TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Round 4, UK; continued
Non-Combat Movement:
–-1.) SZ 35 Bomber to Caucasus
—2.) SZ 45 Transport x1 loads Infantry x1 from Solomons, proceeds to SZ 55 and unloads in Western USA
—3.) Eastern Canada Tank x1 to Western USA
—4.) Eastern Canada Infantry x1 to Western Canada
Mobilize:
—1.) BB x1, Destroyer x1 to SZ 7
Collect Income:
UK collect 21, total 22 in hand
Summary:
—UK: Infantry x5, Artillery x5
—SZ 7: BB x2, Destroyer x3, Carrier x1, Fighter x2, Transport x5
—SZ 55: Transport x1
—SZ 35: Cruiser x1, Carrier x1
—Caucasus: UK Bomber x1 plus Russian units
—Western Canada: Infantry x1
—Western USA: Infantry x1, Armor x1 plus USA units
—Solomons: Infantry x1 plus USA units
—Australia: Infantry x2
—others: 0
Thanks for the AACalc suggestion. I used it heavily in trying to devise a way to save my Atlantic fleet. I didn’t think one submarine would make that much of a difference, but I was wrong.
Japan’s Turn!
Use multiple tabs with AACalc and label each ‘scenario’. Deep games with Germany require me to keep a dozen active ‘scenarios’ going in particular with a mixed British US fleet sitting in Sz5. They can do a 1-2 amphibious attack on WEu, Ger and EEu from there. EEu can be hit with US tanks in Nwy once Britain kicks the door in at Kar……
One thing to also do is run a scenario for just 1 round. Just because on average you are good on defense…if you have a bad round 1 the attack keeps pressing so its often wise to run the scenario 1 round, see what you look like after a bad round on defense say, lower 20-21% range, then run 1000 runs from there and look at the averages.
On Hand 37
Combat:
Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 5, 4, 6)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
How do I not get 1 hit with that!
Combat:
Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
Rolls: 4@3 1@4; Total Hits: 34@3: (6, 5, 1, 3)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Oh man, what a surge of adrenaline!
Combat Results:
Sz35: TWOL
Non-Combat Moves:
Sz36: 2 Inf(Sum) Via TT(SZ36>37>36)
Sz36: Inf(Brn) Via TT(Sz36>48>36)
FIC: 3 Inf(Sz36)
Sz60: CV(Sz36), 2 Ftr(Sz35 launched from Sz36)
Sz61: TT(Sz36) Loading Inf+AA(Jpn)
Man: Inf+AA(Sz61)
Bry: Ftr(Jpn), Bmr(Man)
Yak: Inf(Far)
Sz48: TT(Sz36)
Sz58: BB+CV(Sz47), 2 Ftr(Sz35 Launched from Sz47)
Chi: 4 Inf(FIC), 2 Inf(Man)
Sz58: SS(Sz60)
Mobilisation:
Sz60: 6 SS
Collect 35 IPC, 1 saved, 36 IPC On Hand
Get ready for a laugh…
Round 4, USA
Purchase:
—1.) Battleship x1, Factory x1 (-$35, 5 remaining)
Combat Movement:
—1.) none
Non-Combat Movement:
—1.) SZ 55 Transport x1 loads Tank x1 and Infantry x1 from Western USA, proceeds to SZ 43
—2.) Hawaii Bomber x1 to Western USA
Mobilize:
—1.) Battleship x1 to SZ 55
—2.) Factory to Brazil
Collect Income:
USA collect 40, total 45 in hand
Summary:
–-SZ 55: BB x5, Destroyer x1, Sub x5, Cruiser x1, Transport x2 plus UK Transport x1
—Solomons: Infantry x1 plus UK units
—Western USA: Infantry x3, Artillery x1, Bomber x1
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—SZ 43: Transport x1 with Tank x1 and Infantry x1
and… commence laughter.
Round 5, Russia
Purchase:
–-1.) Infantry x7 (-$21, 0 remaining)
Combat Movement:
—1.) Caucasus Tank x2, plus Caucasus Fighters x5 invade India via Persia
—2.) Caucasus Tank x1 blitz Ukraine (back to Caucasus)
Round 5, Russia; continued
Combat India, Attacker, Round 1: Fighter x5, Tank x2
Rolls: 7@3; Total Hits: 47@3: (5, 3, 1, 3, 6, 4, 3)
Combat India, Defender, Round 1: Tank x1
Rolls: 1@3; Total Hits: 01@3: (6)
Round 5, Russia; continued
India taken, no losses!
Round 5, Russia; continued
Non-Combat Movement:
–-1.) Russia Infantry x1 to West Russia
—2.) India Fighters x5 back to Caucasus
—3.) Caucasus Infantry x4 to Kazakh
—4.) SZ 6 Sub to SZ 7
Mobilize:
—1.) Infantry x7 to Russia
Collect Income:
Russia collect 24, total 24 in hand
Germany –7
UK +4
Summary:
—Russia: Infantry x14
—Caucasus: Infantry x3, Tank x1, Fighter x5 (plus UK Bomber)
—Kazakh: Infantry x7
—India: Tank x2
—SZ 7: Sub x1 plus UK units
—West Russia: Infantry x1
—Archangel: Infantry x1
Germany’s Turn!
Forgot to put the US bomber in Western USA on the AA map.
On Hand 49
Saved 0
Combat:
WRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
Ukr: Inf(Blk), 12 Tanks(Kar), Inf(EEu) Vs Undefened
EAf: Inf(Egy) Vs Undefended
WRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
I wrote an article many months ago about a Brasil IC. Efficient tranpost Sz23>22>23 to drop guys off. Susceptible to axis air power, bomers in TrJ or worse Egy can mess with that requiring fleet defense.
Sometimes a two front war can help split the enemy forces into manageable chunks, but sometimes it means you have two forces 80% strong enough to do the job.
I guess this would help!
Combat Results:
WRu: CWLO 1 Tank
Non-Combat Moves:
WEu: 1 Inf(SEu), 2 Bmr(WRu)
Blk: 1 Inf+AA(SEu), 8 Inf(Ger)
SEu: AA(WEu)
Ger: 2 Tanks(Kar)
Kar: Inf(Nwy)
Builds:
Ger:
SEu: AA
Collect 45 IPC, 0 saved, 45 IPC On Hand
Hey Varn. Could you move my Sub from Sz12 to Sz22 and the Sub from Sz8 to Sz10 please and thanks.
I moved your infantry from Egypt to East Africa as well. I believe you would collect 46 not 45.
UK’s turn!
Right you are! Glad somebody is paying attention to detail because it seems I am not!