japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Vance(axis) vs TheOne(allies) g1940a3 new setup no tech
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Yunnan 2
I lost 1 fig
aRolls: 3@3, 4@4; Total Hits: 53@3,: (4, 6, 3)4@4: (2, 4, 2, 3)
d :aaa 5@2, 2@3, 1@4 -
geeze
dRolls: 5@2, 2@3, 1@4; Total Hits: 35@2,: (2, 5, 5, 5, 3)2@3,: (3, 6)1@4: (4)
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Yunnan 3
I lost 1 fig, 2 tac
aRolls: 1@3, 3@4; Total Hits: 31@3,: (3)3@4: (4, 5, 4)
d :aaa 2@3, 1@4 -
I keep copy/pasting the same mistake
dRolls: 2@3, 1@4; Total Hits: 32@3,: (2, 2)1@4: (4)
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Burma road holds.
NONCOMBAT MOVES
Kwangsi
1 Bmb from battle of Yunnan
6 inf, 4 art, 1 armor from Japan; 1 art from manchuria via tt z6 to z36
2 fig, 2 tac from Caroline Islandsz36
1 sub from z6
3 destroyers, 1 cruiser, 1 battleship, 1 carriers, 1 fig, 1 tac from z33z6
2 carriers, 2 fig, 2 tac from z33Chahar
1 inf from AnhweHunan
1 art from Anhwe
1 mech from ChaharManchuria
3 fig from JapanMOBILIZE UNITS
4 inf, 2 art in Japan
3 transports in z6COLLECT INCOME
Japan 2 = 30(territories) +10(USA trade) = 40IPCs -
It is getting late here. If you attack z97, Italy will NOT scramble. If you attack z113, Germany will scramble 3 tac.
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Sounds good man…Check ya tomorrow
America 2
Buy: 5 subs, destroyer, 2 transports = 52 ipcs
NCM and Placement on map
China 2
Buy: 5 inf = 15 ipcs
Combat
3 inf from SUI, ftr from TSI to HOP vs 2 inf
HOP
aRolls: 3@1 1@3 ; Total Hits: 33@1: (1, 2, 1)1@3: (2)
dRolls: 2@2 ; Total Hits: 02@2: (3, 5)
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HOP taken back with no losses!
NCM and Placement on map
China paid 15 ipcs
UK 2
DOW on Japan!!!
Buy:
UK London: armor, 3 inf, 2 art, 7 IC dmg = 30 ipcs
UK India: 4 mechs save 1 = 17 ipcs
Combat
SBR Normandy
attack SZ97: dest vs 2 trans (no scramble)
attack SZ94: tac, ftr from jordan, ftr from egypt vs. dest, crz
attack Sudan: 2 inf, 2 art, armor from egypt vs inf
attack KSI: 2 inf from Hon (walk-in)SBR Normandy
AARolls: 1@1 ; Total Hits: 01@1: (5)
SZ94
aRolls: 2@3 1@4 ; Total Hits: 22@3: (5, 1)1@4: (4)
dRolls: 1@2 1@3 ; Total Hits: 11@2: (4)1@3: (3)
Sudan
aRolls: 4@2 1@3 ; Total Hits: 34@2: (2, 4, 1, 1)1@3: (6)
dRolls: 1@2 ; Total Hits: 01@2: (3)
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SBR Normandy
Rolls: 1@6 ; Total Hits: 11@6: (6)
+2 -
Max damage to IC in Normandy
SZ94 cleared with loss of tac
Sudan taken with no losses
SZ97 cleared of transportsNCM and Placement on map
UK London gets paid 28-1 (Kenya) + 4 (Greece/Iraq)= 31 ipcs
UK Inda gets paid 17 + 1 (saved) + 5 (empire) = 23 ipcs
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Italy2
PURCHASE & REPAIR
1 Bomber
save 1
13 totalCOMBAT MOVES
Congo (walk in)
1 inf from KenyaTanganyika (walk in)
1 art from Kenyaz110 (1 cruiser, 1 battleship, 1 carrier, 2 fig)
1 sub from z91
2 fig, 1 Bmb from Holland
1 fig from Southern Italy
aRolls: 1@2, 3@3, 1@4; Total Hits: 41@2,: (6)3@3,: (3, 2, 1)1@4: (1)
dRolls: 1@2, 1@3, 3@4; Total Hits: 21@2,: (6)1@3,: (5)3@4: (1, 6, 1)
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z110 2
you damage battleship and carrier, lose cruiser and 1 fighter
I lose sub and 1 fighter
aRolls: 2@3, 1@4; Total Hits: 22@3,: (5, 3)1@4: (2)
dRolls: 1@2, 2@4; Total Hits: 11@2,: (6)2@4: (4, 5)
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z110 3
you lose carrier and fighter
I lose 1 fighter
aRolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
dRolls: 1@4; Total Hits: 01@4: (6)
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NONCOMBAT MOVES
Holland
1 fig, 1 Bmb from battle of z110Romania
1 inf from YugoslaviaLibya
1 mech, 1 art from TunisiaMOBILIZE UNITS
1 Bmb in Southern ItalyCOLLECT INCOME
Italy 2 = 14(territories) +1 saved = 15IPCs -
Wow Italy kicked some a** that round
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Yea they did lol. Should have at least had a ftr and maybe a dmged battleship! Oh well that’s how the dice roll ;)
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Yayy Italy! Scramble would have helped if the airbase were working, but repairing it would cost you 1 ground unit and risk losing planes. Hard to say what is the best thing to do. Now the sea lion looks like a “best case” for Germany - I got lucky in z111 and only lost 1 bomber in round 1. Also I don’t have to use any fighters as fleet cover because there wont be a sea battle without the scramble. If there were going to be a naval battle, having lost the battleship earlier would hurt now. I would probably put 2 fighters in z110 and have 2 fighters and 6 tac/bombers for the land battle, then lose 1 or 2 to AA, putting it pretty much right on the mark of 7-9 planes for a normal sea lion.
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Convoy raid SZ97
Rolls: 1@3 ; Total Hits: 01@3: (6)
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dohh!
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And why would you take the fighter out in the second round ??? the AC should have died and the fighter fight on giving me 3@3 not 1@2 2@3.