Vance(axis) vs TheOne(allies) g1940a3 new setup no tech


  • S. France taken with loss of infantry


  • Here is new map.  Please reroll algeria 1 die for 1 unit.

    france1_Vance_TheOne.AAM


  • You don’t care if its legal or not?  That’s an interesting attitude.  Nevertheless this is a friendly game and I will reroll Algeria.  Hopefully we don’t have to sit through 1@2, 1@2, 1@2, 1@2, 1@2……

    Algeria
    aDiceRolls: 1@2; Total Hits: 01@2: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Algeria
    aDiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • are you starting to see why we do 10@2?

    Algeria
    aDiceRolls: 1@2; Total Hits: 01@2: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well you won.  I adjusted Italy’s IPCs down 1.


  • Germany 2

    PURCHASE & REPAIR
    7 transports
    1 destroyer
    1 Bmb
    save 2
    71 total

    COMBAT MOVES
    SBR London
    1 fig, 2 Bmb from Holland
    1 fig from West Germany

      • Intercept orders? - -

    Normandy (walk in)
    3 art from France

    Southern France (1 art)
    2 armor from France
    1 fig, 1 tac from Northern Italy
    1 tac from West Germany
    2 tac from Holland
    1 tac from Southern Italy
    aDiceRolls: 7@3, 1@4; Total Hits: 37@3,: (2, 1, 2, 4, 4, 6, 6)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Thank you kind sir. My care or not statement was referring to settin fourth stuff like that from the beginning. Being my first game an all I don’t know how you do things. I have never seen that before and it caught me off guard. I am sorry if I came of like a jerk. That was not my intentions.


  • Hey no worries.  I was surprised the first time I saw a 10@2 too.  The thing to remember is that its not rolling 10 dice at the same time.  It is rolling the 1 attacker and 1 defender dice together, 10 times in a row.  It just save posting the same 1@2, 1@2, 1@2 all afternoon.  You see it a lot with sub versus destroyer attacks after the first strike fails.

    BTW I sometimes make mistakes but I never do shenanigans.

    Anyway, do you wish to launch interceptors?


  • No intercept. Bombs away!!!

    I se the logic but I still see it as 1 die 10 times. Go ahaead and roll how ever from now on I guess when it comes down to 1 vs. 1. I still don’t like it but if it saves time I suppose I can go with it :( lol. Just let me know which way we are going to go with it.


  • OK I will roll them out 1 at a time if it comes up again.  No big deal.  Just some copy/pasting.

    SBR London
    AADiceRolls: 2@1; Total Hits: 02@1: (4, 5)


  • SBR London
    DiceRolling 2d6:
    (2, 5)  +4


  • London at maximum damage.

    NONCOMBAT MOVES
    Holland
    2 fig from SBR London

    West Germany
    2 Bmb from SBR London
    1 fig, 5 tac from Battle of Southern France
    1 AA from Holland

    Normandy
    2 AA from Holland

    Germany
    1 AA, 7 inf, 1 art from Poland
    1 art, 3 inf from Hungary
    1 inf from West Germany
    3 armor from France

    Southern Germany
    1 AA, 3 inf from Hungary
    1 inf, 2 art from Yugoslavia
    1 inf from West Germany

    Yugoslavia
    1 armor from France

    z103
    1 sub from z106

    z108
    1 sub from z106

    z113
    1 transport from z115

    MOBILIZE UNITS
    1 destroyer, 7 transports in z113 :-o
    1 Bomber in West Germany

    COLLECT INCOME
    Germany 2 = 46(territories) +5(Sweden iron) +5(Soviet wheat) +2 saved = 58IPCs

    G2_Vance_TheOne.AAM


  • Russia2

    Buy: ftr, 2 arm, 5 inf =37 ipcs

    NCM on map

    Placement on map

    Paid 37-1(sfe)=36 ipcs

    Russia2_Vance_TheOne.AAM


  • Japan 2

    PURCHASE & REAPIR
    3 minor ICs
    save 2
    38 total

    COMBAT MOVES
    Siberia (walk in)
    1 inf from Soviet Far East

    Suiyuyan (walk in)
    1 inf from Chahar

    Hopei (walk in)
    1 inf from Anhwe

    Kweichow (1 inf)
    2 inf from Anhwe
    3 fig, 3 tac, 2 Bmb from Kwangsi
    aDiceRolls: 2@1, 3@3, 5@4; Total Hits: 52@1,: (4, 5)3@3,: (4, 3, 4)5@4: (1, 5, 2, 3, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Amur (2AA, 12 inf)
    3 inf, 2 art, 1 armor from japan via 3tt z6 to z5
    1 inf from Japan; 1 art from Siberia via tt z5 to z6 to z5
    1 inf from Korea
    5 fig, 1 tac from Japan
    4 tac from z6
    AADiceRolls: 6@1; Total Hits: 16@1: (3, 4, 2, 5, 1, 5)


  • Lose 1 fig in Amur
    aDiceRolls: 2@1, 6@2, 5@3, 5@4; Total Hits: 62@1,: (5, 6)6@2,: (6, 2, 4, 6, 6, 5)5@3,: (6, 3, 6, 2, 5)5@4: (6, 3, 3, 3, 6)
    dDiceRolls: 12@2; Total Hits: 612@2: (2, 6, 6, 5, 3, 1, 1, 1, 1, 6, 6, 1)


  • Amur 2
    aDiceRolls: 2@2, 5@3, 5@4; Total Hits: 52@2,: (5, 6)5@3,: (5, 6, 3, 2, 1)5@4: (3, 3, 5, 6, 6)
    dDiceRolls: 8@2; Total Hits: 48@2: (1, 5, 6, 4, 2, 2, 6, 2)


  • I lost 2 inf, 2 fig
    Amur 3
    aDiceRolls: 5@3, 4@4; Total Hits: 65@3,: (1, 1, 6, 1, 6)4@4: (1, 4, 1, 5)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 4, 1)


  • NONCOMBAT MOVES
    Japan
    3 fig from z6

    z6
    3 fig, 1 tac from battle of Amur
    2 destroyers, 1 cruiser, 1 battleship, 2

    transports from z20

    Manchuria
    2 tac from battle of Amur
    1 inf from Korea
    2 art from Jehol

    Chahar
    2 inf from Jehol

    Shantung
    1 AA, 2 inf from Jehol

    Kiangsu
    1 AA, 2 inf from Kiangsi

    Kiangsi
    2 Bmb from battle of Kweichow
    1 art from hunan

    Yunnan
    3 inf from Hunan
    1 mech from Anhwe
    2 inf from french Indochina
    3 fig, 3 tac from Battle of Kweichow

    z43
    2 subs from z20

    MOBILIZE UNITS
    1 minor IC in Shantung
    1 minor IC in Kiangsu
    1 minor IC in Manchuria

    COLLECT INCOME
    japan 2 = 38(territories) +2 saved = 40IPCs

    Japan2_Vance_TheOne.AAM


  • I was really hoping you attacked the American fleet :(. Lol.

    Turn up in a few

Suggested Topics

  • 62
  • 69
  • 36
  • 33
  • 37
  • 43
  • 593
  • 123
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.6k

Users

40.2k

Topics

1.7m

Posts