@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 2
-
G1
Same as last time -
30 IPCs
1 CV (16)
2 TT (14)save 0
-
Combat
1 SS SZ 124 to SZ 112
1 CA, 1 BB SZ 113 to SZ 112
1 Fig Hun to SZ 1121 SS SZ 117 to SZ 106
1 SS SZ 118 to SZ 1061 SS SZ 108 to SZ 110
1 SS SZ 103 to SZ 110
1 Fig Nor to SZ 110
1 Fig, 2 Tac Wgr to SZ 110
1 Strat to SZ 1103 Inf, 1 Art, 1 Arm, 1 Fig Hol to Wfr
1 Tac Wgr to Wfr1 Inf, 1 Art, 2 Arm Hol to Fra
3 Inf, 1 Art, 4 Mech, 1 Fig Wgr to Fra
2 Arm Sgr to Fra
1 Tac Ger to Fra
1 Tac Pol to Fra6 Inf, 2 Art Sgr to Yugo
1 Arm Pol to Yugo
2 Inf, 1 Arm Hun to Yugo
1 Inf, 1 Arm Rom to Yugo -
SZ 106
Attack (2 SS)
Rolls: 2@2; Total Hits: 12@2: (1, 5)Defense (1 DD, 1 TT)
Rolls: 1@2; Total Hits: 11@2: (1)SZ 112
Attack (1 SS, 1 CA, 1 BB, 1 Fig)
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 3)1@4: (6)Defense (2 CA)
Rolls: 2@3; Total Hits: 02@3: (6, 5)If the sub hits, ignore the first CA roll.
SZ 110 (I’m assuming no scrambles as before. Correct me if I’m wrong)
Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 3)2@3: (6, 3)3@4: (5, 1, 1)Defense (1 CA, 1 BB)
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)If both subs hit, ignore the CA.
-
Wfr
Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (4, 2)2@3: (4, 5)1@4: (4)Defense (2 Inf, 1 Arm, 1 Fig)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (5)1@4: (6)Fra
Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
Rolls: 6@1 4@2 5@3 2@4; Total Hits: 56@1: (5, 6, 6, 2, 2, 1)4@2: (5, 3, 2, 3)5@3: (4, 6, 1, 6, 5)2@4: (1, 3)Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (3, 2, 5, 4, 1, 2, 6, 4, 1)2@3: (3, 3)1@4: (1) -
Ouch in France.
Wfr R2
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (3, 6)2@2: (4, 6)2@3: (6, 5)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (1)Fra R2
Rolls: 3@2 5@3 2@4; Total Hits: 43@2: (5, 6, 6)5@3: (2, 6, 4, 5, 3)2@4: (3, 3)
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (2, 4, 4, 5)2@3: (5, 3)1@4: (5)Little better please? :lol:
Yugo
Attack (9 Inf, 2 Art, 3 Arm)
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (2, 1, 6, 1, 4, 3, 4)4@2: (4, 6, 3, 4)3@3: (5, 3, 4)Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (3, 2, 3, 5, 2) -
Wfr R3
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 6)2@3: (3, 3)1@4: (6)
Rolls: 1@4; Total Hits: 11@4: (2)Fra R3
Rolls: 1@2 5@3 2@4; Total Hits: 31@2: (2)5@3: (3, 4, 5, 6, 3)2@4: (6, 6)
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 6)1@4: (6)Yugo R2
Rolls: 5@1 4@2 3@3; Total Hits: 65@1: (3, 5, 5, 6, 1)4@2: (5, 2, 2, 2)3@3: (1, 3, 5)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Pretty below average on land, but not terrible.
