Bold (x) vs. Cmndr Jenn (+5), +NO, -tech

  • 18 17 16 11 Mod

    Persia:
    Attacker:"
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 18 17 16 11 Mod

    NCM:

    4 Infantry, 2 Artillery, 2 Armor, 3 Bombers to England
    4 Transports to SZ 8
    3 Transports, Destroyer to SZ 7
    Artillery to Libya
    Fighter to SZ 10

    Build: 4 Infantry, 2 Artillery, 2 Armor, 1 Aircraft Carrier in E. USA

    Collect: 2 Saved + 50 IPC = 52 IPC

    China:

    CM: Infantry to Yunnan

    Build: 2 Infantry in Hupeh


    And again, I really believe you are over estimating your position in Europe.  Hell, your valiant efforts to get me to quit imply you know your in a losing position - with Africa gone, allied fleets in the North Atlantic, no real Japanese ground forces on the mainland.  Sure, you FINALLY have the pacific, but it’s too late.

    May as well fly the Union Jack and Stars’n’Stripes in Berlin now. mwuhahahaha!

    bold_vs_jenn_08fA.AAM

  • 12

    are you feeling guilty about getting 10-20 damage a turn for 8 rounds and not a single bomber shot down?  :lol:

  • 12

    what a joke!!  :lol:

    G9 - with 53 buys 16 rpr (again)  :lol: :lol: , 9 inf, ftr

    CM

    nwe (inf) - 2 inf (ger), ftr (epl)
    bel (4 inf) - 2 inf, 4 ftr, bom (epl)
    euk (3 inf, art) - 19 inf, 11 arm (epl), arm (ukr)

    combat:

    nwe - 2 inf, ftr vs. inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 12

    nwe twol

    bel - 2 inf, 4 ftr, bom vs. 4 inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 32@1: (4, 2)4@3: (3, 4, 1, 6)1@4: (4)
    DiceRolls: 4@2; Total Hits: 04@2: (5, 6, 4, 6)

  • 12

    bel2
    DiceRolls: 2@1 4@3 1@4; Total Hits: 22@1: (6, 3)4@3: (2, 5, 5, 2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 12

    bel twol

    euk - 19 inf, 12 arm vs. 3 inf, art
    DiceRolls: 19@1 12@3; Total Hits: 919@1: (4, 2, 3, 1, 3, 3, 4, 2, 4, 2, 1, 3, 3, 2, 4, 5, 2, 1, 4)12@3: (1, 3, 5, 5, 1, 1, 4, 5, 4, 6, 3, 2)
    DiceRolls: 4@2; Total Hits: 04@2: (4, 4, 4, 4)

  • 12

    uh oh!!!  :-o

    euk twol

    NC

    pol - 2 inf (ger), 4 ftr (bel)
    epl - 7 arm (ger), 2 inf (pol)
    z36 - trn (z38)
    ger - ftr (nwe), bom (bel)

    place 9 inf, ftr (ger)

    collect 42, has 42

    good thing your heroic russians held kar or you would have many more problems!  :lol:

    i think your dice are about to give out entirely, and that’s very bad news for you.

    bold_vs_jenn_09aG.AAM

  • 12

    hang on, going to revise that noncom

  • 12

    can’t do it tonight, so just wait.

  • 12

    actually, i’m going to stick with the NC i made.  go ahead Jenn.

  • 18 17 16 11 Mod

    Kay, sec.  Need to figure a way to make those Japanese planes NOT be able to land. ^_^

  • 12

    did you just now notice those jap fighters jenn?  :lol: :lol:

    i agree the allies would probably be ahead if it wasn’t for them…  :-o

  • 12

    Now im going to start shooting down bombers.  Or not it doesnt really matter.

  • 12

    just to be sure you are aware, it is your turn, i am not going to change my noncom.

  • 12

    72 hr bump

  • 18 17 16 11 Mod

    Yea, sorry, it’s hard to get games in during the week. I am working on Toshiba Certification, SHARP Certification and I have to get a new MCITP (since my MCSE is from 1997 I guess they dont want to use it…)

    I’ll try to get it tomorrow (fine I’ll almost certianly get it tomorrow)

  • 18 17 16 11 Mod

    @Boldfresh:

    did you just now notice those jap fighters jenn?   :lol: :lol:

    i agree the allies would probably be ahead if it wasn’t for them…  :-o

    No, I was under the impression they were there to help Germany with the Allied fleet - which is, I am quite sure, why they went there to begin with.    It is okay, I know I can make it so any attack the Axis make will completely decimate them to the point of costing them the game - but I still lose Moscow.  So, I am looking into alternatives that both cost you the game AND I keep Moscow.

  • 12

    this is another 5 day bump.  i think you are going to lose to the 3 bump rule before i am able to grind you into submission with the axis…  :|

  • 12

    two things for you to be aware of:

    1.  you have done over 80 damage to my complexes with sbr’s and have taken no aa hits

    2.  you have ALREADY been notified 3 times of exceeding the 72 hour post rule.  i believe 4 notifications and you are disqualified is the rule instituted by DM for this year’s league.  i knew i just gave you two recently but i forgot about the earlier one, which i noticed when i was taking the count on your INCREDIBLE bombing numbers.

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