Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 12, Russia
Purchase: 12 on hand
–-1.) Repair Russia IC, -$3, 6 damage remaining
—2.) Tank x1, Artillery x1 (-$9, 0 remaining)Combat Movement:
—1.) Russia Infantry x21, Tank x6, Artillery x1 invade Novosibirsk
—2.) Russia Infantry x3, Fighter x3 invade Kazakh -
Round 12, Russia; continued
Combat NOVOSIBIRSK, Attacker, Round 1: Infantry x21, Tank x6, Artillery x1
Rolls: 19@1 2@2 6@3; Total Hits: 919@1: (5, 2, 2, 5, 1, 1, 6, 5, 2, 1, 1, 6, 6, 3, 6, 5, 3, 5, 3)2@2: (2, 2)6@3: (1, 4, 4, 4, 3, 2)
Combat NOVOSIBIRSK, Defender, Round 1: Infantry x9, Artillery x2
Rolls: 11@2; Total Hits: 311@2: (1, 3, 1, 4, 1, 3, 5, 6, 4, 6, 5)
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Round 12, Russia; continued
NOVOSIBIRSK: Russia retreats after first round of combat!
Russia loses Infantry x3.
Japan loses Infantry x9. -
Round 12, Russia; continued
Combat KAZAKH, Attacker, Round 1: Infantry x3, Fighter x3
Rolls: 3@1 3@3; Total Hits: 13@1: (3, 6, 1)3@3: (6, 4, 4)
Combat KAZAKH, Defender, Round 1: Infantry x4,
Rolls: 4@2; Total Hits: 04@2: (3, 6, 5, 5)
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Round 12, Russia; continued
KAZAKH, round 1: Japan loses one infantry!
Combat KAZAKH, Attacker, Round 2: Infantry x3, Fighter x3
Rolls: 3@1 3@3; Total Hits: 33@1: (5, 5, 3)3@3: (3, 2, 1)
Combat KAZAKH, Defender, Round 2: Infantry x3,
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1)
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Round 12, Russia; continued
Kazakh liberated, Infantry x2 lost!
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Round 12, Russia; continued
Non-Combat Movement:
–-1.) Archangel AA Gun x1 to Russia
—2.) Egypt Infantry x1 to Trans-Jordan
—3.) SZ 13 Sub x1 to SZ 12
—4.) Egypt Tank x1 to French Equatorial Africa
—5.) Kazakh Fighters return to RussiaMobilize:
—1.) Tank x1, Artillery x1 to RussiaCollect Income:
Russia collect 14, total 14 in handSummary:
—Russia: Infantry x29, Tank x7, Artillery x2, Fighter x5, plus UK units
—Kazakh: Infantry x2
—French Equatorial Africa: Tank x1 plus USA units
—Trans-Jordan: Infantry x1
—SZ 12: Sub x1 -
Germany’s Turn!
May you roll more 6’s than you have ever rolled in your life, lol!
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I hope I only roll 6’s for the AA shots and your guys on defense!
Ger 12
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Builds:On Hand 47
4 Tank 20
9 Inf 27Saved 0
Combat:
Rus: 2 Inf(WRu), 14 Tanks(Ukr), 10 Tanks(Per), 23 Inf+28 Tanks+4 Ftr+2 Bombers(Cau), Bomber(Ger) Vs 44 Inf+8 Art+10 Tanks+10 FtrsAA Shots
Fighters
Rolls: 4@1; Total Hits: 04@1: (2, 3, 5, 3)
Bombers
Rolls: 3@1; Total Hits: 03@1: (3, 3, 2)
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Combat Round 1
Odds say I should do about 34 hits and you should do about 29 hits, let’s see what Dicey has in store for us!
Rolls: 25@1 56@3 3@4; Total Hits: 3525@1: (2, 2, 5, 4, 3, 4, 4, 4, 3, 5, 3, 6, 1, 1, 3, 4, 6, 2, 5, 6, 1, 2, 1, 2, 4)56@3: (3, 6, 2, 3, 4, 4, 4, 5, 3, 2, 2, 6, 5, 6, 3, 3, 3, 2, 4, 3, 4, 1, 2, 5, 6, 2, 6, 1, 3, 1, 5, 5, 1, 1, 1, 4, 5, 5, 3, 2, 1, 5, 1, 5, 4, 3, 2, 6, 4, 5, 3, 2, 6, 5, 1, 6)3@4: (6, 1, 1)
Rolls: 52@2 10@3 10@4; Total Hits: 3052@2: (3, 2, 5, 1, 2, 6, 2, 6, 5, 1, 3, 6, 1, 1, 6, 6, 4, 3, 1, 4, 1, 6, 6, 3, 6, 4, 3, 5, 4, 3, 5, 1, 4, 4, 1, 5, 4, 3, 5, 2, 3, 1, 1, 4, 1, 1, 3, 5, 4, 4, 3, 4)10@3: (3, 2, 6, 3, 6, 2, 2, 4, 5, 1)10@4: (4, 2, 4, 5, 1, 2, 2, 6, 3, 4)
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Combat Round 2
VERY close to what the statistics would say, as one would expect with such large numbers.
