TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Round 4, Russia; continued
Combat West Russia, Attacker, Round 1: Fighter x5, Infantry x3
Rolls: 3@1 5@3; Total Hits: 33@1: (4, 1, 1)5@3: (6, 4, 6, 5, 2)
Combat West Russia, Defender, Round 1: Infantry x1, Tank x1
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Round 4, Russia; continued
Russia takes West Russia, no losses!
Round 4, Russia; continued
Non-Combat Movement:
–-1.) Novosibirsk Infantry x1 to Russia
—2.) Russia Infantry x1 to Archangel
—3.) Sinkiang Infantry x3 to Kazakh
—4.) Fighters x5 in West Russia to Caucasus
—5.) Russia Infantry x2 to Caucasus
—6.) Caucasus AA Gun x1 to Russia
Mobilize:
—1.) Infantry x3, Tank x1 to Caucasus
—2.) Infantry x4 to Russia
Collect Income:
Russia collect 21, total 21 in hand
Germany –2
Summary:
—Russia: Infantry x8
—Caucasus: Infantry x7, Tank x3, Fighter x5 (plus UK Bomber)
—Kazakh: Infantry x3
—SZ 6: Sub x1 plus UK units
—West Russia: Infantry x3
—Archangel: Infantry x1
Germany’s turn!
On Hand 47
Saved 0
Combat:
Nwy: Inf(Kar), 2 Ftr(WEu) Vs Inf
WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
Sz35: BB+TT(Sz15)
Per: 2 Tanks(TrJ)
Ind: 2 Tanks(Per) Blitz+BB+Inf+Art(Sz35) Vs 4 Inf
Nwy: Inf(Kar), 2 Ftr(WEu) Vs Inf
Rolls: 1@1 2@3 ; Total Hits: 21@1: (5)2@3: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (6, 4)3@3: (5, 1, 4)1@4: (6)
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
Ind: 2 Tanks(Trj)+BB+Inf+Art(Sz35) Vs 4 Inf
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 5)2@3: (3, 4)1@4: (4)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 5, 2)
Round 2
Lots of dice to get 1 hit between us in this battle’s last round!
WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
Rolls: 2@1 3@3 1@4; Total Hits: 02@1: (4, 3)3@3: (6, 4, 6)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
I got clobbered in India, but I really have not choice but to keep going!
Ind: 1 Tank Vs 2 Inf
Rolls: 1@3; Total Hits: 01@3: (6)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
What is going on with this dice roller?
Round 2
Lots of dice to get 1 hit between us in this battle’s last round!
WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (5)3@3: (2, 5, 1)1@4: (5)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
I got clobbered in Ind, but I really have not choice but to keep going!
Ind: 1 Tank Vs 2 Inf
Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Ind: 1 Tank Vs 1 Inf
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Ind: 1 Tank Vs 1 Inf
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Well strange dice. After the first round I was sure I was screwed in India and thought I should wrap up WRu nicely. All in all I will take the final results and be happy, well that and shower off the sweat!
Combat Results:
Nwy: TWOL
Wru: CWLO 2 Inf+Tank
Ind: TWLO Inf+Art+Tank
Per: Undefended
Non-Combat Moves:
Weu: Bmr(WRu), 2 Ftr(Arc), 2 Inf(SEu), 2 Ftr(WRu)
Kar: 5 Tank(Ukr), 2 Tanks(Ger)
Blk: Inf(Ger)
EEu: Inf(Ger)
Sz8: SS(Sz18)
Sz7: SS(Sz18)
Sz12: SS(Sz18)
Builds:
Ger: 8 Inf+1 Tank+1 Bomber
SEu: 2 Inf
Collect 49 IPC, 0 saved, 49 IPC On Hand
I was rushing to get my turn in and forgot to move the 1 Infantry I had in Trans-Jordan to Egypt. I hope you don’t mind another amendment, thanks in advance!
I have a correction of my own: there are 3 Russian tanks in Caucasus, not 2. My game post has it right, but the AABattlemap file is missing it. I’ll fix it this turn.
Round 4, UK
Purchase:
–-1.) Battleship x1, Destroyer x1 (-$28, 1 remaining)
Combat Movement:
—1.) SZ 6 Fleet to SZ 7
—2.) SZ 29 Fleet and Caucasus Bomber x1 to SZ 35
Round 4, UK; continued
Combat SZ 7, Attacker, Round 1: BB x1, Destroyer x2, Fighter x2, Carrier x1
Rolls: 1@1 2@2 3@4; Total Hits: 31@1: (2)2@2: (3, 4)3@4: (3, 1, 1)
Combat SZ 7, Defender, Round 1: Sub x1
Rolls: 1@1; Total Hits: 01@1: (5)
Round 4, UK; continued
SZ 7 German Sub Destroyed.
Round 4, UK; continued
Combat SZ 35, Attacker, Round 1: Cruiser x1, Bomber x1, Carrier x1
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (4)
Combat SZ 35, Defender, Round 1: BB x1
Rolls: 1@4; Total Hits: 01@4: (5)
Round 4, UK; continued
SZ 35 German Fleet Sunk!
Round 4, UK; continued
Non-Combat Movement:
–-1.) SZ 35 Bomber to Caucasus
—2.) SZ 45 Transport x1 loads Infantry x1 from Solomons, proceeds to SZ 55 and unloads in Western USA
—3.) Eastern Canada Tank x1 to Western USA
—4.) Eastern Canada Infantry x1 to Western Canada
Mobilize:
—1.) BB x1, Destroyer x1 to SZ 7
Collect Income:
UK collect 21, total 22 in hand
Summary:
—UK: Infantry x5, Artillery x5
—SZ 7: BB x2, Destroyer x3, Carrier x1, Fighter x2, Transport x5
—SZ 55: Transport x1
—SZ 35: Cruiser x1, Carrier x1
—Caucasus: UK Bomber x1 plus Russian units
—Western Canada: Infantry x1
—Western USA: Infantry x1, Armor x1 plus USA units
—Solomons: Infantry x1 plus USA units
—Australia: Infantry x2
—others: 0
Thanks for the AACalc suggestion. I used it heavily in trying to devise a way to save my Atlantic fleet. I didn’t think one submarine would make that much of a difference, but I was wrong.
Japan’s Turn!
Use multiple tabs with AACalc and label each ‘scenario’. Deep games with Germany require me to keep a dozen active ‘scenarios’ going in particular with a mixed British US fleet sitting in Sz5. They can do a 1-2 amphibious attack on WEu, Ger and EEu from there. EEu can be hit with US tanks in Nwy once Britain kicks the door in at Kar……
One thing to also do is run a scenario for just 1 round. Just because on average you are good on defense…if you have a bad round 1 the attack keeps pressing so its often wise to run the scenario 1 round, see what you look like after a bad round on defense say, lower 20-21% range, then run 1000 runs from there and look at the averages.