Scramble sz110?
12L BoldFresh (+6) v JWW
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UK1 - with 43 buys trn, ac, bat, save 2
CM
z2 (2 sub) - des (z9), des, cru (z12), 2 ftr, bom (gbr)
lib (3 inf, art) - 4 inf, art, arm, ftr (egy)combat:
z2 - 2 des, cru, 2 ftr, bom vs. 2 sub
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (6, 6)3@3: (5, 4, 2)1@4: (3)
Rolls: 2@1; Total Hits: 02@1: (5, 6) -
z2 cwol
lib - 4 inf, art, arm, ftr vs. 3 inf, art
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (3, 2, 4)2@2: (5, 6)2@3: (2, 1)
Rolls: 4@2; Total Hits: 14@2: (4, 4, 2, 6) -
lib 2
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (5, 3)2@2: (1, 2)2@3: (5, 3)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
lib twlo inf
NC
per - ftr (lib), 2 inf (trj), 2 inf, art, AA (ind)
rho - 2 inf (saf)
z48 - des (z41)
z45 - trn (z41)
z2 - trn (z9)
gbr - arm (eca), 2 ftr (z2)
waf - bom (z2)place trn, acc, bat (z2)
collect 38, has 40
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on second thought, the bomber will stay in gbr instead of going to africa - just in case you get any crazy ideas.
map.
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ita 1 purch 3 inf spend 9 save 1
combat
#1 ukr (arm) v BB, ca, fgt & inf, art (ita)dice……
#1 ukr attack
Rolls: 1@4 2@3 2@2; Total Hits: 21@4: (6)2@3: (2, 3)2@2: (6, 5)v arm
Rolls: 1@3; Total Hits: 01@3: (6) -
ukr twol
ncm:
ukr fgt > bul
blk 2inf > bul
blk ar > epl
ita arm > bulita collects saved 1 + 11 = 12
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USA1 - with 40 buys sub, 2 ftr, acc
china spawns 3 inf
CM
kia (inf, ftr) - inf (fuk), ftr (yun)
combat:
kia - inf, ftr vs. inf, ftr
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3) -
NC
eca - inf, art, AA (eus)
z1 - trn, des (z10)
gbr - ftr, bom (eus)
z2 - ftr (wus)
aus - ftr (haw), ftr (z44), bom (wus)
wca - inf (ala), inf, AA (wus), inf (cus), inf (mid)
z56 - des, acc (z44)sik - inf (yun), ftr (kia)
place sub, 2 ftr (z56)
place acc (z10)place 3 inf (sik)
collect 48, has 48
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G2 purchase dd, fgt, 3arm & 5 inf spend 48 (save 4)
combat
#1A sbr cau v bmb (ger)
#1 kar (2inf) v inf, arm (ger), inf (fin) art (bst)
#2 bel (inf) v inf (bst) 2 fgt (nwy, pol)
#3 euk (inf) v inf (epl) & 2 fgt (z5)dice….
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cau aa
Rolls: 1@1; Total Hits: 01@1: (2)if the aa misses the damage will be
Rolling 1:
(4) -
cau IC damage by 4
#1 kar attack
Rolls: 1@3 2@2 1@1; Total Hits: 01@3: (5)2@2: (4, 4)1@1: (6)v 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
2nd wave attack
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (5, 6)v 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
2nd wave attaclk
Rolls: 1@3 2@2; Total Hits: 11@3: (1)2@2: (6, 4)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
kar twlo inf
#2 bel attack
Rolls: 2@3 1@1; Total Hits: 32@3: (3, 3)1@1: (1)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bel cwol
#3 euk attack
Rolls: 2@3 1@1; Total Hits: 02@3: (6, 4)1@1: (6)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
euk fgt’s retreat
ncm:
euk 2 fgt > ukr
bel fgt > z5
bel fgt > epl
epl inf, 2 arm > ukr
bst 2 arm > ukr
pol arm > ukr
z5 ca, & z6 ss > z 3
ger 2 inf > pol
ger inf > fra
fra 2 inf > ita
pol inf > bst
pol 2 inf > eplplacement dd & fgt z5, 5inf & 3 arm ger
G collects saved 4 + 15 NO + 36 = 55
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use this map…it includes the bmb ncm to epl
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In all my games I haven’t tried this with the axis……not sure if it will all fall apart on me by turn 6-7?
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hmmm we’ll see.
just saw this, may want to attack z3 (sub, cru) - if i do obviously your sub will fight but if i hit in round 1 will you lose the sub or the cru?





