i see…
well, there are a lot of different systems around, the main thing is that it bring a bit more action and variation to the game, i suppose.
yeah, two-player game can be a bit daunting, hehe…it can get really messy, really fast…
having a maximum of 3 cards sounds like a good way to limit the confusion. i’ve found out, that if i am ever going to have a fighting chance of keeping track of it all, i need to visualize and concretize things;
we’re using printed money (historical board gaming), have physical IC on the board, printed National Objectives and a chart with units statistics, start income, turn sequence (where we have added Convoy Disruption as the last item, making sure we never forget to check for it) and more.
The same thing we needed to do with these National Advantage Cards, so we just printed them out (i can post them here (if anyone is interested) when i figure out how to do so:).
This alleviate the problem somewhat (at least for our group), but it is still difficult:)
In practice (and we haven’t played that many times) we either go for bare-bone-classic version, or with the extended version with cards.
the first one we play competitive and since we are all well familiar with all rules we can strategize a bit more and compare with other games/groups.
the latter we play “for fun”, meaning we don’t take thing that seriously and play a bit more fast and dirty, and the social aspects is even stronger (more players, food&beer, discussions over events during ww2 when they show up on cards etc…)
they are (to us) just two different settings, and we accept them being different…
the main thing, i guess, is to have fun :)