@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 4, UK; continued
SZ 7 German Sub Destroyed.
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Round 4, UK; continued
Combat SZ 35, Attacker, Round 1: Cruiser x1, Bomber x1, Carrier x1
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (4)Combat SZ 35, Defender, Round 1: BB x1
Rolls: 1@4; Total Hits: 01@4: (5) -
Round 4, UK; continued
SZ 35 German Fleet Sunk!
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Round 4, UK; continued
Non-Combat Movement:
–-1.) SZ 35 Bomber to Caucasus
—2.) SZ 45 Transport x1 loads Infantry x1 from Solomons, proceeds to SZ 55 and unloads in Western USA
—3.) Eastern Canada Tank x1 to Western USA
—4.) Eastern Canada Infantry x1 to Western CanadaMobilize:
—1.) BB x1, Destroyer x1 to SZ 7Collect Income:
UK collect 21, total 22 in handSummary:
—UK: Infantry x5, Artillery x5
—SZ 7: BB x2, Destroyer x3, Carrier x1, Fighter x2, Transport x5
—SZ 55: Transport x1
—SZ 35: Cruiser x1, Carrier x1
—Caucasus: UK Bomber x1 plus Russian units
—Western Canada: Infantry x1
—Western USA: Infantry x1, Armor x1 plus USA units
—Solomons: Infantry x1 plus USA units
—Australia: Infantry x2
—others: 0 -
Thanks for the AACalc suggestion. I used it heavily in trying to devise a way to save my Atlantic fleet. I didn’t think one submarine would make that much of a difference, but I was wrong.
Japan’s Turn!
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Use multiple tabs with AACalc and label each ‘scenario’. Deep games with Germany require me to keep a dozen active ‘scenarios’ going in particular with a mixed British US fleet sitting in Sz5. They can do a 1-2 amphibious attack on WEu, Ger and EEu from there. EEu can be hit with US tanks in Nwy once Britain kicks the door in at Kar……
One thing to also do is run a scenario for just 1 round. Just because on average you are good on defense…if you have a bad round 1 the attack keeps pressing so its often wise to run the scenario 1 round, see what you look like after a bad round on defense say, lower 20-21% range, then run 1000 runs from there and look at the averages.
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Japan 4
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Builds:On Hand 37
6 SS 36
Saved 1
Combat:
Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 5, 4, 6)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
How do I not get 1 hit with that!
Combat:
Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
Rolls: 4@3 1@4; Total Hits: 34@3: (6, 5, 1, 3)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Oh man, what a surge of adrenaline!
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Combat Results:
Sz35: TWOLNon-Combat Moves:
Sz36: 2 Inf(Sum) Via TT(SZ36>37>36)
Sz36: Inf(Brn) Via TT(Sz36>48>36)
FIC: 3 Inf(Sz36)
Sz60: CV(Sz36), 2 Ftr(Sz35 launched from Sz36)
Sz61: TT(Sz36) Loading Inf+AA(Jpn)
Man: Inf+AA(Sz61)
Bry: Ftr(Jpn), Bmr(Man)
Yak: Inf(Far)
Sz48: TT(Sz36)
Sz58: BB+CV(Sz47), 2 Ftr(Sz35 Launched from Sz47)
Chi: 4 Inf(FIC), 2 Inf(Man)
Sz58: SS(Sz60)Mobilisation:
Sz60: 6 SSCollect 35 IPC, 1 saved, 36 IPC On Hand
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Get ready for a laugh…
Round 4, USA
Purchase:
—1.) Battleship x1, Factory x1 (-$35, 5 remaining)Combat Movement:
—1.) noneNon-Combat Movement:
—1.) SZ 55 Transport x1 loads Tank x1 and Infantry x1 from Western USA, proceeds to SZ 43
—2.) Hawaii Bomber x1 to Western USAMobilize:
—1.) Battleship x1 to SZ 55
—2.) Factory to BrazilCollect Income:
USA collect 40, total 45 in handSummary:
–-SZ 55: BB x5, Destroyer x1, Sub x5, Cruiser x1, Transport x2 plus UK Transport x1
—Solomons: Infantry x1 plus UK units
—Western USA: Infantry x3, Artillery x1, Bomber x1
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—SZ 43: Transport x1 with Tank x1 and Infantry x1and… commence laughter.
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Round 5, Russia
Purchase:
–-1.) Infantry x7 (-$21, 0 remaining)Combat Movement:
—1.) Caucasus Tank x2, plus Caucasus Fighters x5 invade India via Persia
—2.) Caucasus Tank x1 blitz Ukraine (back to Caucasus) -
Round 5, Russia; continued
Combat India, Attacker, Round 1: Fighter x5, Tank x2
Rolls: 7@3; Total Hits: 47@3: (5, 3, 1, 3, 6, 4, 3)Combat India, Defender, Round 1: Tank x1
Rolls: 1@3; Total Hits: 01@3: (6) -
Round 5, Russia; continued
India taken, no losses!
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Round 5, Russia; continued
Non-Combat Movement:
–-1.) Russia Infantry x1 to West Russia
—2.) India Fighters x5 back to Caucasus
—3.) Caucasus Infantry x4 to Kazakh
—4.) SZ 6 Sub to SZ 7Mobilize:
—1.) Infantry x7 to RussiaCollect Income:
Russia collect 24, total 24 in hand
Germany –7
UK +4Summary:
—Russia: Infantry x14
—Caucasus: Infantry x3, Tank x1, Fighter x5 (plus UK Bomber)
—Kazakh: Infantry x7
—India: Tank x2
—SZ 7: Sub x1 plus UK units
—West Russia: Infantry x1
—Archangel: Infantry x1 -
Germany’s Turn!
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Forgot to put the US bomber in Western USA on the AA map.
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Ger 5
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Builds:On Hand 49
13 Inf 39
2 Tank 10Saved 0
Combat:
WRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
Ukr: Inf(Blk), 12 Tanks(Kar), Inf(EEu) Vs Undefened
EAf: Inf(Egy) Vs UndefendedWRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
Rolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
I wrote an article many months ago about a Brasil IC. Efficient tranpost Sz23>22>23 to drop guys off. Susceptible to axis air power, bomers in TrJ or worse Egy can mess with that requiring fleet defense.
Sometimes a two front war can help split the enemy forces into manageable chunks, but sometimes it means you have two forces 80% strong enough to do the job.
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I guess this would help!
Combat Results:
WRu: CWLO 1 TankNon-Combat Moves:
WEu: 1 Inf(SEu), 2 Bmr(WRu)
Blk: 1 Inf+AA(SEu), 8 Inf(Ger)
SEu: AA(WEu)
Ger: 2 Tanks(Kar)
Kar: Inf(Nwy)Builds:
Ger:
SEu: AACollect 45 IPC, 0 saved, 45 IPC On Hand





