TripleA Manual Gamesave Post: UK_Pacific round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
Combat - Americans
Non Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 89 Sea Zone to 90 Sea Zone
1 transport moved from 88 Sea Zone to 90 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to Suriname
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 65 Sea Zone
2 infantry and 2 marines moved from 65 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 marine, 3 submarines and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 bomber moved from Queensland to Eastern India
Place Units - Americans
1 cruiser placed in 11 Sea Zone
1 destroyer and 2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
6 artilleries and 7 infantry moved from Szechwan to Hunan
4 artilleries and 5 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 10 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 artilleries and 12 infantry in Hunan, round 2 : 6/22 hits, 7.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 10 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Tsinghai
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Eastern India to Shan State
1 artillery moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Southern Persia to Iraq
1 artillery moved from Egypt to 83 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 83 Sea Zone to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 3 : 2/8 hits, 2.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to Eastern India
1 aaGun, 4 artilleries and 5 infantry moved from Burma to Eastern India
1 tactical_bomber moved from Hopei to Eastern India
3 infantry moved from Szechwan to Hunan
1 aaGun moved from Szechwan to Hunan
1 destroyer moved from 83 Sea Zone to 82 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 destroyer moved from 109 Sea Zone to 90 Sea Zone
3 fighters moved from United Kingdom to Scotland
Place Units - British
2 fighters and 1 infantry placed in Southern Persia
1 destroyer and 1 transport placed in 73 Sea Zone
1 infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
British undo move 1.
1 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 73 Sea Zone
2 fighters and 1 infantry placed in Southern Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,2,3,4,5
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : -0.33
Neutral_Axis regular : -0.33
British regular : -1.83
Savegame