@axis-dominion said in L25 PTV axis-dominion (+15) vs 666:
isn’t that the 2nd destroyer you’ve fed that sub in 100? you’re making this too easy my friend
oh nevermind, i posted this before reading your explanation lol ok i see now
Yes, the point I am making is that one of the three dice you rolled for fighters in the third round hit, so in this case, I say we roll a dice where you have a 1/3 chance of hitting. If you roll 2 or less you get credit for the hit.
I would be happy to put together a proposal so there can be a standard resolution to dice that does not resort to rerolling, but only in the case where too many or too few dice are rolled). Rerolling, for the reason I said before, does not seem necessary for a simple error of too many or too few dices of a certain unit being rolled. I think there are probably certain reasons that dice may have to be rerolled, one I can think of now is if an aircraft or several were rolled for, but it was not actually able to fly far enough to be in the battle and land properly. In this case, If the player rolling gets a lot of hits on attack, they should not be allowed to just remove their illegal aircraft from the roll because who knows if they really would have gone into the battle with less aircraft? This would very much be true if it was a close battle by the odds before it began.
So, to complete the battle in BST, if you roll a 1 or 2 here the map will stand as you posted it. If you roll a 3,4,5, or 6, you have the option to continue the battle if you wish.
And the dice gods say…
Rolls: 1@2; Total Hits: 11@2: (2)
The battle stands as you said and the map is correct.
I will see if I can get to this game today, but first I have to do a tournament move against DD.
Cheers
I think the creation of a sound rule proposal for the resolution of dice “issues” is a great idea. I am not a “math” guy so if you are inclined to put this rule proposal together I will co-sponsor it and we can present it to DM and perhaps get it included in the rules/by laws. Anything that makes it easier for the league to run without to many rulings made or oversight of MODs is a plus as far as I am concerned. If you aren’t interested in putting this together no worries, I understand. I think there are plenty of math guys who might run with the concept you proposed. Let me know.
Italy turn 5
Purchase
12 IPC
4 infantry
Combat Moves
PER (empty) v infantry (EGY)
EPL (infantry) v infantry (POL), tank (GER)
NWE (2 infantry) v infantry (FRA), tank (GER)
dice…
EPL
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
EPL taken with infantry, tank
NWE
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1)
retreat tank to GER
Noncombat Moves
3 infantry from ITA to FRA
2 cruisers, battleship from Z30 to Z34
2 tanks from GER to ITA
fighter from CNG to SUD
Mobilize
4 infantry in ITA
Income
13 + 5 NO = 18
USA/China
China gets an INF
USA purchase CV, fgt, ss, trn, 3inf & art spend 50 (save 0)
China combat
#1 HUP (inf) v 4inf (sik & nin)
USA combat
#1 GER SBR v 2 bmb (gbr & cau)
#2 CAR (mt) v inf (MID) cwol
#3 EGY (mt) v inf (lib) cwol
china attack
Rolls: 4@1; Total Hits: 14@1: (1, 2, 6, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
hup twol
USA
GER sbr
Rolling 2:
(2, 6)
GER IC damage 8 + 6 = 14
ncm:
alg inf, arm > lib
alg fgt & 1 z12 fgt > bul
ger bmb’s > bul
z56 fgt > z12
z27 dd > z 24
z42 ss > z 40
eca 3inf, aa & art > alg
eca inf > z12
eus 5inf & art > eca
z56 dd, trn & wus inf > z 45
z56 dd > z 51
z56 ss > z 58
placement chi inf > sik
placement usa ss & fgt z56, cv & trn z10, 3inf & art eus
usa collects 50
where you at LL
JWW, I am sorry, I have been so busy I haven’t had the time to devote to my games. I just finally had a chance to make a tournament move and it led to my concession to Dutchman.
I will see if I can make a move here soon, possibly Sunday night if not before?
Cheers
Hey I noticed you’ve had some hard luck lately and perhaps after your 2011 run people aren’t taking you for granted and giving it their all. Don’t get discouraged. Things will turn around.
Have a good weekend.
dude, I’ve got to give you another bump……13 days, hope to hear from your soon.
Germany turn 6
Purchase
39 IPC
8 repair in GER
9 infantry
artillery
Combat Moves
KAR (empty) v tank (POL)
UKR (3 infantry) v 2 tanks, 3 fighters (POL)
EGY (infantry) v tank (SUD), bomber (FRA)
NWE (infantry) v 3 infantry (FRA)
dice…
UKR
A - 2 tanks, 3 fighters
Rolls: 5@3; Total Hits: 45@3: (3, 1, 4, 2, 3)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (4, 2, 4)
UKR taken with tank, 3 fighters
NWE
A - 3 infantry
Rolls: 3@1; Total Hits: 23@1: (1, 1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
NWE taken with 3 infantry
EGY
A - tank, bomber
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
glad to see you LL
EGY taken with tank, bomber
Noncombat Moves
bomber from EGY to EAF
3 fighters from UKR to EPL
31 infantry, 2 artillery, 2 tanks, AA gun from POL to EPL
infantry from GER to CZE
infantry from GER to BLK
6 infantry, AA gun from FRA to GER
Mobilize
6 infantry in FRA
3 infantry, artillery in GER
Income
36 + 10 NO = 46
I just could not decide what to do for the longest time here. In the end, I hope I made the right choice.
Cheers
Please don’t feel like you need to make a move here soon, I may not be able to move until the weekend.
Cheers