japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Vance(axis) vs TheOne(allies) g1940a3 new setup no tech
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OK Im going to continue just to keep the game going but Algeria needs to be rerolled. I never agreed to any sort of dice rolling… 1 unit 1 dice!!!
Anzac
Buy: sub save 4 ipcs
combat
2 inf from NSW via trans to Java
NCM on map
Paid: 10+4 saved + 4 Java =18 ipcs
France NCM on map except i may move the morocco inf if the algeria inf doesnt die or move the algeria inf.
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Vance’s Algery’s attack is completely legal.
It’s a common way of sorting 1dice battles here. It happens only when it’s a 1v1 situation.
You roll 10 rounds of combats, and the first to hit wins. Nobody is cheating you.
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Just wondering what the 2 French units in South France are doing on the map. Are they attacking Southern France, or did they just get misplaced?
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They were moved to attack. Sorry, working from 8am-1pm in bathroom 2-11 work and postin at 1-2am lol. Sleep deprived.
As for the dice, I dint care if it is legal or not. I am against this. 1 unit 1 die. That us something that should be arrested at the begining of the game. I will roll out the S.France
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S.France
aRolls: 2@2 ; Total Hits: 22@2: (2, 2)
dRolls: 2@2 ; Total Hits: 12@2: (1, 4)
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S. France taken with loss of infantry
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Here is new map. Please reroll algeria 1 die for 1 unit.
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You don’t care if its legal or not? That’s an interesting attitude. Nevertheless this is a friendly game and I will reroll Algeria. Hopefully we don’t have to sit through 1@2, 1@2, 1@2, 1@2, 1@2……
Algeria
aRolls: 1@2; Total Hits: 01@2: (4)
dRolls: 1@2; Total Hits: 01@2: (4)
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Algeria
aRolls: 1@2; Total Hits: 01@2: (3)
dRolls: 1@2; Total Hits: 01@2: (6)
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are you starting to see why we do 10@2?
Algeria
aRolls: 1@2; Total Hits: 01@2: (6)
dRolls: 1@2; Total Hits: 11@2: (2)
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Well you won. I adjusted Italy’s IPCs down 1.
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Germany 2
PURCHASE & REPAIR
7 transports
1 destroyer
1 Bmb
save 2
71 totalCOMBAT MOVES
SBR London
1 fig, 2 Bmb from Holland
1 fig from West Germany-
- Intercept orders? - -
Normandy (walk in)
3 art from FranceSouthern France (1 art)
2 armor from France
1 fig, 1 tac from Northern Italy
1 tac from West Germany
2 tac from Holland
1 tac from Southern Italy
aRolls: 7@3, 1@4; Total Hits: 37@3,: (2, 1, 2, 4, 4, 6, 6)1@4: (6)
dRolls: 1@2; Total Hits: 01@2: (6)
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Thank you kind sir. My care or not statement was referring to settin fourth stuff like that from the beginning. Being my first game an all I don’t know how you do things. I have never seen that before and it caught me off guard. I am sorry if I came of like a jerk. That was not my intentions.
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Hey no worries. I was surprised the first time I saw a 10@2 too. The thing to remember is that its not rolling 10 dice at the same time. It is rolling the 1 attacker and 1 defender dice together, 10 times in a row. It just save posting the same 1@2, 1@2, 1@2 all afternoon. You see it a lot with sub versus destroyer attacks after the first strike fails.
BTW I sometimes make mistakes but I never do shenanigans.
Anyway, do you wish to launch interceptors?
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No intercept. Bombs away!!!
I se the logic but I still see it as 1 die 10 times. Go ahaead and roll how ever from now on I guess when it comes down to 1 vs. 1. I still don’t like it but if it saves time I suppose I can go with it :( lol. Just let me know which way we are going to go with it.
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OK I will roll them out 1 at a time if it comes up again. No big deal. Just some copy/pasting.
SBR London
AARolls: 2@1; Total Hits: 02@1: (4, 5)
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SBR London
Rolling 2d6:
(2, 5) +4 -
London at maximum damage.
NONCOMBAT MOVES
Holland
2 fig from SBR LondonWest Germany
2 Bmb from SBR London
1 fig, 5 tac from Battle of Southern France
1 AA from HollandNormandy
2 AA from HollandGermany
1 AA, 7 inf, 1 art from Poland
1 art, 3 inf from Hungary
1 inf from West Germany
3 armor from FranceSouthern Germany
1 AA, 3 inf from Hungary
1 inf, 2 art from Yugoslavia
1 inf from West GermanyYugoslavia
1 armor from Francez103
1 sub from z106z108
1 sub from z106z113
1 transport from z115MOBILIZE UNITS
1 destroyer, 7 transports in z113 :-o
1 Bomber in West GermanyCOLLECT INCOME
Germany 2 = 46(territories) +5(Sweden iron) +5(Soviet wheat) +2 saved = 58IPCs -
Russia2
Buy: ftr, 2 arm, 5 inf =37 ipcs
NCM on map
Placement on map
Paid 37-1(sfe)=36 ipcs
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Japan 2
PURCHASE & REAPIR
3 minor ICs
save 2
38 totalCOMBAT MOVES
Siberia (walk in)
1 inf from Soviet Far EastSuiyuyan (walk in)
1 inf from ChaharHopei (walk in)
1 inf from AnhweKweichow (1 inf)
2 inf from Anhwe
3 fig, 3 tac, 2 Bmb from Kwangsi
aRolls: 2@1, 3@3, 5@4; Total Hits: 52@1,: (4, 5)3@3,: (4, 3, 4)5@4: (1, 5, 2, 3, 1)
dRolls: 1@2; Total Hits: 01@2: (4)
Amur (2AA, 12 inf)
3 inf, 2 art, 1 armor from japan via 3tt z6 to z5
1 inf from Japan; 1 art from Siberia via tt z5 to z6 to z5
1 inf from Korea
5 fig, 1 tac from Japan
4 tac from z6
AARolls: 6@1; Total Hits: 16@1: (3, 4, 2, 5, 1, 5)