Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Combat Results:
GBR: TWLO 1 Inf, 5 Fighters and 1 Bomber. Treasury raided for 19 IPC.
Sz7: TWOLNon-Combat Moves:
Sz7: CV(Sz13), Ftr(GBr) and 1 Ftr remains from the battle here
Sz13: 1 CV+2 Ftr+DD(Sz14), 2 Ftr(Sz7)
WEu: 1 Ftr(Sz7)
Alg: 7 Bombers(GBr)
Lib: Tank(TrJ)
Rus: 4 Inf(Nov)
Per: 16 Tanks(FIC)
Egy: 6 Inf+5 Tanks(TrJ)
Ind: 6 Inf+AA(Per)
TrJ: 15 Inf(Per)Builds:
Sz14: TT+2 Ftr+DD
SEu: Inf+2 BombersCollect 67 IPC, 0 saved, 19 Plundered for 86 IPC On Hand
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You got me! I surrender (not much choice it seems).
<the student=“” bows=“” to=“” his=“” teacher=“” with=“” gratitude.=“”>Thanks for the game! I learned a lot and it was fun as hell. I’ve been wanting to play A&A on a regular basis for ten years, and now I seem to have found just the place to do it.
Now that I see how to play the Axis, I hope you’ll show me how to play the Allies some time. My KJF obviously needs revision, and I don’t know if I have the stomach for a KGF or not. The thought of those Japanese troops running free in the Pacific gives me heartburn.
Thanks again!</the>
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Good game, you adapted very well. Yeah, I don’t think no matter how heroic the US is that they could defend Washington for long.
I rarely play the allies and I am sure my axis game is much stronger than my allies game. I feel and from what I understand, the axis has a slight advantage when played well against a well played allies.
KJF is also from what I understand, harder to do than a KGF. Although a well rounded player needs to play well against all eventualities and I am more familiar with KGF than KJF. Earlier in the game, had my last round of attacks in Sz45 not got me 3 hits to 1 things could have been very different indeed.
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This is also a great place to play I find. This game is based on timing, while I also hate the idea of the Japs running wild, the Germans are running pretty wild now.
The allied navy in the Atlantic is like a leash on Germany. If you can get into Sz5 you threaten so much of what is important to Germany that they cannot lean forward against the Soviets like the would otherwise. It takes England too long to get rolling without US support.