Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Round 5, UK

    Purchase:
    –-1.) Infantry x6, Artillery x1  (-$22, 0 remaining)

    Combat Movement:
    —1.) SZ 7 Fleet loads Infantry x5, Artillery x3 from UK, proceeds to SZ 5
    —2.) SZ 5 amphibious assaults:
    ------a.) Infantry x1 to Norway (uncontested)
    ------b.) Infantry x1 to Eastern Europe (uncontested)
    ------c.) Infantry x3, Artillery x3, Carrier Fighters x2, Bombardment x2 to Karelia
    —3.) Caucasus Bomber to East Africa


  • Round 5, UK; continued

    Combat Karelia, Attacker, Round 1: Bombardment x2, Fighter x2, Infantry x3, Artillery x3
    DiceRolls: 6@2 2@3 2@4; Total Hits: 36@2: (1, 4, 6, 1, 4, 3)2@3: (6, 4)2@4: (6, 2)

    Combat Karelia, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 5, UK; continued

    UK returns Karelia to Russia, no losses!


  • Round 5, UK; continued

    and now to get my bomber shot down…

    Combat East Africa, Attacker, Round 1: Bomber x1
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Combat East Africa, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 5, UK; continued

    Infantry in East Africa destroyed.


  • Round 5, UK; continued

    Non-Combat Movement:
    –-1.) Karelia Fighters return to SZ 5
    —2.) SZ 55 Transport x1 loads Infantry x1 and Tank x1 from Western USA, proceeds to SZ 43
    —4.) Western Canada Infantry x1 to Eastern Canada
    —5.) East Africa Bomber back to Caucasus (???)

    Mobilize:
    —1.) Infantry x6, Artillery x1 to UK

    Collect Income:
    UK collect 30, total 30 in hand

    Summary:
    —UK: Infantry x6, Artillery x3
    —SZ 5: BB x2, Destroyer x3, Carrier x1, Fighter x2, Transport x5
    —SZ 43: Transport x1 loaded with Tank and Infantry, plus USA units
    —Caucasus: UK Bomber x1 plus Russian units
    —Eastern Canada: Infantry x1
    —Solomons: Infantry x1 plus USA units
    —Australia: Infantry x2
    —Norway: Infantry x1
    —Eastern Europe: Infantry x1
    —Karelia: Infantry x3, Artillery x3
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK5.AAM


  • The  :? symbol was an accident. I do my turns ahead of time in notepad, and I put 3 question marks by the battles I might lose troops in. I was supposed to remove the 3 question marks before I hit post.

    Japan’s Turn!


  • It might help if I put the bomber back in Caucasus on the map file…

    Varn H(Allies) Vs Crunch(Axis) UK5.AAM

  • '12

    I too use notepad to do my turns, I was using two as I am playing two games in parallel.  It makes for an interesting turn when you open the wrong text file and look at your income from the last round, plan your moves and do your builds only to find out you have more/less than you thought!

  • '12

    Japan 5
    –-----
    Builds:

    On Hand    36

    1 Ftr      10
    4 Inf      12
    1 Art      4
    2 Tank    10

    Saved      0

    Combat:
    Ind: 3 Inf+2 Tanks(FIC), 2 Ftr(Sz49) Vs 2 Tanks
    Sin: Inf(Chi) Vs Undefended

    Ind: 3 Inf+2 Tanks(FIC), 2 Ftr(Sz49) Vs 2 Tanks
    DiceRolls: 3@1 4@3; Total Hits: 23@1: (2, 6, 2)4@3: (3, 4, 3, 5)
    DiceRolls: 2@3; Total Hits: 22@3: (1, 2)

  • '12

    Combat Results:
    Ind: TWLO 2 Inf
    Chi: TWOL Undefended

    Non-Combat Moves:
    Sz45: SS(Sz60)
    Sz60: CV+BB(Sz49), 2 TT(Sz36)
    Sz36: TT(Sz61) Loading Inf(Jpn)
    FIC: Inf(Sz36), 2 Ftr(Ind)
    Chi: Inf+AA(Man)
    Bry: Ftr(Sz60)
    Brn: Inf(NGu) Via TT(Sz48>47>48)
    Sz49: BB(Sz35)

    Mobilisation:
    Sz60: 1 Ftr
    Jpn: 4 Inf+Art+2 Tanks

    Collect 40 IPC, 0 saved, 40 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J5.AAM


  • Round 5, USA

    Purchase:
    –-1.) Carrier x1, Fighter x2, Destroyer x1  (-$42, 3 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 43 Transport x1 to SZ 20, unload in Panama
    —2.) SZ 55 Destroyer x1 to SZ 20
    —2.) Western USA Bomber x1 to Australia

