I might have said this before, but most allied players might not be using the best strategies. They typically take the allies at too low of a bid. And then they win by either extremely good luck or they are playing a newer player who can’t take and hold the two key non-capital points on the map by round 4 or 5. I’ve won probably 90%+ of my games as axis lately by a simple strategy: use an odds calc to determine the ipc value gained by destroying allied units +2 *(times) territory value gained by these attacks + national objectives gained by axis + national objectives lost by allies. If a player does this math for the first two rounds, they will have a very strong opening strat as axis.
Sealion vs. Barbarossa
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Why can’t we have like 5 units added to UK? This would make sea lion a lot harder, and sealion T3 only be open on turn 4. What happened to those 330 thousand units that were apparently taken off the beaches of dunkirk?
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the thing is, not everyone has their sea lion strategy down yet as some people still defend UK/try to maintain a naval instead of taking UK then abandoning it to race Moscow, before UK is liberated and USA becomes a threat to europe.
When I play it is easy to crush UK then turn around drive the russians out of the balkans back to moscow before france/italy/germany is seriously threatened. Once Russia is done, the game is super over.
There are two problems about sea lion.
I don’t mind UK getting conquered. Just if UK gets liberated… it should recover faster. The complex being nerfed to 3 combined with the crappy income generated… is really rough. I find that you can pack UK men on USA boats and drop them off the next turn is better than UK buying their own naval… you actually get more boots on the ground per turn much quicker. Or you can use UK’s 3 production a turn to buy naval pieces for USA or if germany is buying lots of air perhaps UK will buy naval pieces to protect USA naval (so usa can focus on dropping big payloads instead of carriers) and place a few men in africa to ship around (assuming you still have the transport down there).
So with both allied and axis strategies not being fully developed by a majority of the community… the game balance itself is skewed.
Allies have always been harder to play as they require more planning in order to maximize the amount of men you drop per turn into europe or plan ahead and move pieces to wise places in the pacific.
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Also countering barborossa has a few school of thoughts. 1) archangel shuffle defense 2) france first 3) shutting down italy.I do feel that cutting the germans out of Norway/Sweden/Finland is good start for UK. no point trading men with germany before taking that out that production.





