@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Jeff28 (axis) vs. Vance (allies) alpha 3 final setup 1/28 test
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a
Rolls: 2@2; Total Hits: 02@2: (6, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
a
Rolls: 2@2; Total Hits: 12@2: (4, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
France gets its vengeance.
NONCOMBAT MOVES
z80
1 destroyer from z72Tunisia
1 inf from AlgeriaTransjordan
1 inf from SyriaNigeria
1inf from French West Africa -
forgot 1 NCM. french cruiser to z119.
map. -
Ooops I also forgot 1 more france NCM. Can you please shift the 2 french infantry from UK to Scotland? Thanks.
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Germany 2:
70 IPCS
Buy: 1 carrier
7 transports, save 5attack sz 119, hol tac fig, 2 bombers, tac fig sz 112, 2 subs
amph assault scotland 1 inf w ger 1 art norway with tranny, BB, cruiser, dest, empty carrier, (fly 1 fig 1 tac into z111 vs potential scramble if legal?)
attack w france w mech art 2 tacs tank blitzed through s france
will need scramble orders in sz 112 and sz 111
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ok, nevermind all that after that change
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sorry about that. You still going for z119?
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Germany 2:
70 IPCS
Buy: 1 carrier
6 transports
2 subs = 70attack sz 119, hol tac fig, 2 bombers, tac fig sz 112, 2 subs, dest, BB, cruiser
need scramble?
blitz s france to w france w 1 mech 1 art, 1 fig 3 tacs
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (3, 5)3@3: (2, 3, 1)2@4: (6, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
not sure you could bring all those planes, but NO SCRAMBLE.
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my thoughts are my carrier in z112 has to move out to get the holland planes and the sz 112 planes can land in new carrier in sz 112?
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AAAh sorry I dind;t notice you built the second carrier. yes that works.
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2 subs 1st strike:
Rolls: 2@2; Total Hits: 22@2: (2, 1)then dest cruiser, 2 planes BB 2 tacs 2 bombers
Rolls: 1@2 3@3 5@4; Total Hits: 51@2: (6)3@3: (4, 1, 3)5@4: (6, 3, 6, 2, 1)defense after 1st strike…
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wow, 1st strike damages BB sinks 1 cruiser
defense 2 cruiser, damaged BB
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (4) -
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how does the autoconvoy thing work?
Do you need to roll a UK convoy for the 3 german subs on uk1?
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oh crap sorry I forgot to do that.
This is for the 2 subs in z106
Rolling 4d6:
(4, 5, 5, 6)and the 1 in z109
Rolling 2d6:
(3, 4) -
OK so I adjust UK’s IPCs down 3. We can’t really use the autocovoy with the new alpha 3 convoy raid where we are supposed to roll them in the collect income phase. The command is :dice_2d6: with a space instead of underscore to roll two 6 sided dice.
USSR2
PURCHASE & REPAIR
3 art
3 inf
4 mech
save 1
38 totalCOMBAT MOVES
noneNONCOMBAT MOVES
North Ukraine
3 art from South Ukraine
1AA from BryanskSouth Ukraine
1 AA from Bryansk
2 inf from RostovBelarus
3 art from Novgorod
1 inf, 1 art from BryanskNovgorod
7 inf from BelarusBryansk
1 mech, 1 armor from Belarus
2 armor from RussiaYakutsk
2AA,12 inf from Buryatiaz114
1 cruiser from z115z105
1 sub from z111MOBILIZE UNITS
3 inf in Novgorod
3 art in South Ukraine
4 mech in RussiaCOLLECT INCOME
USSR 3 = 37(territories) +1 saved = 38IPCs -
Japan 2:
DOW France, UK, Anzac
41 IPCs
purchase 1 naval base, 1 airbase, 1 art, 1 transport
combat:
Yunnan: 5 inf 2 art 1 mech 1 tank 3 figs 2 tacs
Rolls: 4@1 4@2 4@3 2@4; Total Hits: 54@1: (2, 3, 3, 3)4@2: (5, 1, 5, 3)4@3: (3, 2, 5, 4)2@4: (2, 4)vs. 3 inf
Rolls: 3@2; Total Hits: 03@2: (4, 4, 4)Sham: 2 inf 5 figs 3 tacs
Rolls: 2@1 5@3 3@4; Total Hits: 42@1: (6, 4)5@3: (6, 2, 6, 2, 3)3@4: (4, 5, 6)vs. 4 inf
Rolls: 4@2; Total Hits: 24@2: (6, 1, 2, 5)Battleship 1 bomber vs. sz 37
Rolls: 2@4; Total Hits: 12@4: (2, 5)
Rolls: 1@2; Total Hits: 11@2: (1)3 fig 3 tacs vs. sz 39
Rolls: 3@3 3@4; Total Hits: 23@3: (5, 4, 2)3@4: (4, 6, 5)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)walk-in Friendo with 1 inf reinforcement from Japan
1 bmb auto kill sz 42 tranny
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rd 2 39
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 4, 6)3@4: (3, 3, 1)
Rolls: 1@4; Total Hits: 11@4: (3)





