@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseVance(axis) vs TheOne(allies) g1940a3 new setup no tech
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Ok Italy
2 BmbRolls: 2@1; Total Hits: 12@1: (1, 2)
1 figRolls: 1@1; Total Hits: 11@1: (1)
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1 apiece.
Bmb targets IC
AA :1@1: -
make that
Rolls: 1@1; Total Hits: 01@1: (3)
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italy bombs away
Rolling 1d6:
(1) +2 -
Germany targets IC
AARolls: 1@1; Total Hits: 01@1: (6)
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Germany bombs away
Rolling 1d6:
(6) +2 -
London IC had 4 damage +3 (Italy) +8(Germany = 15
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Russia 6
Buy: 8 inf, 4 art = 40 ipcs
Combat
Its all or nothing !!!
attack Ethiopia: inf via trans SZ76 (swim in)
attack Karelia: 2 inf, arm from novgorod vs arm
attack Baltic states: 6 inf, 6 art, 2 arm, 2 ftrs, tac from novgorod, 2 ftrs from SZ115, inf from belarus, 2 arm from smolensk vs. 8 inf, 11 art, 3 arm ,2 aa gunsKarelia
aRolls: 2@1 1@3 ; Total Hits: 22@1: (4, 1)1@3: (3)
dRolls: 1@3 ; Total Hits: 01@3: (4)
Baltic States
aa gunRolls: 6@1 ; Total Hits: 16@1: (6, 4, 6, 2, 1, 3)
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Karelia twol
Baltic States
loss of ftr
aRolls: 1@1 12@2 7@3 2@4 ; Total Hits: 121@1: (4)12@2: (3, 2, 5, 1, 1, 5, 6, 5, 1, 1, 6, 4)7@3: (3, 1, 1, 3, 1, 4, 3)2@4: (6, 2)
sRolls: 19@2 3@3 ; Total Hits: 619@2: (3, 3, 1, 5, 5, 1, 5, 2, 3, 3, 5, 5, 1, 6, 5, 5, 5, 4, 6)3@3: (6, 3, 3)
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Karelia twol
Baltic States 2
loss of 6 inf, you lose 2 aa guns, 8 inf, 2 art
aRolls: 7@2 7@3 2@4 ; Total Hits: 77@2: (2, 5, 1, 6, 4, 4, 3)7@3: (1, 3, 2, 4, 1, 6, 6)2@4: (1, 6)
sRolls: 9@2 3@3 ; Total Hits: 59@2: (3, 6, 3, 3, 2, 5, 1, 2, 4)3@3: (3, 2, 4)
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Karelia twol
Baltic States 3
loss of 1 inf,4 art you lose 7 art
aRolls: 2@2 7@3 2@4 ; Total Hits: 12@2: (4, 4)7@3: (4, 4, 6, 5, 6, 4, 1)2@4: (6, 6)
sRolls: 2@2 3@3 ; Total Hits: 32@2: (5, 5)3@3: (3, 2, 1)
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Karelia twol
Baltic States 4
loss of 2 art, arm, you lose art
aRolls: 6@3 2@4 ; Total Hits: 56@3: (6, 6, 2, 1, 2, 6)2@4: (1, 2)
sRolls: 1@2 3@3 ; Total Hits: 11@2: (5)3@3: (2, 6, 5)
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Baltic states taken with 2 arm and all planes (minus 1 died from AA). O didn’t have time to post the map. I got called into work early and actually posted the rolls on my phone while driving lol.
If you want to proceed with Japan you can. It wont affect anything. Just move the one Russian inf to block your japanese armor an mechs in Mongolia. There would be 2 block in front of your armor and mechs so they can only advance 1 TT either way. Cool???
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This way I can post Russian NcM and placement when I get off. And I can do America, china, and UK tonight. Trying to speed things up a bit ;)
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OK will do.
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Japan 6
PURCHASE & REPAIR
2 transports
6 art
save 1
39 totalCOMBAT MOVES
Alaska (walk in)
5 inf, 3 art from Aleutian IslandsYenisey (2 inf)
1 mech, 2 armor from Dzavhan
1 armor from Yakutsk
1 armor from Buryatia
2 tac from Amur
aRolls: 1@1, 4@2, 2@4; Total Hits: 11@1,: (4)4@2,: (6, 5, 4, 4)2@4: (1, 6)
dRolls: 2@2; Total Hits: 02@2: (3, 4)
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Yenisey 2
aRolls: 1@1, 4@2, 2@4; Total Hits: 31@1,: (5)4@2,: (4, 1, 3, 4)2@4: (4, 2)
dRolls: 1@2; Total Hits: 01@2: (5)
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NONCOMBAT MOVES
Dzavhan
2 tac from battle of Yenisey
2 inf, 1 art from Central Mongolia
1 armor from Amur
1 Bmb from japanUlanbataar
2 inf, 1 art from BuyantAmur
1 AA, 6 inf from Korea
2 inf from Buryatia
2 fig from Japanz6
1 cruiser, 1 carrier, 4 transports from z8
1 tac from japanJapan
2 fig from z8z37
1 sub from z41korea
1 AA, 5 inf from Japan via 3 tt in z6MOBILIZE UNITS
2 transpors in z6
6 art in JapanCOLLECT INCOME
convoy raid z10 (1 sub)
Rolling 2d6:
(1, 2)convoy raid z35 (1 sub)
Rolling 2d6:
(1, 4)convoy raid z43 (2 subs)
Rolling 4d6:
(1, 2, 6, 6)convoy raid z1 (1 ship)
Rolling 1d6:
(3) -
Japan 6 = 29(territories) +1 saved -5(convoy damage) = 25IPCs
OK you can do USSR NCM and placement, then allies
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