Flip(allies) vs MrMalachiCrunch(axis) Spring 1942

  • '12

    Combat Results:
    Aus: TWLO 1 Inf
    Per: TWLO 1 Inf
    Sin: TWOL

    Non-Combat Moves:
    FIC: 2 Ftr(Sin), Inf+AA(Jpn) Via TT(Sz60>Sz36)
    Chi: Inf(FIC)
    Ind: Inf(FIC), Tank(Chi)
    Yak: Inf(Bry)
    Man: Tank(Yak), Inf+Tank(Jpn) Via TT(Sz61)
    Chi: Tank(Bry)
    Ukr: 2 Ftr(Yak), Bmr(Per)
    Bry: 3 Inf+Tank(Jpn) Via 2 TT(Sz60)
    Sz36: CV+Ftr+DD(Sz60)

    Mobilisation:
    FIC: IC
    Jpn: 4 Inf+3 Tanks

    Collect 44 IPC, 0 saved, 44 IPC On Hand

    Flip v Crunch J5.AAM


  • Hey shouldn’t that one tt you have in sz46 be in sz38
    either that or your cc should be with the tt in sz46,for you used 3 bombards

    How would you like it?


  • US5
    Builds
    with 38
    7inf=21
    2tank=10
    tt=7
    save 0

    Combat
    none

    Non Combat
    aagun UK via 4tt cc sz7 to sz5 to Nwy
    4tt cv ftr sz7 to sz2
    bb dd cv 3ftr sz7 to sz12
    cv sz10 to sz12
    8inf EUS to ECa
    5inf tank Lib to Egy

    Build placement
    7inf 2tank EUS
    tt sz12

    Collect income
    Earned 38 saved 0=38 IPC’s

    Flip v Crunch US5.AAM


  • RUS in just a bit


  • Rus6
    Builds
    with 24
    8inf
    save 0

    Combat
    inf Arc to Kar(unoccupied)

    3inf ftr Rur to WRu
    inf Cau to WRu vs 2inf

    inf Nov to Sin
    ftr Rus to Sin vs inf

    inf art Cau to Per vs inf

    WRu attack(1)4inf ftr
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (2, 2, 6, 3)1@3: (6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • WRu attack(2)3inf ftr
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 6)1@3: (4)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • WRu attack(3)2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)


  • Scary stuff

    Sin attack(1)inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sin attack(2)inf ftr
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Per attack(1)inf art
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Results
    Arc lwol
    Ukr twlo 2inf
    Sin lwol
    Per lwol

    Non Combat
    ftr WRu to Rus
    ftr Sin To Rus
    inf Rus to Nov
    2tank Rus to Cau

    Build placement
    4inf Cau
    4inf Rus

    Collect income
    Earned 23 saved 0=23 IPC’s

    (Some allied help now would be nice lol)

    Flip v Crunch R6.AAM


  • Ya that should be Kar lwol(came from Arc)

  • '12

    Ah, right you are with the cruiser having to  be in Sz46.  I thought you could do that, you can’t!  Rules do state it all has to come from the same sea zone.

  • '12

    Changes to jap fleet off Australia on this map.

    Ger 6

    Builds:
    –---------
    On Hand 40

    10 Inf  30
    2 Tanks 10

    Saved    0

    Combat:
    Kar: Inf(Bel), 3 Ftr(WEu) Vs Inf
    WRu: 3 Inf(Ukr), 2 Ftr(Ger), Bmr(WEu) Vs 2 Inf
    EEu: 4 Inf(Blk), 6 Inf(Bel), 3 Tanks(Ukr), 5 Inf+2 Tanks(Ger) Vs Inf

    Kar: Inf(Bel), 3 Ftr(WEu) Vs Inf
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (2)3@3: (5, 3, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    WRu: 3 Inf(Ukr), 2 Ftr(Ger), Bmr(WEu) Vs 2 Inf
    DiceRolls: 3@1 2@3 1@4; Total Hits: 33@1: (5, 6, 3)2@3: (2, 3)1@4: (1)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    EEu: 4 Inf(Blk), 6 Inf(Bel), 3 Tanks(Ukr), 5 Inf+2 Tanks(Ger) Vs Inf
    DiceRolls: 15@1 5@3; Total Hits: 515@1: (3, 6, 3, 2, 5, 6, 1, 1, 4, 3, 2, 6, 1, 3, 6)5@3: (3, 1, 6, 4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Combat Results:
    EEU: TWLO 1 Inf
    WRu: TWOL
    Kar: TWOL

