@Private-Panic looks good!
@Karl7 Minors are up
Here’s my 1 long shot of the game:
Battle of sz112
1 sb vs 1 DD, 2 fht
att
Rolls: 1@2; Total Hits: 11@2: (1)
def
Rolls: 1@2 2@4; Total Hits: 01@2: (5)2@4: (6, 5)
I am a god!!
Because only the DD can be chosen as a casualty, and the fhts can no longer hit me, all the TTs are destroyed, is this correct?
from what I hear, yes
I’ll continue and make sure that we all agree after.
Battle of Pol
3 inf, 3 fht, 1 tac vs 3 inf
att
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 1, 6)3@3: (5, 1, 6)1@4: (5)
def
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3)
Pol 2
att
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (6)3@3: (4, 3, 6)1@4: (4)
def
Rolls: 1@2; Total Hits: 11@2: (1)
NCM
Tim to Novo
18 inf, 2 AA
Npr to Cpr
1 mec
Vol to Npr
3 mec
Vyb to Fin
1 inf
Nov to Fin
4 mec
Rus to Bry
10 inf
Epl to Bel
15 inf, 7 art, 4 AA
Epl to Bry
2 tanks, 2 mec
Nov to Bel
10 inf, 1 art
Nov to Fin
1 tank
Nov to Bry
1 tank
Nov to Vol
1 fht
Pol to Nov
3 fht, 1 tac
yes, that’s the very honest outcome. Â sheet, knew that was coming.
Only a 1 in 38 chance of happening, like calling a shot on the roulette wheel.
prob of sub hitting = 1 in 3
prob of ftr missing = 1 in 3
prob of dst missing = 2 in 3
prob of all defenders missing and attacker hitting (1 in 3) (1 in 3) (1 in 3) (2 in 3) = 2 in 81
prob of everyone missing = (2/3)^2 x (1/3) ^2 = 4 in 81
so prob of this happening = (2/81)/((1/(81-4)) = Â 2 in 77 or 1 in 38.5
congrats. Â we’ll fight on though.
Place
Vol
1 mec, 2 tank
Suk
3 art
Nov
3 art
Rus
9 inf, 1 art
Collect
$57
The sub had nothing better to do. It was going to do nothing in sz127, and was dead in sz125. I had nothing to lose.
Map.
Oh my god….I mean, Oh my Jim…just saw that.
Well, Europe doesn’t even need the americans, they got a Russian sub to do the job…lol…
I will christen the sub ‘Red October’.
seeing if I can get the same outcome in 20 chances . . . (5 rounds each battle)
attackRolls: 5@2; Total Hits: 25@2: (5, 2, 6, 6, 1)
defendRolls: 5@2 10@4; Total Hits: 65@2: (5, 6, 3, 3, 5)10@4: (2, 5, 5, 6, 2, 5, 3, 2, 1, 4)
attackRolls: 5@2; Total Hits: 15@2: (6, 6, 1, 5, 6)
defendRolls: 5@2 10@4; Total Hits: 85@2: (5, 3, 3, 5, 5)10@4: (1, 4, 1, 6, 3, 1, 5, 3, 4, 1)
attackRolls: 5@2; Total Hits: 15@2: (1, 5, 5, 6, 5)
defendRolls: 5@2 10@4; Total Hits: 75@2: (6, 4, 1, 2, 5)10@4: (5, 1, 5, 5, 6, 5, 4, 2, 1, 2)
attackRolls: 5@2; Total Hits: 25@2: (6, 2, 5, 6, 2)
defendRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 6, 4, 4)10@4: (1, 5, 3, 6, 4, 1, 5, 2, 2, 1)
attackRolls: 5@2; Total Hits: 15@2: (6, 6, 2, 5, 5)
defendRolls: 5@2 10@4; Total Hits: 115@2: (1, 3, 3, 2, 4)10@4: (4, 2, 6, 3, 1, 1, 4, 1, 1, 1)
attackRolls: 5@2; Total Hits: 25@2: (5, 1, 5, 1, 6)
defendRolls: 5@2 10@4; Total Hits: 95@2: (3, 2, 5, 4, 3)10@4: (6, 4, 3, 1, 2, 2, 1, 5, 4, 3)
attackRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 1, 4)
defendRolls: 5@2 10@4; Total Hits: 85@2: (5, 2, 1, 6, 3)10@4: (1, 4, 3, 6, 5, 3, 3, 6, 2, 6)
attackRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 5, 2)
defendRolls: 5@2 10@4; Total Hits: 85@2: (6, 6, 3, 4, 3)10@4: (5, 6, 4, 3, 1, 2, 1, 2, 2, 1)
attackRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 105@2: (3, 4, 4, 2, 6)10@4: (4, 3, 1, 1, 2, 2, 6, 1, 4, 4)
attackRolls: 5@2; Total Hits: 15@2: (4, 3, 3, 2, 5)
defendRolls: 5@2 10@4; Total Hits: 85@2: (3, 3, 6, 5, 4)10@4: (6, 4, 1, 4, 4, 3, 6, 2, 1, 1)
attackRolls: 5@2; Total Hits: 25@2: (2, 4, 4, 2, 5)
defendRolls: 5@2 10@4; Total Hits: 95@2: (5, 4, 5, 6, 2)10@4: (2, 3, 4, 5, 5, 3, 2, 1, 2, 1)
attackRolls: 5@2; Total Hits: 15@2: (5, 2, 4, 5, 6)
defendRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 5, 4, 1)10@4: (6, 5, 5, 4, 6, 3, 2, 4, 2, 2)
attackRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 2, 2)
defendRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 3, 4, 6)10@4: (3, 2, 2, 6, 1, 1, 2, 2, 5, 5)
attackRolls: 5@2; Total Hits: 25@2: (3, 5, 3, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 65@2: (3, 4, 4, 6, 5)10@4: (6, 4, 2, 4, 6, 3, 6, 4, 6, 4)
attackRolls: 5@2; Total Hits: 25@2: (4, 2, 6, 5, 2)
defendRolls: 5@2 10@4; Total Hits: 85@2: (6, 5, 3, 2, 4)10@4: (2, 4, 2, 4, 5, 4, 6, 2, 2, 6)
attackRolls: 5@2; Total Hits: 25@2: (1, 1, 4, 3, 4)
defendRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 4, 1, 4)10@4: (1, 4, 6, 6, 3, 2, 5, 1, 5, 1)
attackRolls: 5@2; Total Hits: 05@2: (4, 6, 4, 6, 3)
defendRolls: 5@2 10@4; Total Hits: 55@2: (3, 4, 3, 4, 5)10@4: (3, 5, 5, 6, 1, 2, 3, 6, 5, 3)
attackRolls: 5@2; Total Hits: 15@2: (4, 6, 1, 3, 5)
defendRolls: 5@2 10@4; Total Hits: 115@2: (3, 4, 4, 4, 2)10@4: (4, 2, 1, 2, 1, 4, 4, 4, 1, 2)
attackRolls: 5@2; Total Hits: 25@2: (3, 3, 6, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 95@2: (1, 3, 5, 6, 1)10@4: (1, 3, 6, 2, 6, 5, 4, 4, 2, 2)
attackRolls: 5@2; Total Hits: 25@2: (6, 6, 3, 1, 1)
defendRolls: 5@2 10@4; Total Hits: 65@2: (4, 4, 4, 2, 5)10@4: (6, 4, 1, 5, 5, 3, 6, 1, 1, 6)
8th one down, 1 out of 20.
Don’t worry, we all know it was a lucky shot. Â Figured I might get the DD. Â With only 3 defending dice, maybe you might even miss (which you did).
I did it because I had nothing better for the sub.
I seem to keep thinking they changed that.
Bonus cash has changed? Do I get bonus cash for Alb, Greece or Fin anymore?
You’ll get bonus cash for Alb, but not for Gre.
Every neutral pro axis or every axis territory gives you 3 IPC bonus.
So Irq will qualify.
I have $3 more then. $12 for Fin, Rom, Alb and Bul.
Map.
Looks like there have been a few more changes as of today.
Question: if we are playing with the new bonus $ rules, then why aren’t we also adding the units?