    Mobilize:
    —1.) Carrier x1, Destroyer x1 to SZ 55
    —2.) Fighter x2 to Eastern USA

    Collect Income:
    USA collect 38, total 41 in hand

    Summary:
    —SZ 55: BB x5, Carrier x1, Destroyer x1, Sub x5, Cruiser x1, Transport x2
    —Solomons: Infantry x1 plus UK units
    —Western USA: Infantry x3, Artillery x1
    —Eastern USA: Fighter x2
    —Australia: Bomber x1 plus UK units
    —Alaska: Infantry x1
    —Hawaii: Infantry x2
    —Midway: Infantry x1
    —SZ 20: Destroyer x1, Transport x1
    —Panama: Tank x1, Infantry x1

    Varn H(Allies) Vs Crunch(Axis) USA5.AAM


  • Round 6, Russia

    Purchase:
    –-1.) Infantry x3, Tank x3  (-$24, 0 remaining)

    Combat Movement:
    —1.) Caucasus Tank x1 to Belorussia (uncontested)
    —2.) Kazakh Infantry x1 w/ Caucasus Fighter x5 to Sinkiang


  • Round 6, Russia; continued

    Combat Sinkiang, Attacker, Round 1: Fighter x5, Infantry x1
    DiceRolls: 1@1 5@3; Total Hits: 21@1: (4)5@3: (6, 5, 5, 1, 3)

    Combat Sinkiang, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 6, Russia; continued

    Sinkiang liberated, no losses!


  • Round 6, Russia; continued

    Non-Combat Movement:
    –-1.) Russia Infantry x2 to Kazakh
    —2.) Archangel Infantry x1 to West Russia
    —2.) Sinkiang Fighters x5 back to Caucasus
    —3.) Russia Infantry x10 to Caucasus
    —4.) SZ 7 Sub x1 to SZ 13

    Mobilize:
    —1.) Infantry x1, Tank x3 to Caucasus
    —2.) Infantry x2 to Russia

    Collect Income:
    Russia collect 25, total 25 in hand

    Summary:
    —Russia: Infantry x4
    —Caucasus: Infantry x14, Tank x3, Fighter x5 (plus UK Bomber)
    —Kazakh: Infantry x8
    —Sinkiang: Infantry x1
    —SZ 13: Sub x1
    —West Russia: Infantry x1
    —Belorussia: Tank x1

    Varn H(Allies) Vs Crunch(Axis) R6.AAM


  • Germany’s Turn!

    Question: does SZ 16 border SZ 14?

  • '12

    Yes it does.  One angle is Russia on turn 1 builds a sub that can attack Sz14 or Sz15 the following round.  It forces Germany to either sit back in Sz14 and build a destroyer to protect against attack from Sz 16.  As Germany I would still go ahead and attack Egy.  Russia should really be building boots on the ground. 5 Inf+Art+Tank putting the tank in Russia or 3 Inf+3 tanks putting 2 tanks in Russia or the two most common builds for Russia on R1.  Putting the tanks in Russia means they can hit PLUS the newly built units in Caucus.

  • '12

    Ger 6
    –-----
    Builds:

    On Hand    46

    2 Inf        6
    8 Tank      40

    Saved        0

    Combat:
    Bel: Inf+12 Tanks(Ukr) Vs Tank
    WRu: Inf(Ukr)+2 Bombers(WEu) Vs Inf
    EEu: 11 Inf(Ger), 10 Inf(Blk), 4 Ftr(WEu) Vs Inf

    Bel: Inf+12 Tanks(Ukr) Vs Tank
    DiceRolls: 1@1 12@3; Total Hits: 41@1: (6)12@3: (6, 6, 1, 3, 5, 4, 4, 6, 1, 4, 6, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    WRu: Inf(Ukr)+2 Bombers(WEu) Vs Inf
    DiceRolls: 1@1 2@4; Total Hits: 01@1: (6)2@4: (6, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    EEu: 11 Inf(Ger), 10 Inf(Blk), 4 Ftr(WEu) Vs Inf
    DiceRolls: 21@1 4@3; Total Hits: 621@1: (3, 2, 4, 3, 5, 5, 6, 2, 5, 1, 1, 1, 6, 1, 6, 6, 1, 2, 5, 4, 5)4@3: (4, 5, 2, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    WRu: Inf(Ukr)+2 Bombers(WEu) Vs Inf
    DiceRolls: 1@1 2@4; Total Hits: 21@1: (3)2@4: (2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

Suggested Topics

  • 9
  • 39
  • 38
  • 180
  • 82
  • 112
  • 266
  • 152
Axis & Allies Boardgaming Custom Painted Miniatures

186

Online

17.8k

Users

40.4k

Topics

1.8m

Posts