCHASE (14)
- 2 Subs (12)
save 2
2. COMBAT MOVEMENT
SZ 42 <-- 2 Fig Queensland
A
Rolls: 2@3; Total Hits: 22@3: (3, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1) - 2 Subs (12)
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3. NON-COMBAT MOVEMENT
Fig SZ 80 –> India
DD Sz 39 --> SZ 80
Fig SZ 42 --> NT
Inf S-Aus --> NT
3 Inf, 2 Art, Arm, Mech, 2 AA Que --> NT
1 Inf, 1 Art Queens --> NSW
TT SZ 63 --> SZ 624. MOBILIZATION
2 Subs SZ 62
5. INCOME
10 (terr) + 2 saved = 12
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Forgot to roll convoy damage for US (Norway, German Sub):
Rolling 2d6:
(3, 4) -
convoy damage to US updated on map
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OK, I’m back…
I4:
Purchase:
1 Tech (5)
1 mIC (12)
1 Tac (11)
1 DD (8)
Save 1.Tech Roll:
Rolls: 1@6; Total Hits: 11@6: (5) -
Getting closer…
Combat:
Gib (Inf):
2 TT z98 pick up 2 Inf SIta, Rt Mor, AA NIta (<= last one not in the attack)
Bombard BB. Cr z98
Attack:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (4, 4)1@3: (1)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)FEA (Inf):
2 Inf Sud
Bom Tob
Attack:
Rolls: 2@1 1@4; Total Hits: 02@1: (6, 5)1@4: (6)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)TrJ ():
2 Inf Egy, 2 Rt EgySyr ():
Inf SIta, via TT z98 (moves back to z98 before dropping) -
Gib twlo inf
FEA, TrJ, Syr twol.Non-Com:
Bom lands in Egy
Inf Con to Sud
Rt Egy to Sud
Cr z98 to z92
CV z95 to z98
Ftrs Lib land on CV
Ftr Tob to Egy
2 Sub z95 to z98Build:
Tac NIta
DD z95
mIC EgyEarn:
24 Ter + 15 NO + 1 Saved = 40 -
G5:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 3)
If hit, second list:
Rolls: 1@6; Total Hits: 11@6: (5) -
Purchase:
4 Inf (12)
Tac (11)
DD (8 )
3 Tr (21)…Why didn’t I put these in z115? They would have been completely safe there.Combat:
Bel (Inf):
2 Inf EPl
Bom WGr
Attack:
Rolls: 2@1 1@4; Total Hits: 02@1: (3, 4)1@4: (5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)Nukr (Inf):
2 Inf EPl
Tac Ger
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (5)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5)Bes (2 Inf):
3 Inf EPl
Bom WGr
Attack:
Rolls: 3@1 1@4; Total Hits: 23@1: (5, 4, 1)1@4: (4)
Defend:
Rolls: 2@2; Total Hits: 02@2: (4, 3)Bal (Inf)
2 Inf Pol
Tac, Ftr z115
Attack:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 6)1@3: (5)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (6)Den (Inf)
2 Inf Ger
6 Ftr, 3 Tac…the Fuhrer was not please that you freed the Danes.
Attack:
Rolls: 2@1 6@3 3@4; Total Hits: 72@1: (2, 6)6@3: (4, 2, 3, 1, 6, 1)3@4: (3, 4, 2)
Defend:
Rolls: 1@2; Total Hits: 01@2: (5) -
Bes, Bal, Den twol
Bel lose 1 Inf.
Rd 2:
Attack:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)NUkr Rd 2:
Attack:
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 5)1@3: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel cleared, not taken.
NUkr Rd 3:
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
NUkr twol.
Non-Com:
Land Planes:
Bel, NUKr, Bes to EPl
2 Ftr land on CV (in z113)
Everything else to WGr
Others:
z115 fleet to z113
Everything Hol to WGr, except 2 RT to Fr
3 Inf Pol to EPl
3 Inf 3 Rt Ger to Pol
Tr z98 to z92
Sub z125 to z119Build:
2 Inf WGer, Inf Fr, Inf Ger
Tac WGr
DD, Trs z113Collect:
45 Ter + 5 NO = 50 -
Welcome back, hope you had a nice weekend. R coming up soon.
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USSR 5
1. PURCHASE (33)
- 7 Inf (21)
- 3 Art (12)
2. COMBAT MOVES
Kan <– 1 Inf Tim
Bal <-- 2 Mech, Inf Nov; 2 Fig, 2 Tac Smo
A
Rolls: 2@4 2@3 3@1; Total Hits: 12@4: (6, 6)2@3: (3, 6)3@1: (2, 6, 2)
D
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
A
Rolls: 2@4 2@3 2@1; Total Hits: 12@4: (2, 5)2@3: (4, 6)2@1: (4, 3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
unbelievable……
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3. NON-COMBAT as per map (sorry, way too tired)
4. MOBILIZATION
3 Inf Nov
3 Art, 4 Inf Rus5. INCOME
31 (terr) + 5 (NO) = 36
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J5:
Purchase:
1 Inf (3)
3 Mech (12)
1 mIC (12)
1 CV (16)
1 DD (8 )
1 Tr (7)
2 Tech Rolls
Save -0-Tech Rolls:
Rolls: 2@1; Total Hits: 02@1: (3, 6)
If hit, use second list
Rolls: 1@1; Total Hits: 01@1: (5)





