Radar231 and Others,
The thread on Air Transport/Paratroop drops is currently on page 7 in “House Rules”. The name of the thread is: Re: FMG Combat Units- Rules: AIR TRANSPORT
I.L.'s discussion begins as “Reply #6”. I think everyone would better understand � the rules that were decided on after reading the opinions expressed from BOTH SIDES on matters concerning this topic.
–-----------------------------------------------------------------------------
In comparing the two types of transports, Basically, an Air Transport can:
Operate over land or sea
Land in and unexpected area
Land BEHIND enemy lines
These are things that a Sea Transport can’t do. But, a Sea Transport can:
Sealift TWO units into COMBAT.
So the point is that Air Transports can DO MORE things that a Sea Transport and so it costs 10 I.P.C.'s and a Sea Transport costs 7 I.P.C.'s.
If you made the Air Transports cost less than or even the same amount as Sea Transports, IMHO it would seriously unbalance the game and I doubt that anyone would ever buy a Sea Transport again.
Just think of the large amount of I.P.C.'s spent on Naval Forces to defend your Sea Transports. You could spend SOME of that large amount on Air Transports that can do MORE.
Rather than going back and forth I hope everyone will read the above mentioned thread to get a better understanding of both sides of the discussions. After reading BOTH sides of the discussions and thinking them over, please let me know what your opinions are. And remember, we’re all here to have FUN! And we should be careful that any changes we make don’t un-balance the game and therefore our "FUN FACTOR.
"Tall Paul"Â