Odds say I should do about 27.5 hits and you should do about 17.5 hits, let’s see what Dicey has in store for us!
Rolls: 51@3 3@4; Total Hits: 3451@3: (6, 5, 3, 5, 3, 4, 6, 3, 5, 1, 4, 3, 2, 1, 1, 1, 2, 3, 5, 5, 4, 1, 3, 1, 1, 5, 1, 5, 3, 3, 2, 3, 2, 4, 2, 4, 2, 1, 6, 1, 2, 4, 3, 3, 5, 3, 4, 1, 6, 2, 5)3@4: (3, 3, 2)
Rolls: 17@2 10@3 10@4; Total Hits: 2117@2: (4, 3, 1, 4, 2, 3, 1, 4, 6, 2, 2, 2, 6, 3, 2, 6, 3)10@3: (4, 4, 6, 1, 3, 2, 4, 3, 1, 5)10@4: (2, 4, 1, 4, 1, 4, 4, 4, 5, 1)
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Combat Round 3
Well, we both scored about 20% above average, 20% for you is exactly 21 hits, 20% above for me is 33 hits so I had slightly better luck!
Rolls: 30@3 3@4; Total Hits: 1730@3: (6, 4, 1, 6, 5, 4, 5, 5, 2, 6, 3, 3, 1, 2, 2, 3, 1, 6, 3, 1, 4, 5, 3, 1, 4, 2, 3, 6, 6, 4)3@4: (1, 6, 1)
Rolls: 3@4; Total Hits: 13@4: (2, 5, 6)
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Combat Results:
Rus: TWLO 25 Inf+27 TanksCollect 14 IPC from Soviet Treasury.
Non-Combat Moves:
SEu: AA(WEu)
Bel: 1 Bomber(Rus started in Ger), 3 Inf(EEu)
Ger: 7 Inf(WEu)
Sz12: SS(Sz8)
Sz12: SS(Sz8)
Nov: 4 Ftr(Rus)
Cau: 3 Bomber(Rus)Builds:
Ger: 9 Inf
Cau: 4 TankCollect 50 IPC, 0 saved, 14 Captured, 64 IPC On Hand
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Congrats on taking Russia!!!
Epic battle there. I was hoping to take more German tanks to the grave with me but alas…
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Round 12, UK
Purchase: $34 in hand
–-1.) Sub x5 (-$30, 4 remaining)Combat Movement:
—1.) SZ 6 Fleet loads Norway Infantry x7 and UK Tank x2, proceeds to SZ 12
—2.) UK Bomber x1 to SZ 12 -
Round 12, UK; continued
Combat SZ 12, Attacker, Round 1: Battleship x2, Destroyer x4, Fighter x2, Carrier x1, Bomber x1
Rolls: 1@1 4@2 2@3 3@4; Total Hits: 51@1: (4)4@2: (4, 3, 6, 1)2@3: (1, 3)3@4: (2, 4, 5)
Combat SZ 12, Defender, Round 1: Sub x1
Rolls: 1@1; Total Hits: 01@1: (6)
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Round 12, UK; continued
SZ 12 cleared by British Navy!
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Round 12, UK; continued
Non-Combat Movement:
–-1.) SZ 12 Bomber to Algeria
—2.) SZ 12 transports unload in Algeria
—3.) Egypt Tank x1 to AlgeriaMobilize:
—1.) Sub x5 to SZ 7Collect Income:
UK collect 33, total 37 in handSummary:
—SZ 12: BB x2, Destroyer x4, Carrier x1, Fighter x2, Transport x8
—SZ 7: Sub x5
—Egypt: Infantry x1
—Algeria: Infantry x7, Tank x3, Bomber x1
—Western Canada: Infantry x1
—Solomons: Infantry x1
—East Indies: Infantry x2
—others: 0 -
Japan’s Turn!
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Japan 12
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Builds:On Hand 33
11 Inf 33
Saved 0
Combat:
Kaz: 4 Tanks, 2 Bomber(Yak), 1 Art(Nov), 1 Inf(Per) Vs 2 Inf
TrJ: 2 Tanks(Per), 2 Ftr(Sz36) Vs Inf
Sz38: TT(Sz34) Loading Inf(FIC)
Aus: Inf(Sz38) Vs Undefended
Sz32: TT(Sz36>Sz35>Sz32) Loading Inf(Ind)
Mad: Inf(Sz32) Vs Undefended
Sz34: 2 CV, 2 DD, 2 BB, 2 TT Loading 2 Inf+2 Tanks
EAf: Inf+Tank(Sz34) Vs Undefended
Egy: Inf+Tank+2 BB(Sz34), Ftr(Sz36) Vs InfKaz: 4 Tanks, 2 Bomber(Yak), 1 Art(Nov), 1 Inf(Per) Vs 2 Inf
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (4, 2)4@3: (1, 6, 5, 1)2@4: (1, 3)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
TrJ: 2 Tanks(Per), 2 Ftr(Sz36) Vs Inf
Rolls: 4@3; Total Hits: 14@3: (5, 6, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
Egy: Inf+Tank+2 BB(Sz34), Ftr(Sz36) Vs Inf
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (5)2@3: (3, 2)2@4: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)