TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Japan’s Turn!
On Hand 40
Combat:
Per: Tank(Ind)
Sin: Inf(Chi), Bomber(Bry), 2 Ftr(FIC) Vs Inf
Sin: Inf(Chi), Bomber(Bry), 2 Ftr(FIC) Vs Inf
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
Somehow I knew you would get a hit….
Combat Results:
Sin: CWLO 1 Inf
Per: TWOL Undefended
Non-Combat Moves:
Ind: Tank(Per)
Chi: Tank(Ind)
Sz61: TT(Sz36)
Man: Inf+Tank(Jpn) Via TT(Sz61)
Sz59: TT(Sz60) Loading Art+Inf(Jpn)
Kwa: Inf+Art(Sz59), 1 Ftr(Sin)
Bry: Inf+Tank(Jpn) Via TT(Sz60), Bomber(Sin)
Phi: Inf(Brn), Inf(Car) Via TT(Sz48>50>49)
Sz60: BB(Sz49), SS(Sz45), Ftr(Bry)
Yak: Ftr(Bry), 1 Ftr(Sin)
Mobilisation:
Jpn: 4 Inf+3 Tanks+Bomber
Collect 39 IPC, 1 saved, 40 IPC On Hand
Map please. :-D
Sorry, was in a hurry to get my turn in before I went out for the evening.
Round 6, USA
Purchase: $41 on hand
–-1.) Carrier x1, Battleship x1 (-$34, 7 remaining)
Combat Movement:
—1.) none
Non-Combat Movement:
—1.) SZ 20 Destroyerx1 and Transport x1, loads Panama units, proceeds to SZ 18, unloads in Brazil
—2.) Eastern USA Fighters x2 to SZ 18
Mobilize:
—1.) Carrier x1, Battleship x1 to SZ 18
Collect Income:
USA collect 40, total 47 in hand
Summary:
—SZ 55: BB x5, Carrier x1, Destroyer x1, Sub x5, Cruiser x1, Transport x2
—Solomons: Infantry x1 plus UK units
—Western USA: Infantry x3, Artillery x1
—Australia: Bomber x1 plus UK units
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—SZ 18: Fighter x2, Carrier x1, Battleship x1, Destroyer x1, Transport x1
—Brazil: Tank x1, Infantry x1
Round 7, Russia
Purchase: 25 on hand
–-1.) Infantry x5, Tank x2 (-$25, 0 remaining)
Combat Movement:
—1.) Caucasus Tank x1 to Transjordan (uncontested)
—2.) Caucasus Infantry x2 w/ Caucasus Fighter x2 to Ukraine
—3.) Caucasus Tank x2 w/ Caucasus Fighter x3 to India
—4.) Caucasus Infantry x4 to Persia (uncontested)
Round 7, Russia; continued
Combat UKRAINE, Attacker, Round 1: Fighter x2, Infantry x2
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (4, 3)
Combat UKRAINE, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (6)
Round 7, Russia; continued
Ukraine taken, no losses!
Round 7, Russia; continued
Combat INDIA, Attacker, Round 1: Fighter x3, Tank x2
Rolls: 5@3; Total Hits: 35@3: (5, 3, 1, 4, 3)
Combat INDIA, Defender, Round 1: Infantry x1, Tank x1
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
Round 7, Russia; continued
India liberated with Tank x1 lost!
Round 7, Russia; continued
Non-Combat Movement:
–-1.) Russia Infantry x1 to West Russia
—2.) India Fighters back to Caucasus
—2.) Ukraine Fighters back to Caucasus
Mobilize:
—1.) Infantry x2, Tank x2 to Caucasus
—2.) Infantry x3 to Russia
Collect Income:
Russia collect 26, total 26 in hand
Summary:
—Russia: Infantry x6
—Caucasus: Infantry x10, Tank x2, Fighter x5 (plus UK Bomber)
—Kazakh: Infantry x8
—Persia: Infantry x4
—SZ 13: Sub x1
—West Russia: Infantry x1
—India: Tank x1
—Trans-Jordan: Tank x1
—Ukraine: Infantry x2
Germany’s Turn!
Thanks again for this game. I can’t tell you how much I’ve learned in the last week!
I’ve been reading some of the forum discussions (including the one about cruisers and their utility vs. destroyers and whatnot). Several of them feature replies you posted. It’s funny because I’ll read what you or Gargantua say to NOT do, and then I’m doing a face palm because its exactly what I’ve been doing for the last 6 rounds. I need to focus a lot more on Carriers and air power in future games, particularly with the US. I guess I got attracted to the idea of absorbing a free hit with each Battleship, forgetting that it was the offensive power projection of the carrier that made it a better buy.
You learn quick, I better enjoy this game while I can I can see you progressing quickly. I’m not as well versed in the end game as more experienced players. I don’t often play after the fall of Russia, in my games either as the allies or axis, once Russia has fallen, it’s over. I understand it’s typically a race between Brit/US defeating Germany as Russia falls to the Japanese.
I like the study of optimization which is part and parcel to advanced computer programming which is my field.
The idea of a free hit and ‘strafing’ the enemy is a great concept, but you require a willing enemy who will allow you to utilize your strength in strafing. 3 BBs is 60 IPC very close to 64 which is what 2 loaded carriers cost you. In an all out to the death fleet battle, which would you rather be defending with, 3 fours or 4 fours and 2 twos and after taking 4 hits a piece, 2 damaged BBs defend as well as 2 fighters but have only inflicted on average 2 hits back whereas you get 3 hits with the carriers+fighters. Round 2 means the attacker has most likely 1 less high value attack piece. Once you factor in the projected threat of 3 spaces once the CVs move 2 to catch up versus 2 spaces for the BBs AND the land attack threat that your enemy now has to defend against. In the latter rounds, its easy for the enemy to not count those extra planes or bombers spread out like an interlocking web of power projection.
On Hand 41
Saved 0
Combat:
Kar: Inf(EEu)+4 Ftr(WEu) Vs Inf
Ukr: 20 Inf+Tank(EEu), 2 Bomber(WEu) Vs 2 Inf
Kar: Inf(EEu)+4 Ftr(WEu) Vs Inf
Rolls: 1@1 4@3; Total Hits: 01@1: (3)4@3: (4, 6, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Ukr: 20 Inf+Tank(EEu), 2 Bomber(WEu) Vs 2 Inf
Rolls: 20@1 1@3 2@4; Total Hits: 720@1: (1, 4, 3, 6, 5, 5, 4, 3, 6, 4, 1, 6, 1, 2, 5, 2, 1, 4, 6, 5)1@3: (3)2@4: (4, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Kar: Inf(EEu)+4 Ftr(WEu) Vs Inf
Rolls: 1@1 4@3; Total Hits: 21@1: (5)4@3: (4, 1, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Combat Results:
Kar: TWOL
Ukr: TWOL
Non-Combat Moves:
Sz14: 2 SS(Sz12)
EEU: 8 Inf+9 Tanks+AA(Ger), 4 Ftr(Kar), 2 Bomers(Ukr)
Ukr: 5 Tanks(Bel)
Ger: 9 Inf+AA(WEu)
Builds:
Ger: 7 Tanks+2 Inf
Collect 42 IPC, 0 saved, 42 IPC On Hand
Forgot to move the subs on the map as per my NCM, again….!!