Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Germany’s Turn!
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Ger 19
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Builds:On Hand 62
1 TT 7
2 Ftr 20
2 Bombers 24
1 DD 8
1 Inf 3Saved 0
Combat:
Sz8: TT(Sz13) Loading Tank(Alg)+Inf(Gib)
Sz7: DD+SS(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
Gbr: Inf+Tank(Sz7), 6 Ftr(Sz13), 8 Bomber(Alg) Vs 10 Inf+Ftr+BomberGbr: Inf+Tank(Sz7), 6 Ftr(Sz13), 8 Bomber(Alg) Vs 10 Inf+Ftr+Bomber
Gbr AA
Fighters
Rolls: 6@1; Total Hits: 16@1: (2, 2, 1, 5, 3, 2)
Bombers
Rolls: 8@1; Total Hits: 18@1: (2, 2, 6, 1, 6, 6, 3, 6)
Sz7: DD+SS(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
My subs surprise shot
Rolls: 1@2; Total Hits: 01@2: (4)
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1 Fighter and 1 Bomber shot down Operation Sealion
Gbr: Inf+Tank(Sz7), 5 Ftr(Sz13), 7 Bomber(Alg) Vs 10 Inf+Ftr+Bomber
Rolls: 1@1 6@3 7@4; Total Hits: 71@1: (2)6@3: (3, 5, 6, 1, 5, 4)7@4: (5, 4, 6, 1, 4, 4, 3)
Rolls: 1@1 10@2 1@4; Total Hits: 31@1: (2)10@2: (4, 1, 4, 5, 6, 4, 6, 3, 4, 1)1@4: (1)
Sz7: DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
Rolls: 1@2 4@3; Total Hits: 11@2: (6)4@3: (4, 3, 6, 6)
Rolls: 3@1; Total Hits: 03@1: (4, 3, 5)
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Operation Sealion Round 1 Summary:
Germany inflicts 7 to Britains 3
Britain takes off Bomber and 6 Infantry, 4 Infantry and Ftr remain
Germany takes of an Infantry and 2 fightersSz7 Round 1 Summary:
All parties distracted by Operation Sealion, last Soviet unit dies, crew of sub suspected of drinking bad homemade alchol.Operation Sealion Round 2
Tank, 3 Ftr, 7 Bombers Vs 4 Inf+Ftr
Rolls: 4@3 7@4; Total Hits: 74@3: (2, 6, 5, 3)7@4: (4, 5, 1, 3, 4, 3, 6)
Rolls: 4@2 1@4; Total Hits: 24@2: (3, 2, 5, 6)1@4: (1)
Sz7: Round 2
Sub shot
Rolls: 1@2; Total Hits: 01@2: (3)
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Sz7: Round 2
DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 2 SS
Rolls: 1@2 4@3; Total Hits: 01@2: (4)4@3: (4, 5, 4, 5)
Rolls: 2@1; Total Hits: 02@1: (2, 6)
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Operation Sealion Round 2 Summary:
German Heavy Bombers carpet bombed Churchill into submission. German Trägergeschwader 186-191 paid a heavy price with Trägergeschwader 189 being the only naval air group to survive of the 6 wings. A carrier is steaming full speed ahead into waters invested with allied submarines to rendevous with the the lone surving figher group.
Sz7 Round 2 Summary:
All parties continue to be stunned at the news of Englands sudden surrender! Fighting is rumoured to resume shortly!Sz7: Round 3
Sub shot
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 3
DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 2 SS
Rolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (4, 3, 5, 1)
Rolls: 2@1; Total Hits: 02@1: (2, 6)
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Combat Results:
GBR: TWLO 1 Inf, 5 Fighters and 1 Bomber. Treasury raided for 19 IPC.
Sz7: TWOLNon-Combat Moves:
Sz7: CV(Sz13), Ftr(GBr) and 1 Ftr remains from the battle here
Sz13: 1 CV+2 Ftr+DD(Sz14), 2 Ftr(Sz7)
WEu: 1 Ftr(Sz7)
Alg: 7 Bombers(GBr)
Lib: Tank(TrJ)
Rus: 4 Inf(Nov)
Per: 16 Tanks(FIC)
Egy: 6 Inf+5 Tanks(TrJ)
Ind: 6 Inf+AA(Per)
TrJ: 15 Inf(Per)Builds:
Sz14: TT+2 Ftr+DD
SEu: Inf+2 BombersCollect 67 IPC, 0 saved, 19 Plundered for 86 IPC On Hand
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You got me! I surrender (not much choice it seems).
<the student=“” bows=“” to=“” his=“” teacher=“” with=“” gratitude.=“”>Thanks for the game! I learned a lot and it was fun as hell. I’ve been wanting to play A&A on a regular basis for ten years, and now I seem to have found just the place to do it.
Now that I see how to play the Axis, I hope you’ll show me how to play the Allies some time. My KJF obviously needs revision, and I don’t know if I have the stomach for a KGF or not. The thought of those Japanese troops running free in the Pacific gives me heartburn.
Thanks again!</the>
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Good game, you adapted very well. Yeah, I don’t think no matter how heroic the US is that they could defend Washington for long.
I rarely play the allies and I am sure my axis game is much stronger than my allies game. I feel and from what I understand, the axis has a slight advantage when played well against a well played allies.
KJF is also from what I understand, harder to do than a KGF. Although a well rounded player needs to play well against all eventualities and I am more familiar with KGF than KJF. Earlier in the game, had my last round of attacks in Sz45 not got me 3 hits to 1 things could have been very different indeed.
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This is also a great place to play I find. This game is based on timing, while I also hate the idea of the Japs running wild, the Germans are running pretty wild now.
The allied navy in the Atlantic is like a leash on Germany. If you can get into Sz5 you threaten so much of what is important to Germany that they cannot lean forward against the Soviets like the would otherwise. It takes England too long to get rolling without US support.