The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
Here ya go.
Germany IPCs: 63
Build:
2carriers (32)
1fighter (10)
7inf (21)
Combat Moves:
2inf POL > BAL (1inf)
1bmb FRA > BAL
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 1)1@4: (5)
2inf POL > EPL
1bmb FRA > EPL (1inf)
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 2)1@4: (3)
32inf 10rtl POL > HUN (1rtl)
Rolls: 22@1 20@2; Total Hits: 922@1: (6, 3, 5, 1, 1, 6, 1, 1, 2, 4, 3, 4, 6, 6, 3, 2, 1, 4, 5, 1, 4, 6)20@2: (6, 5, 3, 6, 5, 2, 3, 6, 4, 3, 3, 3, 4, 3, 2, 4, 3, 4, 2, 6)
BAL def
Rolls: 1@2; Total Hits: 01@2: (5)
EPL def
Rolls: 1@2; Total Hits: 01@2: (5)
HUN Def
Rolls: 1@2; Total Hits: 11@2: (1)
BAL twol
EPL twol
HUN taken with loss of 1inf
NCMs:
3aa POL > HUN
9mec GER > YUGO
6arm 1mec POL > YUGO
5inf 1rtl 2aa NITA > YUGO
1inf KAR > VYB
1inf GER > UK via transports
10inf 3rtl WGR > UK via transports
3arm 1aa SCO > UK
3inf FRA > WGR
2bmb land WGR
German fleets goes 110
3tac lands 110
Mobilize 2carrier 1fig 110
7inf GER
NRW convoy
Rolls: 2@3; Total Hits: 02@3: (6, 5)
Collect 52+10 = 62
Russia 6
Purchase 40
12inf (36)
mech (4)
Combat
arm blitz rom - bul - gre
rt arch - nov
Epl
inf rt rom
fig tac nukr
Bel
2inf bel
fig tac nukr
Epl
inf rt fig
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (4)
2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Bal
2inf fig tac
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 2)1@3: (4)1@4: (5)
2inf
Rolls: 1@2; Total Hits: 11@2: (1)
Yikes.
Forgot a defender in Bal
Rolls: 1@2; Total Hits: 01@2: (4)
You can’t possibly score two hits here?
Bal rnd 2
inf fig tac
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (4)1@4: (1)
2inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Bal rnd 3
inf fig tac
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (3)1@4: (3)
inf
Rolls: 1@2; Total Hits: 11@2: (2)
I think maybe I’m not taking enough in.
Epl held
Bal held
Non Combat
mech vol - activate npr
inf rom - bul
4inf 5rt aa rom - bes
mech rom - nukr
inf sukr - nukr
fig epl - rus
fig tac bal - bel
10inf rt aa bel - nov
6inf rt smo - bel
7inf 3rt rus - bry
mech arm bel - volo
9inf tim - novo
Place
10inf rus
inf sukr
mech volo
Collect 33tt 9no = 42
Japan IPCs:
71
Buy:
3arm (18)
4inf (12)
4fig (40)
Save: 1 IPC
Combat Moves:
1ss 55 10fig > 54 (1dd)
Rolls: 1@2 10@3; Total Hits: 101@2: (2)10@3: (3, 3, 1, 5, 1, 1, 3, 2, 2, 3)
Rolls: 1@1; Total Hits: 01@1: (6)
1inf 55 > QUE
1arm CMO blitz SUI > SHE
1inf YUN > SZE
2inf 2bmb HUN > KWE (2inf)
Rolls: 2@1 2@4; Total Hits: 32@1: (1, 5)2@4: (3, 1)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
1inf 5rtl HUN > ANH (1inf)
Rolls: 6@2; Total Hits: 26@2: (1, 4, 5, 2, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
HUN cleared but held.
All other battles twol.
NCM:
All AirNaval units in reach gathers at54
1aa 2arm KSU > ANH
1fig 37 > MAN
1fig PHI > JAP
2inf 2rtl JAP > KSI via transports
8inf 2rtl YEN > OLGY (should have been a combat move, I hope you don’t mind it’s an empty mongolian territory)
Mobilize:
3arm MAN
4inf 4fig JAP
Collects 69+1+5 = 75
If you plan to attack Korea or Japan with something else than just transports, remember that I can kamikaze you
You seem to have one more piece in sz 54 then is possible. It looks like the inf & arm from sia and the inf on jav made it there, but you only had the 1 trn. Should also mention that I forgot to collect my no for Anzac so they have 14ipc.
You seem to have one more piece in sz 54 then is possible. It looks like the inf & arm from sia and the inf on jav made it there, but you only had the 1 trn. Should also mention that I forgot to collect my no for Anzac so they have 14ipc.
I’ll check but everything should be correct.
No wait you’re right, I have 1 more infantry that I should, either from Java or Siam.
Move 1inf back to Siam then. Sorry bombs.
No wait you’re right, I have 1 more infantry that I should, either from Java or Siam.
Move 1inf back to Siam then. Sorry bombs.
No worries.
usa 6
Purchase 73
2inf (6)
6ss (36)
3des (24)
trn (7)
Combat
none
Non Combat
6inf 2rt sz 104 - activate Eire
sz 104 fleet - 109
6inf 4rt 2aa eus - que
3inf rt wsi - que
3des sz 101 - 106
5trn sz 89 - 106
4mech arm alg - tun
ss sz 16 - 6
ss sz 26 - 6
inf rt wus - haw
trn sz 26 - 10
Place
2inf wus
3ss des sz 101
trn 3ss 2des sz 10
Collect 53tt 20no = 73
China 6
Purchase 12
4inf
Combat
inf cha - jeh
inf hop - sui
inf hop - kwe
3inf fig hop - she
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 6)1@3: (5)
arm
Rolls: 1@3; Total Hits: 01@3: (6)
she twol
Non Combat
fig - hop
Place
4inf hop
Collect 9tt