Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L G40 Axisplaya (axis-5) Karl7
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2-Very curious : what is standard global play ?
Don’t want to say too much, even if it is obvious. Once game is over, I’ll give you my take on it all.
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UK
buy
ss
dd
2inf
arm
mechcm
tob(mech)
2inf from alex
ftr, tacb from egybur(inf)
2inf, 2ftr, tacb from indsbr fic
cc
Tob
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 4)1@3: (1)1@4: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
oh, I forgot to mention India buys 2inf, no surprise
Tob clwol
Bur
A
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (5, 1)2@3: (1, 4)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
twlo inf
Sbr fic
aa
Rolls: 1@1; Total Hits: 01@1: (3) -
Bombs
Rolls: 1@6; Total Hits: 11@6: (3) -
Fic 5 damage
NCm
Bomb back to india
air in bur back to ind
air in tob back to egy
mech from wind to ind
mech from cpr to wind
2inf from cpr to npr
trn from uk to 106 w/inf land in que
1inf from egy to alex
fleet from 80 to 81
2inf from irq to nprplace
2inf in ind
ss in 98
dd in 81
inf in egy
inf, arm mech in cprCDR
egy
Rolls: 2@3; Total Hits: 02@3: (4, 6)Ind
Rolls: 2@3; Total Hits: 22@3: (3, 2) -
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correction india gets 2
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A territory can’t be convoy raided for more IPC that it’s value, so India has 3 IPC.
Will correct it with Italy 7.
Italy 7
Buy:
3inf (9)
art (4)
ss (6)
dd (8)CM
sz98 (ss)
dd sz92sz91 (dd)
ss sz95
2fgt sz92sz98
Rolls: 10@2; Total Hits: 210@2: (4, 6, 4, 6, 6, 4, 5, 6, 2, 2)
Rolls: 10@1; Total Hits: 010@1: (4, 4, 4, 5, 5, 2, 3, 6, 3, 4) -
sz98 cwol
sz91
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz91 rd2
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz91 cwol
NCM
ss sz98 > sz94
2fgt sz91 > sz92
dd sz92 > sz90
tr sz92 > sz93 pick up inf, AAgun Sfr > sz92 > Gib
art, AAgun Sfr > NIta
2inf NIta > Sfr
3inf NIta > SIta
3tr sz92 > sz95Place units:
ss, dd sz95
3inf, art NItaCollect : 27 IPC
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Anzac
buy
ss
2inf
save 1cm
62(dd)
5ftrscc
A
Rolls: 5@3; Total Hits: 25@3: (5, 4, 3, 1, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)ok, deep breath you don’t hit!
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of course you hit…. oh the dice!
sz62 cwlo ftr
ncm
fleet at haw to 64place ss in 62
2inf in nswcollect 10+1save 11
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So far in this game, there is only one significant battle that you got very unlucky : sz105. I was prepared to loose as much as 7 planes (out of 12), to wipe this seazone. Of course, doing it with only 2 planes killed is very great news for me.
Germany 8
Buy:
repair Mic : 4
ss (6)
1dd (8 )
2tnk (12)
art (4)
8inf (24)CM
UK NEED INTERCEPTORS ORDERS
Sbr
4fgt sz110
bmb WgerWfr (3inf, mec)
4inf Hol
3fgt, 3tac SfrRus
SBr 1bmb EplCau (2inf)
3nf Ros
bmb Epl
fgt NukrVol (inf)
13inf, 4art, 3tnk Rossz114 (CA)
ss sz112
fgt WgerNEED INTERCEPTORS ORDERS FOR UK
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Ok, gonna assume you don’t want the dogfight in UK. If you do want it however, there is absolutely no problem and you will roll it before Russia 8. I has no impact on the Sbr as i will take figthers as eventual casualties.
UK AAgun
Rolls: 1@6; Total Hits: 11@6: (2) -
AAgun miss (it was 1@1 actually).
UK damages:
Rolls: 1@6; Total Hits: 11@6: (3) -
UK IC = 5 damages
Wfr
Rolls: 4@1 3@3 3@4; Total Hits: 24@1: (4, 3, 3, 5)3@3: (6, 6, 6)3@4: (4, 6, 1)
Rolls: 4@2; Total Hits: 04@2: (5, 4, 4, 4) -
Wfr rd2
Rolls: 4@1 4@3 4@4; Total Hits: 44@1: (4, 2, 6, 5)4@3: (5, 4, 2, 4)4@4: (6, 1, 4, 3)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Wfr twlo 2inf
Russia AAgun
Rolls: 1@1; Total Hits: 01@1: (5)





