12L G40 Axisplaya (axis-5) Karl7

  • 10

    Russia gets 10 more damages (total = 15)

    Bur

    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (1, 4)2@3: (4, 5)2@4: (3, 4)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 10

    Bur twol

    sz25

    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (4)2@3: (2, 5)2@4: (5, 5)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 22 20 19 18 17 16 15 14 12

    No worries.
    Luck is an important part of the game.  I was aggravated by the ftr shot down by a dd because I had a feeling it would, and it did!

  • 22 20 19 18 17 16 15 14 12

    Further more, if my units can’t shoot, they deserve to die    :lol:

  • 10

    sz25 cwlo dd

    NCM

    2bmb Rus > Sze
    2tr sz37 > sz19
    2fgt, 2tac Bur > Fic
    2fgt, tac Kwa > Fic
    3mec Anh > Sze
    3mec Kwe > Sze
    3mec Sha > Kwe
    3mec Man > Anh
    inf, 2art Fic > Yun
    dd, CA, AC, BB sz35 > sz49
    dd, BB sz35 > sz48
    fgt sz37 > Shn
    ss sz37 > sz39
    dd, CA, 2AC, tac sz37 > sz35
    2fgt sz37 > sz49
    ss sz6 > sz35
    2fgt, 2tac sz25 > sz6
    fgt Jap > sz35
    2inf Man > Kor

    Place units:
    inf, 2art Man
    3tnk Sha
    3tnk Fic
    art Jap
    2tr sz6

    Collect : 70 IPC

    Axisp_(axis-5)_Karl7_8cJap.AAM

  • 10

    @Karl7:

    I was aggravated by the ftr shot down by a dd because I had a feeling it would, and it did!

    I feel your pain, man, you have no idea. I just had a strike of games with atrocious badluck.

  • 22 20 19 18 17 16 15 14 12

    USA
    buy
    3trn
    5inf
    2rat
    dd
    ftr
    tacb

    cm

    gib(13inf, art, arm, 3aa)
    fleet from 64 w/4inf in pan, 2inf in mex, 2inf from frg
    2ftr from frg
    3cc, bb from 64
    4trn from 101 w/4inf 4art

    sz90(dd)
    ss from 101
    bomb from wus

    sz 103(dd)
    ss from 101
    tacb, ftr from 106

    CC

    GIG – ok, so I ran this on Frood, should win with a few art left.  But…

    aa guns
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

  • 22 20 19 18 17 16 15 14 12

    not a good start…

    A
    DiceRolls: 8@1 8@2 4@3 1@4; Total Hits: 48@1: (4, 4, 3, 3, 5, 6, 5, 5)8@2: (5, 5, 1, 2, 6, 5, 3, 5)4@3: (1, 3, 6, 6)1@4: (6)

    D
    DiceRolls: 14@2 1@3; Total Hits: 614@2: (6, 2, 3, 3, 2, 2, 4, 3, 2, 5, 1, 6, 1, 3)1@3: (5)

  • 22 20 19 18 17 16 15 14 12

    well, looks like this is a loser

    A
    DiceInput ErrorThere was an error in your dice throw: “4@8” is not correct syntax.

    D
    DiceRolls: 12@2 1@3; Total Hits: 512@2: (2, 5, 4, 6, 1, 6, 3, 3, 5, 5, 1, 1)1@3: (2)

  • 22 20 19 18 17 16 15 14 12

    attacker

    DiceRolls: 2@1 8@2 1@3; Total Hits: 32@1: (2, 3)8@2: (4, 4, 2, 6, 3, 2, 5, 1)1@3: (5)

  • 22 20 19 18 17 16 15 14 12

    A
    DiceRolls: 5@2 1@3; Total Hits: 25@2: (6, 4, 5, 4, 1)1@3: (1)

    D
    DiceRolls: 9@2 1@3; Total Hits: 49@2: (3, 2, 3, 2, 4, 1, 5, 3, 4)1@3: (1)

  • 10

    err….just so you know, i got 16@2 1@3 on defense on 1st round (13inf, 3art, tnk), and i can also take some AAguns as casualties for 1st round…

  • 10

    If you want to cancel this attack, i got no problem with that.

    Otherwise, i got 16@2 1@3 on 1st round of defense, and i will take 2 AAguns as 1st casualties, leaving me with 14@2 1@3 for 2nd round.

  • 22 20 19 18 17 16 15 14 12

    Ha!  I see I miscounted your artillery!  I failed to uncover them from the aa’s.

    Good lord…

  • 22 20 19 18 17 16 15 14 12

    Well, those two extra units do make a difference…  if you will allow me to redo US cm that would be very gracious.  But I understand if you want to keep it.  It would be a big victory.

  • 10

    sure man, redo it all, also your purchase if you wish.

  • 22 20 19 18 17 16 15 14 12

    Thanks

    USA  2.0

    buy
    3trn
    5inf
    2art
    2bomb
    inf

    sz90(dd)
    ss from 101
    bomb from wus
    2ftr, tacb from 64

    sz 103(dd)
    ss from 101
    tacb, ftr from 106
    2ftr, tacb from 64

    sz 91
    ss, 5dd, 3cc, bb from 64
    2ftr from frg

    Mor – land 2inf on trn from 101

    CC
    sz91
    A
    DiceRolls: 6@2 5@3 1@4; Total Hits: 66@2: (5, 4, 1, 5, 5, 5)5@3: (2, 2, 2, 5, 1)1@4: (2)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 22 20 19 18 17 16 15 14 12

    sz91 cwol

    land in more

    sz103
    A
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (3, 5)2@4: (2, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 22 20 19 18 17 16 15 14 12

    sz 103 cwol

    sz90
    A
    DiceRolls: 1@2 3@3 2@4; Total Hits: 51@2: (2)3@3: (3, 2, 2)2@4: (1, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 22 20 19 18 17 16 15 14 12

    clwol 90

    ncm
    rest of fleet from 64 to 91, trns pick up aa 4inf in pan, 2inf smx, 2inf in frg to 91 drops on mor
    rest of fleet from 101 w/3inf, 3art land on more (the trn that landed in more had an inf, art)
    fleet from 106 to 91 w/5inf, mech, 3art, arm land in mor
    ss from 102 to 91
    trn from 102 to 101
    air in 90 and 103 to 91 except bomber to frg
    aa from cus to wus
    aa from eus to cus

    place
    3trn in 101
    2bomb in eus
    5inf, 3art in cus (I see I wrote on 2 art, was supposed to be 3art)
    inf in wus

    collect 73

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