I use them in my game but not G40. Have tweaked them over the years. You roll for 2 each country and use whole game. If you want I can post my chart.
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any card pics yet?
Would really like an update. Seems like a great idea.
Hey Danny.
Great job. I loved your idea.
But do you have something about espionnage.
The russian spies were realy activ during WWII.
great project, im interested on your cards, can you post them?
Dannyboy hasn’t been active since March of 2013.
Yo, guys…
First: Dannyboy & Ghost One (and others): Great work on these cards!
Second: I see the thread stopped a few years (!) ago…anyone else picked up on the idea?
Thirdly: I have!…I’ve been reading through all the posts, and i am now trying to gather all the threads (so to speak) and make it one functional system.
This is a huge project, i feel: it will take a lot of time and game-playing to get thing just right.
So far i have finished all the “Cards v.1.0” and i’m going to spend this summer correcting, polishing and fine adjusting.
My problem is that i need help testing and trying out these cards; anyone?
A few words/thoughts:
Comments are very welcome :)
i made some cards to ( russia , germany have around 20 ,france, italy less)
There 4 types: Generals, Admiral of fleet , Air comanders and last ones are cabinet staf.
every power can made combination: 1 gen, 1Adm, 1 air 1 cab< or 2 gen 1 adm\1 air 1 cab
generals must participate in combat if player want to use their bonus (bonus is used only in combat where is general), admirals must be placed in same teritory with naval base and air comander on same teritory with air base . Im in test phase, but for now i noticed , theres problem when you control more than one power… to much cards an i forgot to get some bonuses some turns… in my opinion max 3 card per nation will be ok
i see…
well, there are a lot of different systems around, the main thing is that it bring a bit more action and variation to the game, i suppose.
yeah, two-player game can be a bit daunting, hehe…it can get really messy, really fast…
having a maximum of 3 cards sounds like a good way to limit the confusion. i’ve found out, that if i am ever going to have a fighting chance of keeping track of it all, i need to visualize and concretize things;
we’re using printed money (historical board gaming), have physical IC on the board, printed National Objectives and a chart with units statistics, start income, turn sequence (where we have added Convoy Disruption as the last item, making sure we never forget to check for it) and more.
The same thing we needed to do with these National Advantage Cards, so we just printed them out (i can post them here (if anyone is interested) when i figure out how to do so:).
This alleviate the problem somewhat (at least for our group), but it is still difficult:)
In practice (and we haven’t played that many times) we either go for bare-bone-classic version, or with the extended version with cards.
the first one we play competitive and since we are all well familiar with all rules we can strategize a bit more and compare with other games/groups.
the latter we play “for fun”, meaning we don’t take thing that seriously and play a bit more fast and dirty, and the social aspects is even stronger (more players, food&beer, discussions over events during ww2 when they show up on cards etc…)
they are (to us) just two different settings, and we accept them being different…
the main thing, i guess, is to have fun :)
absolutely, fun is on first place :)
I’ve put together a sample card for General “Vinegar Joe” Stillwell, if anyone’s interested.