Yugo twlo 4 Inf
Fra twlo 4 Inf, 4 Mech, 2 Art
Wfr twlo 2 InfNon-coms
2 Tac, 1 Strat SZ 110 to Wgr
2 Fig SZ 110 to SZ 112
1 Fig SZ 112 to Wgr
1 Tac Wfr to Wgr
2 Tac Fra to Wgr
1 Fig Wfr to Sita
1 Fig Fra to Sita
1 Inf Rom to Bul (activate)
1 Inf Nor to Fin (activate)
1 TT SZ 113 to SZ 112, take
1 Inf Den, 1 Art Ger to Nor
1 Inf Den to Wgr
3 Inf Pol to GerPlace
1 CV, 2 TT SZ 112
Collect
41 + 10 NO + 19 plunder = 70 IPCs
-
Russia turn 1
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 1 ipc–>NCM
z127: 1 SS --> z111
Cau: 2 INF --> Ros
Nov: all --> Bel
Kar: 1 INF --> Nov
Vyb: 2 INF --> Nov
Bal: 2 INF --> Bel
Epl: 1 INF --> Bel
Bes: 1 INF --> Nukr
Sukr: 3 INF --> Nukr
Vol: 1 ARM, 1 Mech --> Novo
Rus: 1 ARM, 1 Mech --> Novo
z115: 1 BB --> z114
Rus: 1 TacB, 1 Fig --> Bel
Rus: 1 INF, 1 ART --> Smo
Amu: 6 INF --> Bury
Sak: 6 INF, 1 AA --> Bury–>Placement
Nov: 3 INF
Sukr: 3 INF
Rus: 2 ARM, 2 INF–>Income
territories: 37
saved: 1
total: 38 -
J1
26 IPCs
3 TT (21)
save 5
Combat
2 Inf, 1 Art Jeh to Cha (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh3 Inf, 1 Art Ksi to Hun
2 Fig, 2 Tac Man to Hun
1 Fig For to Hun3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun -
Cha twol
Anh twolHun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 52@1: (4, 6)2@2: (2, 3)3@3: (3, 2, 1)2@4: (4, 5)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (1, 4)Yun
Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (4, 4, 6)1@3: (1)3@4: (5, 4, 1)Defense (4 Inf)
Rolls: 4@2; Total Hits: 04@2: (6, 4, 3, 6) -
Hun twlo 1 Inf
Yun R2
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (4, 6)1@3: (2)3@4: (1, 2, 6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Yun twlo 1 Inf
Non-coms
3 Fig, 2 Tac Hun to Kwa
1 Fig, 1 Tac, 2 Strat Yun to Kwa
1 Fig Kor to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Mech Man to Anh
Fleet SZ 6 to SZ 33
1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf, 1 AA gun Man to Kwa
1 CA SZ 20 to SZ 36
1 TT SZ 20 - 19 - 20, take
1 Inf Oki, 1 Art Man to Ksi
4 Inf, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 Fig Kor KsiPlace
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
-
USA turn 2
–>Purchase & repair
standard buy of 1 BB + 2 CV = 52
–>NCM
z35: 1 DD, 1 SS --> z54
Phi: 1 Fig --> Gua
z26: 1 TT --> z10
Wus: 1 ART, 1 INF --> Haw
z10: fleet --> z26
z101: 1 CA, 1 TT with INF+ART Wus --> z11
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw–>Placement
z10: 1 BB, 2 CV
–>Income
territories: 52
-
China turn 1
buy 4 INF save 0
–>Combat Movement
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 5, 5, 2, 5, 6, 6)1@3: (1)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Yun round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (6, 4, 3, 1, 3, 4)1@3: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Yun twlo 2 INF
–>NCM
Sui: 2 INF --> She
–>Placement
Yun: 4 INF
–>Income
territories: 9
no’s: 6
total: 15 -
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc–>Combat movement
and then the ever returning problem of what to do with the UK
z111: 1 BB, 1 DD --> z110
Sco: 1 Fig --> z110 (land Gib)
Uk: 2 Fig --> z110 (land Gib)
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)–>Combat
z110
A:
aaa 1@2 3@3 1@4:
D:
Rolls: 2@1; Total Hits: 02@1: (6, 3)z106 (first hit counts)
A:
Rolls: 10@2; Total Hits: 410@2: (6, 2, 2, 6, 6, 5, 1, 6, 1, 6)
D:
Rolls: 10@1; Total Hits: 310@1: (6, 5, 1, 6, 3, 4, 1, 1, 5, 6)Eth
A:
bombard
Rolls: 1@3; Total Hits: 01@3: (4)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 4)2@2: (1, 6)1@3: (2)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 6, 3) -
z106 twol
Eth twolz110 retry attack
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (3, 2, 5)1@4: (4) -
z110 twol
–>NCM
z91: 1 CA --> z92
Gib: 1 Fig --> z92
Mal: 1 Fig --> z92
z98: 1 CV, 1 CA, 1 DD --> z92
Mal: 1 INF, 1 AA --> TT from z98 --> Egy
Alx: 2 INF, 1 ARM, 1 ART --> Egy
Mal: 3 INF --> Shn
Bur: 2 INF, 1 Fig --> Ind
z37: 1 BB --> z54
z71: 1 DD --> z81
Saf: 2 INF --> Rho
z109: 1 TT --> z106
Sco: 1 INF --> Uk–>Placement
Uk: 9 INF
Ind: 1 ARM, 1 ART, 2 INF–>Income
UKe: 29 + 5 + 1 = 35
UKp: 17 + 1 = 18 -
and I forgot to add NCM from Canadian troops into Quebec
Anzac turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Combat movement
Nsw: 1 INF --> TT --> Jav (walk in)
–>NCM
Egy: 1 INF --> Alx
z62: 1 DD --> z54
z63: 1 CA --> z54
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que–>Placement
z62: 1 DD
–>Income
territories: 14
saved: 2
total: 16





