TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
OK Im going to continue just to keep the game going but Algeria needs to be rerolled. I never agreed to any sort of dice rolling… 1 unit 1 dice!!!
Anzac
Buy: sub save 4 ipcs
combat
2 inf from NSW via trans to Java
NCM on map
Paid: 10+4 saved + 4 Java =18 ipcs
France NCM on map except i may move the morocco inf if the algeria inf doesnt die or move the algeria inf.
Vance’s Algery’s attack is completely legal.
It’s a common way of sorting 1dice battles here. It happens only when it’s a 1v1 situation.
You roll 10 rounds of combats, and the first to hit wins. Nobody is cheating you.
Just wondering what the 2 French units in South France are doing on the map. Are they attacking Southern France, or did they just get misplaced?
They were moved to attack. Sorry, working from 8am-1pm in bathroom 2-11 work and postin at 1-2am lol. Sleep deprived.
As for the dice, I dint care if it is legal or not. I am against this. 1 unit 1 die. That us something that should be arrested at the begining of the game. I will roll out the S.France
S.France
aRolls: 2@2 ; Total Hits: 22@2: (2, 2)
dRolls: 2@2 ; Total Hits: 12@2: (1, 4)
S. France taken with loss of infantry
Here is new map. Please reroll algeria 1 die for 1 unit.
You don’t care if its legal or not? That’s an interesting attitude. Nevertheless this is a friendly game and I will reroll Algeria. Hopefully we don’t have to sit through 1@2, 1@2, 1@2, 1@2, 1@2……
Algeria
aRolls: 1@2; Total Hits: 01@2: (4)
dRolls: 1@2; Total Hits: 01@2: (4)
Algeria
aRolls: 1@2; Total Hits: 01@2: (3)
dRolls: 1@2; Total Hits: 01@2: (6)
are you starting to see why we do 10@2?
Algeria
aRolls: 1@2; Total Hits: 01@2: (6)
dRolls: 1@2; Total Hits: 11@2: (2)
Well you won. I adjusted Italy’s IPCs down 1.
Germany 2
PURCHASE & REPAIR
7 transports
1 destroyer
1 Bmb
save 2
71 total
COMBAT MOVES
SBR London
1 fig, 2 Bmb from Holland
1 fig from West Germany
Normandy (walk in)
3 art from France
Southern France (1 art)
2 armor from France
1 fig, 1 tac from Northern Italy
1 tac from West Germany
2 tac from Holland
1 tac from Southern Italy
aRolls: 7@3, 1@4; Total Hits: 37@3,: (2, 1, 2, 4, 4, 6, 6)1@4: (6)
dRolls: 1@2; Total Hits: 01@2: (6)
Thank you kind sir. My care or not statement was referring to settin fourth stuff like that from the beginning. Being my first game an all I don’t know how you do things. I have never seen that before and it caught me off guard. I am sorry if I came of like a jerk. That was not my intentions.
Hey no worries. I was surprised the first time I saw a 10@2 too. The thing to remember is that its not rolling 10 dice at the same time. It is rolling the 1 attacker and 1 defender dice together, 10 times in a row. It just save posting the same 1@2, 1@2, 1@2 all afternoon. You see it a lot with sub versus destroyer attacks after the first strike fails.
BTW I sometimes make mistakes but I never do shenanigans.
Anyway, do you wish to launch interceptors?
No intercept. Bombs away!!!
I se the logic but I still see it as 1 die 10 times. Go ahaead and roll how ever from now on I guess when it comes down to 1 vs. 1. I still don’t like it but if it saves time I suppose I can go with it :( lol. Just let me know which way we are going to go with it.
OK I will roll them out 1 at a time if it comes up again. No big deal. Just some copy/pasting.
SBR London
AARolls: 2@1; Total Hits: 02@1: (4, 5)
SBR London
Rolling 2d6:
(2, 5) +4
London at maximum damage.
NONCOMBAT MOVES
Holland
2 fig from SBR London
West Germany
2 Bmb from SBR London
1 fig, 5 tac from Battle of Southern France
1 AA from Holland
Normandy
2 AA from Holland
Germany
1 AA, 7 inf, 1 art from Poland
1 art, 3 inf from Hungary
1 inf from West Germany
3 armor from France
Southern Germany
1 AA, 3 inf from Hungary
1 inf, 2 art from Yugoslavia
1 inf from West Germany
Yugoslavia
1 armor from France
z103
1 sub from z106
z108
1 sub from z106
z113
1 transport from z115
MOBILIZE UNITS
1 destroyer, 7 transports in z113 :-o
1 Bomber in West Germany
COLLECT INCOME
Germany 2 = 46(territories) +5(Sweden iron) +5(Soviet wheat) +2 saved = 58IPCs
Russia2
Buy: ftr, 2 arm, 5 inf =37 ipcs
NCM on map
Placement on map
Paid 37-1(sfe)=36 ipcs
Japan 2
PURCHASE & REAPIR
3 minor ICs
save 2
38 total
COMBAT MOVES
Siberia (walk in)
1 inf from Soviet Far East
Suiyuyan (walk in)
1 inf from Chahar
Hopei (walk in)
1 inf from Anhwe
Kweichow (1 inf)
2 inf from Anhwe
3 fig, 3 tac, 2 Bmb from Kwangsi
aRolls: 2@1, 3@3, 5@4; Total Hits: 52@1,: (4, 5)3@3,: (4, 3, 4)5@4: (1, 5, 2, 3, 1)
dRolls: 1@2; Total Hits: 01@2: (4)
Amur (2AA, 12 inf)
3 inf, 2 art, 1 armor from japan via 3tt z6 to z5
1 inf from Japan; 1 art from Siberia via tt z5 to z6 to z5
1 inf from Korea
5 fig, 1 tac from Japan
4 tac from z6
AARolls: 6@1; Total Hits: 16@1: (3, 4, 2, 5, 1, 5)