TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Anzac 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 2 Infantrys moved from W.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Soem 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 3 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Rolls: 5@3; Total Hits: 25@3: (1, 4, 4, 2, 6)