    Non-Combat Moves:
    Ukr: 3 Inf(Blk), 2 Ftr(WRu)
    WEu: Inf(SEu), 3 Ftr(Kar), Bmr(WRu)
    Sz52: SS(Sz42)
    Sz15: SS(Sz14)

    Builds:
    Ger: 8 Inf, 2 Tank
    SEu: 2 Inf

    Collect 37 IPC, 0 saved, 37 IPC On Hand

    Flip v Crunch G6.AAM


  • UK6
    Builds
    with 34
    4inf=12
    2tank=10
    bmr=12
    save 0

    Combat
    2inf UK via tt,bb sz5 to Kar
    ftr sz5 to Kar
    4ftr  2bmr Cau to Kar
    bmr UK to Kar vs inf
    (give this air force some practice)

    Kar attack(1)2inf 5ftr 3bmr bb bombard
    DiceRolls: 2@1 5@3 4@4; Total Hits: 72@1: (2, 3)5@3: (3, 4, 2, 3, 5)4@4: (2, 1, 1, 4)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Results
    Kar lwlo inf

    Non Combat
    5ftr 3bmr Kar to Cau
    2tank Nwy to Arc
    2inf art UK via 2tt sz5 to Nwy
    inf EUS load on (US tt sz10)
    tt sz55 to sz20
    sub sz35 to sz33

    Build placement
    4inf 2tank bmr UK

    Collect income
    Earned 29 saved 0=29 IPC’s

    Flip v Crunch UK6.AAM

  • '12

    Japan 6

    Builds:
    –---------
    On Hand  44

    5 Tanks  25
    5 Inf    15
    Art      4

    Saved    0

    Combat:
    Sin: Inf(Chi), 2 Ftrs(FIC) Vs Inf
    Per: Inf+Tank(Ind), Ftr(Sz36), 2 Ftr+Bmr(Ukr) Vs Inf+Art
    NZe: Inf(Sol) via TT(Sz46>Sz45>Sz41) Vs Undefended

    Sin: Inf(Chi), 2 Ftrs(FIC) Vs Inf
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Per: Inf+Tank(Ind), Ftr(Sz36), 2 Ftr+Bmr(Ukr) Vs Inf+Art
    DiceRolls: 1@1 4@3 1@4; Total Hits: 41@1: (4)4@3: (1, 1, 6, 1)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • '12

    Combat Results:
    NZE: Undefended
    Sin: TWOL
    Per: TWLO 1 Inf

    Non-Combat Moves:
    FIC: 2 Ftr(Chi), 2 Tanks(Man)
    Sz35: 2 BB+TT(Sz38), TT+2 CV+DD(Sz36), Ftr(Cau)
    Ind: 2 Inf(Sum) Via TT(Sz36>Sz37>Sz35)
    Ind: 2 Inf(Aus) Via TT(Sz38>Sz35)
    Ind: 2 Ftr+Bmr(Per), Inf+2 Tanks(FIC), 2 Tanks(Chi)
    Sz37: CC(Sz46), DD+SS(Sz50)
    Chi: Inf(Man)
    Yak: 2 Inf(Bry)
    Bry: 2 Inf+2 Tanks(Jpn) Via 2 TT(Sz60)
    Man: Inf+Tank(Jpn) Via TT(Sz61)

    Mobilisation:
    FIC: 3 Tanks
    Jpn: 5 Inf+Art+2 Tanks

    Collect 45 IPC, 0 saved, 45 IPC On Hand

    Flip v Crunch J6.AAM


  • US6
    Builds
    With 38
    6inf=18
    4tank=20
    Save 0

    Combat
    tank Egy to Per
    ftr bmr Cau to Per vs tank

    Per attack(1)tank ftr bmr
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)

    defend tank
    DiceRolls: 1@3; Total Hits: 01@3: (6)

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