No problem
Varn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 1, Russia; continued
Combat WEST RUSSIA, Attacker, Round 1:
Rolls: 6@1 2@2 2@3; Total Hits: 46@1: (5, 3, 5, 5, 3, 6)2@2: (1, 1)2@3: (2, 3)
Combat WEST RUSSIA, Defender, Round 1:
Rolls: 4@2 1@3; Total Hits: 24@2: (3, 5, 2, 4)1@3: (3)
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Round 1, Russia; continued
Attacker loses 2 infantry. Inf x6, Art x1, Tank x2 remain. (in hindsight, rolled one too few dice for infantry, me thinks)
Defender loses 3 infantry and 1 Artillery. Tank x1 remain. (in hindsight, rolled one too few dice for attacking infantry, me thinks)Combat WEST RUSSIA, Attacker, Round 2:
Rolls: 5@1 2@2 2@3; Total Hits: 35@1: (4, 4, 1, 1, 3)2@2: (4, 3)2@3: (4, 3)
Combat WEST RUSSIA, Defender, Round 2:
Rolls: 1@3; Total Hits: 01@3: (5)
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Round 1, Russia; continued
Attacker loses zero. 6 infantry, 1 artillery, 2 tanks remain.
Defender loses remaining units.Russia takes WEST RUSSIA.
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Round 1, Russia; continued
Non-Combat Movement:
–-1.) Buryatia Infantry x2 to Yakut
—2.) Soviet Far East Infantry x2 to Yakut
—3.) Karelia Fighter (in Ukraine) to Caucasus
—4.) Russia Fighter (in Ukraine) to Caucasus
—5.) Kazakh Infantry x2 to Caucasus
—6.) Novosibirsk Infantry x2 to Yakut
—7.) Evenki Infantry x2 to Russia
—8.) SZ 4 Sub x1 to SZ 2Mobilize:
—1.) Infantry x3, Tank x1 to Caucasus
—2.) Fighter x1 to RussiaCollect Income:
Russia from 24 to 26 IPC production, collect 26, total 26 in hand
Germany from 40 to 38 IPC production, has 40 in handSummary:
—Karelia: Infantry x1
—Russia: Infantry x2, Fighter x1
—West Russia: Infantry x6, Armor x2, Artillery x1, Russia now owns
—Ukraine: 1 German Fighter, Germany still owns
—Caucasus: Infantry x5, Armor x1, Fighter x2
—Yakut: Infantry x8
—SZ 2: Sub x1
—others 0 -
Germany’s turn…
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You should use the mapping utility AAMap, there are plenty of threads on this site on how to use it. I am currently playing round 14 of a game. Having to keep my board set up at home for over a week……yeah I like the electronic map and so will you in time. Our game is going into extra innings otherwise I would take you up on your offer, but two games at once I would obsess and get nothing done! If you have no takers in few days and my game is over I will take you up on the offer.
Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do. I would suggest the Fortress Europe strategy so you can see what to expect from one of several philosophies of playing the Axis and how to counter with the allies…if you can :-)
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OK, my buddy is working for the weekend. (Sounds like a song) Tough luck in Ukr and always a brain twister as to put the third tank into that battle or not. I usually to the typical navy moves attacking Sz2 and Sz13 with fighters but I would like to try something different based on owning Ukr. I will include the AAMap files for the game if you would like to use them. I like being able to rewind the game and try what-ifs with the electronic board setup.
Ger 1
Builds:
–---------
On Hand 405 Inf 15
5 Tanks 25Saved 0
Combat:
Sz1: SS(Sz8) Vs TT (Autokill)
Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Egy: Tank+Inf(Lib)+Tank+Inf(Sz15) Vs Inf+Tank+Ftr
Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 TanksSz1: SS(Sz8) Vs TT (Autokill)
Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Round 2
Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
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Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
Rolls: 3@1 8@3 1@4; Total Hits: 43@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)
Rolls: 7@2 2@3; Total Hits: 47@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)
Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 6)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Round 2
Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
Rolls: 7@3 1@4; Total Hits: 57@3: (4, 3, 1, 2, 3, 6, 1)1@4: (6)
Rolls: 3@2 2@3; Total Hits: 33@2: (3, 6, 1)2@3: (3, 2)
Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Egy: 2 Inf+Art+Tank Vs Inf+Tank+Ftr
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 2)1@3: (2)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
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Round 2
Egy: Art+Tank Vs Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
:aaa1@4: -
Ugh, dont like that!
Egy: Art+Tank Vs Ftr Defense dice
Rolls: 1@4; Total Hits: 01@4: (5)
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Round 3
Egy: Art+Tank Vs Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
Rolls: 1@4; Total Hits: 01@4: (5)
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Combat Results:
Sz1: (Autokill)
Sz15: CWOL
Kar: TWLO 2 Inf
Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
Egy: TWLO 2 InfNon-Combat Moves:
Sz7: DD+2 SS(Sz5)
Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
EEu: Inf(Ger), Tank(WEu)
Lib: Inf+Art(Alg)Builds:
Ger: 4 Inf+4 Tanks
SEu: Inf+TankCollect 42 IPC, 0 saved, 42 IPC On Hand
Varn H(Allies) Vs Crunch(Axis) R1.AAM
Varn H(Allies) Vs Crunch(Axis) G1.AAM -
–-You should use the mapping utility AAMap
Got it. Thanks!–-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
Will do. Thanks for taking the time to play a beginner! -
Round 1, UK
Purchase:
–-1.) Carrier x1, Destroyer x1, Transport x1 (-$29, 1 remaining)Combat Movement:
—1.) UK Fighter x1 to SZ 5 (auto-kill transport)
—2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
—3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
—4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport) -
Round 1, UK; continued
Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
Rolls: 1@2; Total Hits: 01@2: (6)
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Round 1, UK; continued
UK destroys SZ 7 Destroyer, no losses
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Round 1, UK; continued
Non-Combat Movement:
–-1.) SZ 2 Battleship x1 to SZ 3
—2.) SZ 7 Bomber (from UK) to Caucasus
—3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
—4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
—5.) SZ 13 Cruiser x1 to SZ 9
—6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
—7.) South Africa Infantry x1 to Rhodesia
—8.) SZ 59 Fighter to China
—9.) SZ 40 Sub x1 to SZ 38
—10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
—11.) Persia Infantry x1 to India
—12.) Western Canada Infantry x1 to Eastern CanadaMobilize:
—1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3Collect Income:
UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
Germany from 42 to 39 IPC production, has 42 in handSummary:
—UK: 1 Infantry, 1 Artillery
—SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
—SZ 9: Cruiser x1
—SZ 33: Cruiser x1, Carrier x1, Transport x1
—SZ 38: Sub x1
—SZ 40: Transport x1
—China: UK Fighter x1 plus US units
—India: Infantry x4
—Rhodesia: Infantry x2
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: now in UK hands, Infantry x1, Armor x1
—others: 0