@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseVance(axis) vs TheOne(allies) g1940a3 new setup no tech
-
I will roll the convoy raid on Italy
Convoy SZ95
Rolls: 2@3 ; Total Hits: 12@3: (6, 1)
Anzac2
DOW on Japan!!!
Buy: destroyer, transport, inf =18ipcs.
Combat
2 Inf via trans from java to DGU.
NCM on map
Placement on map
Anzac gets paid 10 + 4(java) + 5 (empire) + 5 (outer defense) = 24ipcs.
France 2
DOW on Japan!!!
NCM on map.
-
Italy minus 1. I adjusted map.
-
Its wierd how the z72 convoy isn’t showing up in infoview. Anyway on to the SEA LION!
Germany 3
1 airbase
9 art
1 inf
1 mech
58 totalCOMBAT MOVES
z95 (1 carrier, 1 fig, 1 transport)
2 fig from Holland
2 tac from West Germany
aRolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (4, 6)
dRolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
z109 (1 cruiser, 2 transports)
2 subs from z113
first strikeRolls: 2@2; Total Hits: 12@2: (4, 1)
UK (4AA, 12 inf, 1 art, 1 armor, 2 fig)
8 inf, 2 art, 3 armor from germany; 3 art from Normandy via 8 ttz113 to z110
1 fig, 3 tac, 3 Bmb from West Germany
AARolls: 7@1; Total Hits: 17@1: (6, 2, 4, 1, 6, 3, 2)
-
z95
I assume you damage carrier and lose fighter because it wouldn’t have a landing spot
aRolls: 2@3, 2@4; Total Hits: 42@3,: (3, 1)2@4: (3, 2)
dRolls: 1@2; Total Hits: 11@2: (1)
z109
cruiser and transports sunkUK
lost 1 fig to AA
aRolls: 3@1, 10@2, 3@3, 6@4; Total Hits: 63@1,: (2, 3, 4)10@2,: (2, 3, 4, 4, 5, 6, 3, 4, 2, 6)3@3,: (1, 4, 5)6@4: (1, 1, 5, 4, 6, 6)
dRolls: 13@2, 1@3, 2@4; Total Hits: 813@2,: (5, 5, 2, 4, 1, 3, 6, 2, 3, 1, 5, 1, 3)1@3,: (1)2@4: (4, 1)
-
UK
I lose 8 inf
you lose 4 AA, 2 inf
aRolls: 5@2, 3@3, 6@4; Total Hits: 65@2,: (1, 3, 4, 5, 3)3@3,: (6, 6, 5)6@4: (3, 2, 1, 3, 5, 4)
dRolls: 11@2, 1@3, 2@4; Total Hits: 511@2,: (2, 6, 4, 1, 3, 2, 3, 5, 3, 3, 6)1@3,: (4)2@4: (4, 2)
-
UK
I lose 5 art
you lose 6 inf
aRolls: 3@3, 6@4; Total Hits: 63@3,: (6, 2, 6)6@4: (4, 1, 2, 5, 1, 4)
dRolls: 5@2, 1@3, 2@4; Total Hits: 35@2,: (4, 6, 2, 3, 2)1@3,: (5)2@4: (3, 5)
-
Nope two hits on the carrier keep the fighter.
-
Also I didn’t roll SZ71 convoy raid so please roll that one as well for Italy.
-
OK either way the carrier/fighter rolled a 2.
UK
I lose 2 armor, 1 tac
you lose 4 inf, 1 art, 1 armor
aRolls: 2@3, 4@4; Total Hits: 42@3,: (1, 1)4@4: (4, 6, 6, 3)
dRolls: 2@4; Total Hits: 02@4: (6, 6)
-
London captured by 1 armor
-
Stop right there. Vance you only have 1 infantry that can make it as Germany to London man.
-
ha that was 11 inf in germany lol nevermind. proceed ! :(
-
NONCOMBAT MOVES
Souithern Italy
1 fig, 2 tac from battle of z95Normandy
2 tac from Battle of BritainNorthern Italy
3 Bmb from Battle of BritainHungary
1 AA, 3 inf from Germany
1 AA, 5 inf, 2 art from Southern Germany
2 armor from Southern france
4 armor from yugoslaviaYugoslavia
5 inf from Bulgariaz125
1 sub from z113z110
1 destroyer from z113
1 sub from z103Germany
1 AA from West GermanyWest Germany
1 AA from HollandMOBILIZE UNITS
1 airbase in Normandy
1 inf, 9 art in Germany
1 mech in West GermanyCOLLECT INCOME
Germany3 = 50(territories) +5(sweden iron) +5(Soviet wheat) +35(London plunder) = 95IPCsOK so what we’ve proved with this game so far is that without any sea-lon specific builds on G1, it is POSSIBLE for Germany to take London on G3. If UK does not max defend with infantry on round 1, suffers air losses in naval battle, and/or uses its fleet in the med, Germany can take London using just original ground and air units, and transports built round 2. No Carrier Required.
-
yes and now they have even more cash at hand after the fall of London! ouch!!!
-
Yeah I would say the moral of the story is that UK cannot try to decifer what Germany will or will not do based on what their first round builds are. No carrier does not mean no Sea Lion. UK must max defend no matter what. That’s good because the game keeps UK from smashing Italy. If you do that, you lose London.
-
SZ105 convoy raid
Rolls: 2@3 ; Total Hits: 22@3: (2, 3)
-
germany is down -3 for convoy raids. -5 because they are now at war with russia because the fall of london is an attack on russia as well. They only get the 5 NO for denmark and norway.
germany gets paid 87 ipcs
-
Nice job guys, I’m sure TheOne will update this over at Larry’s site in his play by play for Krieghund. Now to see if there is life after UK gets it bell rung. Italy should get a temporary re-birth, and I’m interested to see how the US reacts.
This is the kind of Sea Lion our group would normally do. We wouldn’t have more then 7-8 German tpts, and if UK was under prepared (attacks on Italy, buying for Africa etc…) would go for it. I like the fact that your G1 builds offer options. There was a battle for the Atlantic, and SBR played a big role. I think your right that if UK concentrates more on the Atlantic, and less on the Med they have a shot of at least discouraging a Sea Lion.
-
germany is down -3 for convoy raids. -5 because they are now at war with russia because the fall of london is an attack on russia as well. They only get the 5 NO for denmark and norway.
germany gets paid 87 ipcs
TheOne, UK falling allows Russia to DOW. It must do so on its turn, so technically Germany would still get its wheat NO I believe. It was an action that allows them to DOW, they weren’t directly attacked. Sorry for butting in again.
-
Yes Wild Bill is correct about that; Germany gets the NO until actually at war with USSR.
Sorry I forgot the convoy raid - Germany should have 92.
Your UK PAcific also forgot the convoy raid in z43 (2 subs) so I will roll that and adjust
Rolling 4d6:
(1, 2, 4, 6)