Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

  • Customizer

    Forgot we are not playing regular convys

    sz125
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)

  • Customizer

    Collect $74

  • '18 '17 '16 '11 Moderator

    map?

  • Customizer

    On post 174

  • Customizer

    Sorry, 172

  • Customizer

    And this is not addressed to anyone in particular, but all this moving out of turn, and not posting moves … as a group we are playing this way, but I will not play again if this is how we are doing it.  I like to keep it friendly, but there are some things I insist upon.  Sorry, but count me out next game.  Its hard enough to keep track of everything.

  • '18 '17 '16 '11 Moderator

    I only did it that once.  And I only refrained from typing out the first round’s NCMs cause - well, let’s face it, it’s almost always the same no matter what nation!  Russia moves forward, Amreica consolidates, England cowers in fear, Germany moves in position to attack Russia or England, Japan moves in position to hit India, Australia and China, etc.  Ya know?


  • Jen – when will you be able to post Japan’s turn?

    Jim – I encouraged Jen to post her Japan turn because Japan and Russia were not at war and I knew that she might not have time to post later on.  Sorry, we won’t do that again.

    Am I right in saying, that in addition to not posting NCMs you don’t like it when players ask for NCM after they apparently have conclused their turn?

  • '10

    @corriganbp:

    Am I right in saying, that in addition to not posting NCMs you don’t like it when players ask for NCM after they apparently have conclused their turn?

    Can’t speak for Jim of course, but i don’t think it’s true. I’ve played numerous friendly games with him, and we always allow that kind of changes on NCMs after map has been posted.

    Typing every move is the only way to be sure of what’s happening and to know if everything is in order on the map.


  • I understand what Jim is saying. If he asks for moves to be typed you should type them Jenn.

  • '18 '17 '16 '11 Moderator

    Yea, what I used to do is keep a text file with my routine NCMs and just paste it.  I just have not gotten to making them yet, what with Alpha, Alpha 2, Alpha 3, Alpha Krieg…

  • Customizer

    I only wanted moves typed and to keep things in order only to follow what’s going on.

    That’s all.  It was not directed to anyone in particular.

    I have no problem with people taking back a move or changing something.  Exception being trying to change something in the missle of someone else’s move, and teh change impacts that person’s turn.  And I usually let that slide too.  Ask Axisplaya.


  • I just want to get as much done as fast as I can, so I can be a little chilaxed on turn order so long as it does not effect the other side.

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(61)

    • 2 Aircraft Carriers
    • 2 Destroyers
    • 2 Submarines
    • Save 1

    Combat Moves:

    Infantry from Yunnan to Burma
    Infantry from Yunnan to Szechwan
    Infantrey from Suiyuan to Kansu
    Infantry, Artillery from Yunnan to Sham State
    Fighter from SZ 36 to SZ 42
    4 Infantry, 2 Artillery from Japan to Philippines
    Destroyer from SZ 36 to SZ 44
    2 Strategic Bombers from Kwangsi to SZ 44
    3 Fighters, 3 Tactical Bombers from Kwangsi to Sham State

    Combat:

    SZ 44:
    Attacker:
    DiceRolls: 1@2 2@4; Total Hits: 01@2: (3)2@4: (5, 6)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (4, 2)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '18 '17 '16 '11 Moderator

    Philippines:
    Attacker:
    DiceRolls: 2@1 4@2 1@3; Total Hits: 12@1: (1, 3)4@2: (6, 5, 6, 4)1@3: (5)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '18 '17 '16 '11 Moderator

    Philippines:
    Attacker:
    DiceRolls: 1@1 4@2 1@3; Total Hits: 31@1: (3)4@2: (3, 1, 3, 1)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Sham State:
    Attacker:
    DiceRolls: 2@2 3@3 3@4; Total Hits: 32@2: (4, 6)3@3: (5, 1, 5)3@4: (6, 1, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    CRD:
    DiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    Max = 4

  • '18 '17 '16 '11 Moderator

    NCM:

    Infnatry from Borneo to Philippines
    Artillery from Celebes to Philippines
    Destroyer from SZ 34 to SZ 45
    Destroyter from SZ 34 to SZ 35
    BB, AC, Trn from SZ 36 to SZ 35
    3 Fighters from Kwangsi to SZ 6
    Fighter from Japan to SZ 6
    2 Infnatry from Chahar to Suiyuan
    2 Infnatry from Jehol to Chahar
    Infantry from Hopeh to Shehan
    2 Artillery, 3 AA Guns from Yunnan to Kwechow
    2 Infnatry from Kiangsi to Philippines
    Infnatry from Kwangtun to Kwangsi
    Armor from Malaya to Yunnan
    3 Fighters, 3 Tactical Bombers from Sham State to Kwangsi
    2 Strategics cfrom SZ 44 to Kwangsi
    Transport from SZ 37 to SZ 35
    Fighter from SZ 42 to SZ 35
    Fighter, Tactical, Carrier from SZ 6 to SZ 35

    Build: 2 Submarines, 2 Destroyers, 2 Aircraft Carriers in SZ 6

    Collect: 48 IPC (52 - 4)


    Notes:  2 Fighters, Tactical Scramble if SZ 6 is attacked
    Notes:  Depending what attacks, I may or may not use Kamikazees, please ask before rolling

    J4.AAM

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